Searched refs:glTexParameteri (Results 1 - 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dglquake.h420 #define glTexParameteri(...) do { glTexParameteri(__VA_ARGS__); GLCHECK("glTexParameteri");} while(0) macro
/external/qemu/distrib/sdl-1.2.12/src/video/dc/
H A DSDL_dcvideo.c366 DEF(glTexParameteri),
/external/skia/src/gl/
H A DSkGL.h95 glTexParameteri(target, pname, param)
/external/webkit/WebCore/platform/graphics/mac/
H A DGraphicsContext3DMac.cpp153 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
154 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
766 ::glTexParameteri(target, pname, static_cast<float>(value));
/external/qemu/distrib/sdl-1.2.12/src/video/
H A DSDL_video.c1628 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1629 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
1630 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
1631 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
H A DSDL_glfuncs.h310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
/external/webkit/WebKit/chromium/src/
H A DGraphicsContext3D.cpp923 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);

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