Searched refs:glCullFace (Results 1 - 16 of 16) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dglquake.h343 #define glCullFace(...) do { glCullFace(__VA_ARGS__); GLCHECK("glCullFace");} while(0) macro
H A Dgl_vidandroid.cpp200 glCullFace(GL_FRONT);
H A Dgl_vidlinux.cpp318 glCullFace(GL_FRONT);
H A Dgl_rmain.cpp1213 glCullFace(GL_BACK);
1216 glCullFace(GL_FRONT);
1452 glCullFace(GL_FRONT);
H A Dgl_vidlinuxglx.cpp589 glCullFace(GL_FRONT);
H A Dgl_vidnt.cpp623 glCullFace(GL_FRONT);
/external/quake/quake/src/QW/client/
H A Dgl_vidandroid.c157 glCullFace(GL_FRONT);
H A Dgl_vidlinux.c309 glCullFace(GL_FRONT);
H A Dgl_vidlinux_svga.c339 glCullFace(GL_FRONT);
H A Dgl_rmain.c994 glCullFace(GL_BACK);
997 glCullFace(GL_FRONT);
1175 glCullFace(GL_FRONT);
H A Dgl_vidlinux_x11.c533 glCullFace(GL_FRONT);
H A Dgl_vidlinuxglx.c481 glCullFace(GL_FRONT);
H A Dgl_vidnt.c623 glCullFace(GL_FRONT);
H A Dgl_draw.c661 glCullFace(GL_FRONT);
/external/qemu/distrib/sdl-1.2.12/src/video/
H A DSDL_glfuncs.h63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
/external/webkit/WebCore/platform/graphics/mac/
H A DGraphicsContext3DMac.cpp399 ::glCullFace(mode);

Completed in 214 milliseconds