Searched refs:blurAndSpread (Results 1 - 2 of 2) sorted by relevance

/external/webkit/WebCore/rendering/style/
H A DSVGRenderStyle.cpp155 int blurAndSpread = shadow->blur + shadow->spread; local
157 top = min(top, shadow->y - blurAndSpread);
158 right = max(right, shadow->x + blurAndSpread);
159 bottom = max(bottom, shadow->y + blurAndSpread);
160 left = min(left, shadow->x - blurAndSpread);
H A DRenderStyle.cpp926 int blurAndSpread = boxShadow->blur + boxShadow->spread; local
928 top = min(top, boxShadow->y - blurAndSpread);
929 right = max(right, boxShadow->x + blurAndSpread);
930 bottom = max(bottom, boxShadow->y + blurAndSpread);
931 left = min(left, boxShadow->x - blurAndSpread);
943 int blurAndSpread = boxShadow->blur + boxShadow->spread; local
945 left = min(left, boxShadow->x - blurAndSpread);
946 right = max(right, boxShadow->x + blurAndSpread);
958 int blurAndSpread = boxShadow->blur + boxShadow->spread; local
960 top = min(top, boxShadow->y - blurAndSpread);
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