Searched refs:g3 (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/rs/ |
H A D | rsNoise.cpp | 37 static float g3[B + B + 2][3]; member in namespace:android::renderscript 78 g3[i][j] = (float)((rand() % (B + B)) - B) / B; 79 SC_normalizef3(g3[i]); 94 g3[B + i][j] = g3[i][j]; 212 q = g3[b00 + bz0]; u = rx0 * q[0] + ry0 * q[1] + rz0 * q[2]; 213 q = g3[b10 + bz0]; v = rx1 * q[0] + ry0 * q[1] + rz0 * q[2]; 216 q = g3[b01 + bz0]; u = rx0 * q[0] + ry1 * q[1] + rz0 * q[2]; 217 q = g3[b11 + bz0]; v = rx1 * q[0] + ry1 * q[1] + rz0 * q[2]; 222 q = g3[b0 [all...] |
/frameworks/base/opengl/libagl/ |
H A D | dxt.cpp | 251 int r2, g2, b2, r3, g3, b3, a3; local 264 g3 = avg23(g1, g0); 272 r3 = g3 = b3 = a3 = 0; 277 c[3] = (r3 << 11) | ((g3 >> 1) << 6) | 281 c[3] = (r3 << 11) | (g3 << 5) | b3; 378 int g3 = avg23(g1, g0); local 384 c[3] = rgb565SepTo888(r3, g3, b3); 535 int g3 = avg23(g1, g0); local 541 c[3] = rgb565SepTo888(r3, g3, b3);
|
Completed in 570 milliseconds