Searched refs:blurAndSpread (Results 1 - 2 of 2) sorted by relevance
/external/webkit/WebCore/rendering/style/ |
H A D | SVGRenderStyle.cpp | 155 int blurAndSpread = shadow->blur + shadow->spread; local 157 top = min(top, shadow->y - blurAndSpread); 158 right = max(right, shadow->x + blurAndSpread); 159 bottom = max(bottom, shadow->y + blurAndSpread); 160 left = min(left, shadow->x - blurAndSpread);
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H A D | RenderStyle.cpp | 926 int blurAndSpread = boxShadow->blur + boxShadow->spread; local 928 top = min(top, boxShadow->y - blurAndSpread); 929 right = max(right, boxShadow->x + blurAndSpread); 930 bottom = max(bottom, boxShadow->y + blurAndSpread); 931 left = min(left, boxShadow->x - blurAndSpread); 943 int blurAndSpread = boxShadow->blur + boxShadow->spread; local 945 left = min(left, boxShadow->x - blurAndSpread); 946 right = max(right, boxShadow->x + blurAndSpread); 958 int blurAndSpread = boxShadow->blur + boxShadow->spread; local 960 top = min(top, boxShadow->y - blurAndSpread); [all...] |
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