Searched defs:visframe (Results 1 - 6 of 6) sorted by relevance

/external/quake/quake/src/QW/client/
H A Drender.h52 int visframe; // last frame this entity was member in struct:entity_s
H A Dgl_model.h130 int visframe; // should be drawn when node is crossed member in struct:msurface_s
163 int visframe; // node needs to be traversed if current member in struct:mnode_s
183 int visframe; // node needs to be traversed if current member in struct:mleaf_s
H A Dmodel.h115 int visframe; // should be drawn when node is crossed member in struct:msurface_s
143 int visframe; // node needs to be traversed if current member in struct:mnode_s
163 int visframe; // node needs to be traversed if current member in struct:mleaf_s
/external/quake/quake/src/WinQuake/
H A Drender.h59 int visframe; // last frame this entity was member in struct:entity_s
H A Dmodel.h104 int visframe; // should be drawn when node is crossed member in struct:msurface_s
132 int visframe; // node needs to be traversed if current member in struct:mnode_s
152 int visframe; // node needs to be traversed if current member in struct:mleaf_s
H A Dgl_model.h126 int visframe; // should be drawn when node is crossed member in struct:msurface_s
159 int visframe; // node needs to be traversed if current member in struct:mnode_s
179 int visframe; // node needs to be traversed if current member in struct:mleaf_s

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