Searched refs:g3 (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/rs/
H A DrsNoise.cpp37 static float g3[B + B + 2][3]; member in namespace:android::renderscript
78 g3[i][j] = (float)((rand() % (B + B)) - B) / B;
79 SC_normalizef3(g3[i]);
94 g3[B + i][j] = g3[i][j];
212 q = g3[b00 + bz0]; u = rx0 * q[0] + ry0 * q[1] + rz0 * q[2];
213 q = g3[b10 + bz0]; v = rx1 * q[0] + ry0 * q[1] + rz0 * q[2];
216 q = g3[b01 + bz0]; u = rx0 * q[0] + ry1 * q[1] + rz0 * q[2];
217 q = g3[b11 + bz0]; v = rx1 * q[0] + ry1 * q[1] + rz0 * q[2];
222 q = g3[b0
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/frameworks/base/opengl/libagl/
H A Ddxt.cpp251 int r2, g2, b2, r3, g3, b3, a3; local
264 g3 = avg23(g1, g0);
272 r3 = g3 = b3 = a3 = 0;
277 c[3] = (r3 << 11) | ((g3 >> 1) << 6) |
281 c[3] = (r3 << 11) | (g3 << 5) | b3;
378 int g3 = avg23(g1, g0); local
384 c[3] = rgb565SepTo888(r3, g3, b3);
535 int g3 = avg23(g1, g0); local
541 c[3] = rgb565SepTo888(r3, g3, b3);

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