Searched refs:skytexorder (Results 1 - 2 of 2) sorted by relevance
/external/quake/quake/src/QW/client/ |
H A D | gl_warp.c | 984 int skytexorder[6] = {0,2,1,3,4,5}; variable 1003 GL_Bind (SKY_TEX+skytexorder[i]);
|
/external/quake/quake/src/WinQuake/ |
H A D | gl_warp.cpp | 1033 int skytexorder[6] = {0,2,1,3,4,5}; variable 1052 GL_Bind (SKY_TEX+skytexorder[i]);
|
Completed in 16 milliseconds