Searched refs:player (Results 1 - 25 of 39) sorted by relevance

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/external/opencore/engines/adapters/player/framemetadatautility/
H A DAndroid.mk23 $(PV_TOP)/engines/adapters/player/framemetadatautility/src \
24 $(PV_TOP)/engines/adapters/player/framemetadatautility/include \
25 $(PV_TOP)/engines/adapters/player/framemetadatautility/config/android \
/external/opencore/engines/player/
H A DAndroid.mk23 $(PV_TOP)/engines/player/src \
24 $(PV_TOP)/engines/player/include \
26 $(PV_TOP)/engines/player/config/core \
/external/opencore/engines/player/test/
H A DAndroid.mk31 $(PV_TOP)/engines/player/test/src \
32 $(PV_TOP)/engines/player/test/src \
36 $(PV_TOP)/engines/player/include \
39 $(PV_TOP)/engines/player/test/config/android \
/external/webkit/WebCore/html/
H A DHTMLVideoElement.cpp201 MediaPlayer* player = HTMLMediaElement::player(); local
202 if (!player)
205 player->setVisible(true); // Make player visible or it won't draw.
206 player->paint(context, destRect);
211 MediaPlayer* player = HTMLMediaElement::player(); local
212 if (!player)
215 player
[all...]
H A DHTMLVideoElement.h51 virtual bool hasVideo() const { return player() && player()->hasVideo(); }
/external/quake/quake/src/QW/client/
H A Dcl_cam.c24 * This takes over player controls for spectator automatic camera.
25 * Player moves as a spectator, but the camera tracks and enemy player
54 int spec_track = 0; // player# of who we are tracking
103 // returns true if we should draw this player, we don't if we are chase camming
151 static float Cam_TryFlyby(player_state_t *self, player_state_t *player, vec3_t vec, qboolean checkvis) argument
161 VectorMA(player->origin, 800, vec, v);
163 // fake a player move
164 trace = Cam_DoTrace(player->origin, v);
168 VectorSubtract(trace.endpos, player->origin, v);
183 // Is player visibl
184 Cam_IsVisible(player_state_t *player, vec3_t vec) argument
201 InitFlyby(player_state_t *self, player_state_t *player, int checkvis) argument
317 player_state_t *player, *self; local
[all...]
H A Dgl_rmisc.c231 Translates a skin texture by the per-player color lookup
247 player_info_t *player; local
253 player = &cl.players[playernum];
254 if (!player->name[0])
257 strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
259 if (player->skin && !stricmp(s, player->skin->name))
260 player->skin = NULL;
262 if (player->_topcolor != player
[all...]
H A Dcl_parse.c573 // parse player slot, high bit means spectator
677 if (!strcmp(cl.model_name[nummodels],"progs/player.mdl"))
883 player_info_t *player;
889 player = &cl.players[slot];
891 strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
893 if (player->skin && !stricmp(s, player->skin->name))
894 player->skin = NULL;
896 if (player->_topcolor != player
936 CL_ProcessUserInfo(int slot, player_info_t *player) argument
961 player_info_t *player; local
982 player_info_t *player; local
1012 player_info_t *player; local
[all...]
H A Dcl_demo.c386 player_info_t *player; local
591 player = cl.players + i;
595 MSG_WriteShort (&buf, player->frags);
599 MSG_WriteShort (&buf, player->ping);
603 MSG_WriteByte (&buf, player->pl);
607 MSG_WriteFloat (&buf, player->entertime);
611 MSG_WriteLong (&buf, player->userid);
612 MSG_WriteString (&buf, player->userinfo);
/external/webkit/WebKit/android/WebCoreSupport/
H A DMediaPlayerPrivateAndroid.cpp265 MediaPlayerPrivateInterface* MediaPlayerPrivate::create(MediaPlayer* player) argument
267 return new MediaPlayerPrivate(player);
279 MediaPlayerPrivate::MediaPlayerPrivate(MediaPlayer* player) argument
280 : m_player(player),
396 WebCore::MediaPlayerPrivate* player = reinterpret_cast<WebCore::MediaPlayerPrivate*>(pointer); local
397 player->onPrepared(duration, width, height);
403 WebCore::MediaPlayerPrivate* player = reinterpret_cast<WebCore::MediaPlayerPrivate*>(pointer); local
404 player->onEnded();
412 WebCore::MediaPlayerPrivate* player = reinterpret_cast<WebCore::MediaPlayerPrivate*>(pointer);
416 player
421 WebCore::MediaPlayerPrivate* player = reinterpret_cast<WebCore::MediaPlayerPrivate*>(pointer); local
[all...]
/external/webkit/WebCore/rendering/
H A DRenderVideo.cpp56 if (video->player())
57 setIntrinsicSize(video->player()->naturalSize());
79 if (MediaPlayer* p = player()) {
95 if (!player())
97 IntSize size = player()->naturalSize();
151 MediaPlayer* mediaPlayer = player();
193 MediaPlayer* mediaPlayer = player();
265 MediaPlayer* p = player();
274 MediaPlayer* p = player();
/external/webkit/WebCore/platform/graphics/wince/
H A DMediaPlayerProxy.h49 WebMediaPlayerProxy(MediaPlayer* player);
H A DMediaPlayerProxy.cpp51 WebMediaPlayerProxy::WebMediaPlayerProxy(MediaPlayer* player) argument
52 : m_mediaPlayer(player)
/external/quake/quake/src/WinQuake/
H A Dquake-rogue.spec.sh43 Single player mode power-ups include:
46 gravity and allows the player to make difficult jumps.
52 Deathmatch will introduce the player to:
60 Multi-player!
70 dirty' devastation. CTF is one of the most exciting team multi-player
84 The Pendulums - Set to slice the player to shreds when he least expects it!
89 seismic activity. Now the Quake player can literally quake!
/external/opencore/android/
H A DAndroid.mk22 $(PV_TOP)/engines/player/include \
/external/opencore/android/author/
H A DAndroid.mk30 $(PV_TOP)/engines/player/include \
/external/opencore/
H A DConfig.mk41 $(PV_TOP)/engines/player/config/core \
42 $(PV_TOP)/engines/player/include \
/external/opencore/build_config/opencore_dynamic/
H A DAndroid_opencore_player.mk56 include $(PV_TOP)/engines/adapters/player/framemetadatautility/Android.mk
57 include $(PV_TOP)/engines/player/Android.mk
/external/opencore/engines/player/build/make/
H A Dlocal.mk44 doc_paths := "$(SRC_ROOT)/engines/player/include/pv_player_interface.h"
/external/opencore/engines/player/test/build/android/
H A Dlocal.mk58 $(quiet) $(CP) -r $(SRC_ROOT)/engines/player/test/data/* $(PE_TEST_DIR)
/external/quake/quake/src/QW/
H A Dqwcl.spec.sh25 QuakeWorld is an Internet multi-player specific version of Quake. While the
35 the average modem Internet player. This Internet specific version does only
41 hours of user feedback and tweaking to provide the best multi-player
H A Dqwsv.spec.sh25 QuakeWorld is an Internet multi-player specific version of Quake. While the
35 the average modem Internet player. This Internet specific version does only
41 hours of user feedback and tweaking to provide the best multi-player
59 %attr(644,root,root) ${3}/qw/player.qc
/external/webkit/WebCore/platform/graphics/android/
H A DMediaPlayerPrivateAndroid.h95 static MediaPlayerPrivateInterface* create(MediaPlayer* player);
/external/webkit/WebCore/platform/graphics/qt/
H A DMediaPlayerPrivatePhonon.h131 static MediaPlayerPrivateInterface* create(MediaPlayer* player);
/external/webkit/WebCore/platform/graphics/gtk/
H A DMediaPlayerPrivateGStreamer.h119 static MediaPlayerPrivateInterface* create(MediaPlayer* player);

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