/frameworks/base/core/jni/android/graphics/ |
H A D | Camera.cpp | 33 static void Camera_rotateX(JNIEnv* env, jobject obj, float degrees) { argument 35 v->rotateX(SkFloatToScalar(degrees)); 38 static void Camera_rotateY(JNIEnv* env, jobject obj, float degrees) { argument 40 v->rotateY(SkFloatToScalar(degrees)); 43 static void Camera_rotateZ(JNIEnv* env, jobject obj, float degrees) { argument 45 v->rotateZ(SkFloatToScalar(degrees));
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H A D | Matrix.cpp | 84 static void setRotate__FFF(JNIEnv* env, jobject clazz, SkMatrix* obj, jfloat degrees, jfloat px, jfloat py) { argument 85 SkScalar degrees_ = SkFloatToScalar(degrees); 91 static void setRotate__F(JNIEnv* env, jobject clazz, SkMatrix* obj, jfloat degrees) { argument 92 SkScalar degrees_ = SkFloatToScalar(degrees); 148 static jboolean preRotate__FFF(JNIEnv* env, jobject clazz, SkMatrix* obj, jfloat degrees, jfloat px, jfloat py) { argument 149 SkScalar degrees_ = SkFloatToScalar(degrees); 155 static jboolean preRotate__F(JNIEnv* env, jobject clazz, SkMatrix* obj, jfloat degrees) { argument 156 SkScalar degrees_ = SkFloatToScalar(degrees); 198 static jboolean postRotate__FFF(JNIEnv* env, jobject clazz, SkMatrix* obj, jfloat degrees, jfloat px, jfloat py) { argument 199 SkScalar degrees_ = SkFloatToScalar(degrees); 205 postRotate__F(JNIEnv* env, jobject clazz, SkMatrix* obj, jfloat degrees) argument [all...] |
H A D | Canvas.cpp | 207 static void rotate__F(JNIEnv* env, jobject jcanvas, jfloat degrees) { argument 209 SkScalar degrees_ = SkFloatToScalar(degrees);
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Matrix.java | 68 * degrees. 119 * Set the matrix to rotate by the specified number of degrees, with a pivot 123 public void setRotate(float degrees, float px, float py) { argument 124 native_setRotate(native_instance, degrees, px, py); 128 * Set the matrix to rotate about (0,0) by the specified number of degrees. 130 public void setRotate(float degrees) { argument 131 native_setRotate(native_instance, degrees); 198 * M' = M * R(degrees, px, py) 200 public boolean preRotate(float degrees, float px, float py) { argument 201 return native_preRotate(native_instance, degrees, p 208 preRotate(float degrees) argument 264 postRotate(float degrees, float px, float py) argument 272 postRotate(float degrees) argument 609 native_setRotate(int native_object, float degrees, float px, float py) argument 611 native_setRotate(int native_object, float degrees) argument 629 native_preRotate(int native_object, float degrees, float px, float py) argument 631 native_preRotate(int native_object, float degrees) argument 645 native_postRotate(int native_object, float degrees, float px, float py) argument 647 native_postRotate(int native_object, float degrees) argument [all...] |
H A D | ColorMatrix.java | 119 public void setRotate(int axis, float degrees) { argument 121 float radians = degrees * (float)Math.PI / 180;
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H A D | Canvas.java | 392 * @param degrees The amount to rotate, in degrees 394 public native void rotate(float degrees); argument 399 * @param degrees The amount to rotate, in degrees 403 public final void rotate(float degrees, float px, float py) { argument 405 rotate(degrees); 910 * @param startAngle Starting angle (in degrees) where the arc begins 911 * @param sweepAngle Sweep angle (in degrees) measured clockwise
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/frameworks/base/core/java/android/view/animation/ |
H A D | RotateAnimation.java | 150 float degrees = mFromDegrees + ((mToDegrees - mFromDegrees) * interpolatedTime); 153 t.getMatrix().setRotate(degrees); 155 t.getMatrix().setRotate(degrees, mPivotX, mPivotY);
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/frameworks/base/core/java/android/util/ |
H A D | MathUtils.java | 115 public static float radians(float degrees) { argument 116 return degrees * DEG_TO_RAD; 119 public static float degrees(float radians) { method in class:MathUtils
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | Matrix.java | 119 * degrees. 226 * Set the matrix to rotate by the specified number of degrees, with a pivot 231 public void setRotate(float degrees, float px, float py) { argument 246 double rad = Math.toRadians(degrees); 255 * Set the matrix to rotate about (0,0) by the specified number of degrees. 258 public void setRotate(float degrees) { argument 259 double rad = Math.toRadians(degrees); 422 * M' = M * R(degrees, px, py) 425 public boolean preRotate(float degrees, float px, float py) { argument 427 m.setRotate(degrees, p 439 preRotate(float degrees) argument 535 postRotate(float degrees, float px, float py) argument 555 postRotate(float degrees) argument [all...] |
H A D | Canvas.java | 611 public void rotate(float degrees, float px, float py) { argument 612 if (degrees != 0) { 615 g.rotate(Math.toRadians(degrees)); 624 public void rotate(float degrees) { argument 625 getGraphics2d().rotate(Math.toRadians(degrees));
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/frameworks/base/location/java/android/location/ |
H A D | Location.java | 41 * in the form "[+-]DDD.DDDDD where D indicates degrees. 47 * in the form "[+-]DDD:MM.MMMMM" where D indicates degrees and 54 * in the form "DDD:MM:SS.SSSSS" where D indicates degrees, M 184 int degrees = (int) Math.floor(coordinate); 185 sb.append(degrees); 187 coordinate -= degrees; 228 String degrees = st.nextToken(); 231 val = Double.parseDouble(degrees); 236 int deg = Integer.parseInt(degrees); 251 // deg must be in [0, 179] except for the case of -180 degrees [all...] |
/frameworks/base/media/java/android/media/ |
H A D | ExifInterface.java | 340 int degrees = (int) (Float.parseFloat(pair[0].trim()) 351 float result = degrees + (minutes / 60F) + (seconds / (60F * 60F));
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/frameworks/base/libs/rs/ |
H A D | rsScriptC_Lib.cpp | 413 static float SC_radf(float degrees) argument 415 return degrees * DEG_TO_RAD;
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/frameworks/base/core/java/android/hardware/ |
H A D | Camera.java | 568 * @param degrees the angle that the picture will be rotated clockwise. 572 public native final void setDisplayOrientation(int degrees); argument 1289 * Sets the orientation of the device in degrees. For example, suppose 1292 * should be set to 0. If the user rotates the phone 90 degrees 1302 * @param rotation The orientation of the device in degrees. Rotation 1637 * Gets the horizontal angle of view in degrees. 1647 * Gets the vertical angle of view in degrees.
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