Searched refs:boxedValue (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/animator/
H A DSkAnimatorScript2.cpp54 SkDisplayArray* boxedValue = new SkDisplayArray(*operand->fArray); local
55 displayable = boxedValue;
58 SkDisplayInt* boxedValue = new SkDisplayInt; local
59 displayable = boxedValue;
60 boxedValue->value = operand->fS32;
63 SkDisplayFloat* boxedValue = new SkDisplayFloat; local
64 displayable = boxedValue;
65 boxedValue->value = operand->fScalar;
68 SkDisplayString* boxedValue = new SkDisplayString(*operand->fString); local
69 displayable = boxedValue;
304 SkDisplayArray* boxedValue = (SkDisplayArray*) displayable; local
312 SkDisplayBoolean* boxedValue = (SkDisplayBoolean*) displayable; local
316 SkDisplayInt* boxedValue = (SkDisplayInt*) displayable; local
320 SkDisplayFloat* boxedValue = (SkDisplayFloat*) displayable; local
324 SkDisplayString* boxedValue = (SkDisplayString*) displayable; local
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H A DSkAnimatorScript.cpp105 SkDisplayArray* boxedValue = new SkDisplayArray(*scriptValue->fOperand.fArray); local
106 displayable = boxedValue;
109 SkDisplayBoolean* boxedValue = new SkDisplayBoolean; local
110 displayable = boxedValue;
111 boxedValue->value = !! scriptValue->fOperand.fS32;
114 SkDisplayInt* boxedValue = new SkDisplayInt; local
115 displayable = boxedValue;
116 boxedValue->value = scriptValue->fOperand.fS32;
119 SkDisplayFloat* boxedValue = new SkDisplayFloat; local
120 displayable = boxedValue;
124 SkDisplayString* boxedValue = new SkDisplayString(*scriptValue->fOperand.fString); local
456 SkDisplayArray* boxedValue = (SkDisplayArray*) displayable; local
460 SkDisplayBoolean* boxedValue = (SkDisplayBoolean*) displayable; local
464 SkDisplayInt* boxedValue = (SkDisplayInt*) displayable; local
468 SkDisplayFloat* boxedValue = (SkDisplayFloat*) displayable; local
472 SkDisplayString* boxedValue = (SkDisplayString*) displayable; local
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