Searched refs:skytexorder (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_warp.c984 int skytexorder[6] = {0,2,1,3,4,5}; variable
1003 GL_Bind (SKY_TEX+skytexorder[i]);
/external/quake/quake/src/WinQuake/
H A Dgl_warp.cpp1033 int skytexorder[6] = {0,2,1,3,4,5}; variable
1052 GL_Bind (SKY_TEX+skytexorder[i]);

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