/frameworks/base/opengl/tools/glgen/specs/gles11/ |
H A D | checks.spec | 12 glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
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/frameworks/base/opengl/include/GLES/ |
H A D | gl.h | 234 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro 368 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES10.cpp | 1219 #if defined(GL_UNPACK_ALIGNMENT) 1220 case GL_UNPACK_ALIGNMENT: 1221 #endif // defined(GL_UNPACK_ALIGNMENT) 1581 #if defined(GL_UNPACK_ALIGNMENT) 1582 case GL_UNPACK_ALIGNMENT: 1583 #endif // defined(GL_UNPACK_ALIGNMENT)
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H A D | android_opengl_GLES20.cpp | 2022 #if defined(GL_UNPACK_ALIGNMENT) 2023 case GL_UNPACK_ALIGNMENT: 2024 #endif // defined(GL_UNPACK_ALIGNMENT) 2384 #if defined(GL_UNPACK_ALIGNMENT) 2385 case GL_UNPACK_ALIGNMENT: 2386 #endif // defined(GL_UNPACK_ALIGNMENT)
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H A D | com_google_android_gles_jni_GLImpl.cpp | 1345 #if defined(GL_UNPACK_ALIGNMENT) 1346 case GL_UNPACK_ALIGNMENT: 1347 #endif // defined(GL_UNPACK_ALIGNMENT) 1707 #if defined(GL_UNPACK_ALIGNMENT) 1708 case GL_UNPACK_ALIGNMENT: 1709 #endif // defined(GL_UNPACK_ALIGNMENT)
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/frameworks/base/libs/rs/ |
H A D | rsAllocation.cpp | 158 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES10.java | 251 public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; field in class:GLES10
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H A D | GLES20.java | 122 public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; field in class:GLES20
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
H A D | GL10.java | 249 int GL_UNPACK_ALIGNMENT = 0x0CF5; field in interface:GL10
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/frameworks/base/opengl/libagl/ |
H A D | texture.cpp | 978 if ((pname != GL_PACK_ALIGNMENT) && (pname != GL_UNPACK_ALIGNMENT)) { 988 if (pname == GL_UNPACK_ALIGNMENT)
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/frameworks/base/libs/surfaceflinger/ |
H A D | LayerBase.cpp | 532 * GL_UNPACK_ALIGNMENT is a limited form of stride). 533 * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we 536 * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT); 548 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
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H A D | SurfaceFlinger.cpp | 370 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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/frameworks/base/opengl/include/GLES2/ |
H A D | gl2.h | 196 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
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/frameworks/base/opengl/tests/angeles/include/GLES/ |
H A D | gl.h | 326 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
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