Searched refs:GL_UNPACK_ALIGNMENT (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec12 glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
/frameworks/base/opengl/include/GLES/
H A Dgl.h234 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
368 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10.cpp1219 #if defined(GL_UNPACK_ALIGNMENT)
1220 case GL_UNPACK_ALIGNMENT:
1221 #endif // defined(GL_UNPACK_ALIGNMENT)
1581 #if defined(GL_UNPACK_ALIGNMENT)
1582 case GL_UNPACK_ALIGNMENT:
1583 #endif // defined(GL_UNPACK_ALIGNMENT)
H A Dandroid_opengl_GLES20.cpp2022 #if defined(GL_UNPACK_ALIGNMENT)
2023 case GL_UNPACK_ALIGNMENT:
2024 #endif // defined(GL_UNPACK_ALIGNMENT)
2384 #if defined(GL_UNPACK_ALIGNMENT)
2385 case GL_UNPACK_ALIGNMENT:
2386 #endif // defined(GL_UNPACK_ALIGNMENT)
H A Dcom_google_android_gles_jni_GLImpl.cpp1345 #if defined(GL_UNPACK_ALIGNMENT)
1346 case GL_UNPACK_ALIGNMENT:
1347 #endif // defined(GL_UNPACK_ALIGNMENT)
1707 #if defined(GL_UNPACK_ALIGNMENT)
1708 case GL_UNPACK_ALIGNMENT:
1709 #endif // defined(GL_UNPACK_ALIGNMENT)
/frameworks/base/libs/rs/
H A DrsAllocation.cpp158 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java251 public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; field in class:GLES10
H A DGLES20.java122 public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; field in class:GLES20
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java249 int GL_UNPACK_ALIGNMENT = 0x0CF5; field in interface:GL10
/frameworks/base/opengl/libagl/
H A Dtexture.cpp978 if ((pname != GL_PACK_ALIGNMENT) && (pname != GL_UNPACK_ALIGNMENT)) {
988 if (pname == GL_UNPACK_ALIGNMENT)
/frameworks/base/libs/surfaceflinger/
H A DLayerBase.cpp532 * GL_UNPACK_ALIGNMENT is a limited form of stride).
533 * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
536 * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
548 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
H A DSurfaceFlinger.cpp370 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
/frameworks/base/opengl/include/GLES2/
H A Dgl2.h196 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
/frameworks/base/opengl/tests/angeles/include/GLES/
H A Dgl.h326 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro

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