Searched refs:stereo (Results 1 - 23 of 23) sorted by relevance

/external/speex/include/speex/
H A Dspeex_stereo.h4 @brief Describes the handling for intensity stereo
37 /** @defgroup SpeexStereoState SpeexStereoState: Handling Speex stereo files
38 * This describes the Speex intensity stereo encoding/decoding
62 /** Initialise/create a stereo stereo state */
65 /** Reset/re-initialise an already allocated stereo state */
66 void speex_stereo_state_reset(SpeexStereoState *stereo);
68 /** Destroy a stereo stereo state */
69 void speex_stereo_state_destroy(SpeexStereoState *stereo);
[all...]
/external/speex/libspeex/
H A Dstereo.c2 File: stereo.c
66 /* This is an ugly compatibility hack that properly resets the stereo state
77 SpeexStereoState *stereo = speex_alloc(sizeof(SpeexStereoState)); local
78 speex_stereo_state_reset(stereo);
79 return stereo;
84 RealSpeexStereoState *stereo = (RealSpeexStereoState*)_stereo; local
86 stereo->balance = 65536;
87 stereo->e_ratio = 16384;
88 stereo->smooth_left = 16384;
89 stereo
102 speex_stereo_state_destroy(SpeexStereoState *stereo) argument
226 RealSpeexStereoState *stereo = (RealSpeexStereoState*)_stereo; local
253 RealSpeexStereoState *stereo = (RealSpeexStereoState*)_stereo; local
276 RealSpeexStereoState *stereo; local
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/external/qemu/audio/
H A Dwavcapture.c97 int stereo, bits16, shift; local
111 stereo = nchannels == 2;
115 as.nchannels = 1 << stereo;
125 shift = bits16 + stereo;
H A Dwavaudio.c121 int bits16 = 0, stereo = 0; local
132 stereo = wav_as.nchannels == 2;
165 le_store (hdr + 28, hw->info.freq << (bits16 + stereo), 4);
166 le_store (hdr + 32, 1 << (bits16 + stereo), 2);
431 "Number of channels (1 - mono, 2 - stereo)", NULL, 0},
H A Dfmodaudio.c312 static int aud_to_fmodfmt (audfmt_e fmt, int stereo) argument
340 mode |= stereo ? FSOUND_STEREO : FSOUND_MONO;
649 "Number of default channels (1 - mono, 2 - stereo)", NULL, 0},
/external/qemu/distrib/sdl-1.2.12/src/audio/dma/
H A DSDL_dmaaudio.c250 static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo, argument
288 /* Set mono or stereo audio */
290 if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
291 (value != stereo) ) {
312 int stereo; local
395 /* Set mono or stereo audio (currently only two channels supported) */
396 stereo = (spec->channels > 1);
397 ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
398 if ( stereo ) {
408 if ( DMA_ReopenAudio(this, audiodev, format, stereo, spe
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/external/opencore/codecs_v2/audio/mp3/dec/src/
H A Dpvmp3_get_side_info.cpp122 int stereo = (info->mode == MPG_MD_MONO) ? 1 : 2; local
126 if (stereo == 1)
140 for (ch = 0; ch < stereo; ch++)
151 for (ch = 0; ch < stereo; ch++)
217 si->private_bits = getbits_crc(inputStream, stereo, crc, info->error_protection);
219 for (ch = 0; ch < stereo; ch++)
/external/qemu/distrib/sdl-1.2.12/src/audio/
H A DSDL_wave.c122 Sint8 nybble, stereo; local
141 stereo = (MS_ADPCM_state.wavefmt.channels == 2);
143 state[1] = &MS_ADPCM_state.state[stereo];
147 if ( stereo ) {
152 if ( stereo ) {
158 if ( stereo ) {
164 if ( stereo ) {
175 if ( stereo ) {
183 if ( stereo ) {
/external/bluetooth/bluez/audio/
H A Dgstsbcutil.c97 gboolean joint, stereo, dual, mono; local
100 joint = stereo = dual = mono = FALSE;
107 else if (strcmp("stereo", aux) == 0)
108 stereo = TRUE;
120 else if (stereo)
121 return "stereo";
239 return "stereo";
252 else if (g_ascii_strcasecmp(mode, "stereo") == 0)
H A Dgstavdtpsink.c307 else if (strcmp(pref, "stereo") == 0)
448 gboolean mono, stereo; local
460 g_value_set_static_string(value, "stereo");
576 stereo = FALSE;
584 stereo = TRUE;
586 if (mono && stereo) {
593 else if (stereo)
615 gboolean mono, stereo; local
701 stereo = FALSE;
709 stereo
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/external/quake/quake/src/QW/client/
H A Dsound.h45 int stereo; member in struct:__anon4252
H A Dsnd_mem.c58 sc->stereo = 0;
130 Con_Printf ("%s is a stereo sample\n",s->name);
147 sc->stereo = info.channels;
H A Dsnd_dma.c123 Con_Printf("%5d stereo\n", shm->channels - 1);
417 // calculate stereo seperation and distance attenuation
973 size = sc->length*sc->width*(sc->stereo+1);
/external/quake/quake/src/WinQuake/
H A Dsound.h48 int stereo; member in struct:__anon4696
H A Dsnd_mem.cpp58 sc->stereo = 0;
130 Con_Printf ("%s is a stereo sample\n",s->name);
147 sc->stereo = info.channels;
H A Dsnd_dma.cpp120 Con_Printf("%5d stereo\n", shm->channels - 1);
421 // calculate stereo seperation and distance attenuation
980 size = sc->length*sc->width*(sc->stereo+1);
/external/qemu/distrib/sdl-1.2.12/src/video/photon/
H A DSDL_ph_gl.c87 *value=this->gl_config.stereo;
329 if (this->gl_config.stereo)
/external/qemu/distrib/sdl-1.2.12/src/video/maccommon/
H A DSDL_macgl.c85 if ( this->gl_config.stereo ) {
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/
H A DSDL_QuartzGL.m87 if ( this->gl_config.stereo ) {
/external/qemu/distrib/sdl-1.2.12/src/video/
H A DSDL_sysvideo.h307 int stereo; member in struct:SDL_VideoDevice::__anon3521
H A DSDL_video.c232 video->gl_config.stereo = 0;
1470 video->gl_config.stereo = value;
/external/qemu/distrib/sdl-1.2.12/src/video/wincommon/
H A DSDL_wingl.c199 if ( this->gl_config.stereo ) {
268 if ( this->gl_config.stereo ) {
/external/qemu/distrib/sdl-1.2.12/src/video/x11/
H A DSDL_x11gl.c171 if( this->gl_config.stereo ) {

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