Searched defs:v3 (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/media/libdrm/mobile2/src/util/ustl-1.0/ |
H A D | utuple.h | 46 explicit inline tuple (const_reference v0, const_reference v1 = T(), const_reference v2 = T(), const_reference v3 = T()); 103 inline tuple<N,T>::tuple (const_reference v0, const_reference v1, const_reference v2, const_reference v3) argument 108 if (N > 3) m_v[3] = v3;
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/frameworks/base/opengl/libagl/ |
H A D | copybit.cpp | 477 // rectangles {v0,v2} and {v1,v3} which should be identical. 487 const vec4_t& v3 = c->vc.vBuffer[3].window; local 492 if ((l != min(v1.x, v3.x)) || (b != min(v1.y, v3.y)) || 493 (r != max(v1.x, v3.x)) || (t != max(v1.y, v3.y))) {
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/frameworks/base/libs/rs/ |
H A D | rsScriptC_Lib.cpp | 727 float u3, float v3, 743 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 1310 "void", "(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4)" }, 722 SC_drawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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