/frameworks/base/libs/rs/ |
H A D | rsMatrix.h | 57 void rotate(float rot, float x, float y, float z) { function in struct:android::renderscript::Matrix
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/frameworks/base/graphics/java/android/renderscript/ |
H A D | Matrix4f.java | 167 public void rotate(float rot, float x, float y, float z) { method in class:Matrix4f
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/frameworks/base/core/java/android/gesture/ |
H A D | GestureUtils.java | 510 rotate(points, -angle); 563 static float[] rotate(float[] points, float angle) { method in class:GestureUtils
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/frameworks/base/libs/rs/java/Film/src/com/android/film/ |
H A D | FilmRS.java | 31 public float rotate; field in class:FilmRS.StripPosition 60 mPos.rotate = (anim * 40); // rotation
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/frameworks/base/media/libdrm/mobile2/src/util/ustl-1.0/ |
H A D | uctralgo.h | 374 inline void rotate (Container& ctr, off_t offset) function in namespace:ustl 378 rotate (ctr.begin(), ctr.end() - offset, ctr.end()); 380 rotate (ctr.begin(), ctr.begin() - offset, ctr.end());
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H A D | ualgo.h | 219 ForwardIterator rotate (ForwardIterator first, ForwardIterator middle, ForwardIterator last) function in namespace:ustl 233 inline T* rotate (T* first, T* middle, T* last) function in namespace:ustl 487 rotate (++j, i, i + 1);
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/frameworks/base/awt/java/awt/ |
H A D | Graphics2D.java | 312 public abstract void rotate(double theta); method in class:Graphics2D 327 public abstract void rotate(double theta, double x, double y); method in class:Graphics2D
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/frameworks/base/awt/java/awt/geom/ |
H A D | AffineTransform.java | 738 public void rotate(double angle) { method in class:AffineTransform 753 public void rotate(double angle, double px, double py) { method in class:AffineTransform
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/frameworks/base/awt/org/apache/harmony/awt/gl/ |
H A D | CommonGraphics2D.java | 877 public void rotate(double theta) { method in class:CommonGraphics2D 878 transform.rotate(theta); 883 public void rotate(double theta, double x, double y) { method in class:CommonGraphics2D 884 transform.rotate(theta, x, y);
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/frameworks/base/opengl/libagl/ |
H A D | matrix.cpp | 331 void matrixf_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) function in class:android::matrixf_t 441 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) function in class:android::matrix_stack_t 443 stack[depth].rotate(a,x,y,z); 1039 c->transforms.current->rotate(a, x, y, z); 1046 c->transforms.current->rotate(
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | Canvas.java | 608 * @see android.graphics.Canvas#rotate(float, float, float) 611 public void rotate(float degrees, float px, float py) { method in class:Canvas 615 g.rotate(Math.toRadians(degrees)); 621 * @see android.graphics.Canvas#rotate(float) 624 public void rotate(float degrees) { method in class:Canvas 625 getGraphics2d().rotate(Math.toRadians(degrees));
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/frameworks/base/awt/com/android/internal/awt/ |
H A D | AndroidGraphics2D.java | 484 public void rotate(double theta) { method in class:AndroidGraphics2D 491 public void rotate(double theta, double x, double y) { method in class:AndroidGraphics2D
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Canvas.java | 247 * calls to translate,scale,rotate,skew,concat or clipRect,clipPath 258 * stack. Subsequent calls to translate,scale,rotate,skew,concat or 274 * scale, rotate, skew, concat or clipRect, clipPath all operate on this 306 * scale, rotate, skew, concat or clipRect, clipPath all operate on this 392 * @param degrees The amount to rotate, in degrees 394 public native void rotate(float degrees); method in class:Canvas 399 * @param degrees The amount to rotate, in degrees 403 public final void rotate(float degrees, float px, float py) { method in class:Canvas 405 rotate(degrees);
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