Searched refs:glTexParameteri (Results 1 - 7 of 7) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | glquake.h | 420 #define glTexParameteri(...) do { glTexParameteri(__VA_ARGS__); GLCHECK("glTexParameteri");} while(0) macro
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/external/qemu/distrib/sdl-1.2.12/src/video/dc/ |
H A D | SDL_dcvideo.c | 366 DEF(glTexParameteri),
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/external/skia/src/gl/ |
H A D | SkGL.h | 95 glTexParameteri(target, pname, param)
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/external/webkit/WebCore/platform/graphics/mac/ |
H A D | GraphicsContext3DMac.cpp | 153 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 154 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 766 ::glTexParameteri(target, pname, static_cast<float>(value));
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
H A D | SDL_video.c | 1628 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); 1629 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); 1630 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); 1631 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
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H A D | SDL_glfuncs.h | 310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
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/external/webkit/WebKit/chromium/src/ |
H A D | GraphicsContext3D.cpp | 923 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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