Searched refs:connecting (Results 1 - 4 of 4) sorted by relevance

/external/quake/quake/src/QW/
H A Dqwcl.spec.sh37 It has no support for solo play, and you can't do anything with out connecting
H A Dqwsv.spec.sh37 It has no support for solo play, and you can't do anything with out connecting
/external/quake/quake/src/WinQuake/
H A Dnet_ser.cpp80 qboolean connecting; member in struct:SerialLine_s
112 p->connecting = false;
870 if (!p->connecting)
872 p->connecting = true;
877 p->connecting = false;
934 p->connecting = false;
/external/qemu/hw/
H A Dbt-hci.c66 int connecting; member in struct:bt_hci_s::__anon3753
688 bacpy(&hci->lm.awaiting_bdaddr[hci->lm.connecting ++], &slave->bd_addr);
817 for (i = 0; i < hci->lm.connecting; i ++)
819 if (i < -- hci->lm.connecting)
821 &hci->lm.awaiting_bdaddr[hci->lm.connecting]);
1131 hci->lm.connecting = 0;
1570 if (hci->lm.connecting >= HCI_HANDLES_MAX) {
2216 * an accept or a reject, so we should also check if hci->lm.connecting

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