Searched refs:S_ExtraUpdate (Results 1 - 15 of 15) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dsnd_null.cpp90 void S_ExtraUpdate (void) function
H A Dsound.h107 void S_ExtraUpdate (void);
H A Ddraw.cpp850 S_ExtraUpdate ();
868 S_ExtraUpdate ();
H A Dr_main.cpp937 S_ExtraUpdate (); // don't let sound get messed up if going slow
982 S_ExtraUpdate (); // don't let sound get messed up if going slow
991 S_ExtraUpdate (); // don't let sound get messed up if going slow
H A Dr_edge.cpp728 S_ExtraUpdate (); // don't let sound get messed up if going slow
H A Dsnd_dma.cpp851 void S_ExtraUpdate (void) function
H A Dmenu.cpp3053 S_ExtraUpdate ();
3151 S_ExtraUpdate ();
H A Dgl_rmain.cpp1318 S_ExtraUpdate (); // don't let sound get messed up if going slow
/external/quake/quake/src/QW/client/
H A Dsound.h98 void S_ExtraUpdate (void);
H A Dmenu.c1142 S_ExtraUpdate ();
1240 S_ExtraUpdate ();
H A Dr_main.c950 S_ExtraUpdate (); // don't let sound get messed up if going slow
995 S_ExtraUpdate (); // don't let sound get messed up if going slow
1004 S_ExtraUpdate (); // don't let sound get messed up if going slow
H A Ddraw.c968 S_ExtraUpdate ();
986 S_ExtraUpdate ();
H A Dr_edge.c728 S_ExtraUpdate (); // don't let sound get messed up if going slow
H A Dsnd_dma.c842 void S_ExtraUpdate (void) function
H A Dgl_rmain.c1047 S_ExtraUpdate (); // don't let sound get messed up if going slow

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