Searched refs:vp (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/core/jni/android/opengl/
H A Dpoly_clip.cpp62 float *up, *vp, *wp; local
81 vp = (float *)v;
83 for(int i = 0; i < 4; i++, wp++, up++, vp++) {
84 *wp = *up+t*(*vp-*up);
/frameworks/base/core/java/android/view/
H A DWindowManagerImpl.java302 ViewParent vp = view.getParent();
303 while (vp != null && !(vp instanceof ViewRoot)) {
304 vp = vp.getParent();
307 if (vp == null) return null;
309 ViewRoot vr = (ViewRoot)vp;
/frameworks/base/libs/rs/
H A DrsScriptC_Lib.cpp67 const void *vp = sc->mSlots[bank]->getPtr(); local
68 const float *f = static_cast<const float *>(vp);
76 const void *vp = sc->mSlots[bank]->getPtr(); local
77 const int32_t *i = static_cast<const int32_t *>(vp);
85 void *vp = sc->mSlots[bank]->getPtr(); local
86 float *f = static_cast<float *>(vp);
93 void *vp = sc->mSlots[bank]->getPtr(); local
94 int32_t *i = static_cast<int32_t *>(vp);
101 void *vp = tm->mVertexBuffers[idx]->getPtr();; local
102 return static_cast<float *>(vp);
115 const void *vp = sc->mSlots[bank]->getPtr(); local
123 const void *vp = sc->mSlots[bank]->getPtr(); local
131 const void *vp = sc->mSlots[bank]->getPtr(); local
141 void *vp = sc->mSlots[bank]->getPtr(); local
149 void *vp = sc->mSlots[bank]->getPtr(); local
157 void *vp = sc->mSlots[bank]->getPtr(); local
165 void *vp = sc->mSlots[bank]->getPtr(); local
173 void *vp = sc->mSlots[bank]->getPtr(); local
[all...]
H A DrsProgram.cpp244 void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) argument
246 Program *p = static_cast<Program *>(vp);
H A Drs.spec375 param RsProgram vp
H A DrsScriptC.cpp392 void rsi_ScriptCSetScript(Context * rsc, void *vp) argument
396 //ss->mProgram.mScript = reinterpret_cast<ScriptC::RunScript_t>(vp);
/frameworks/base/opengl/libagl/
H A Darray.cpp962 const GLubyte* vp = c->arrays.vertex.element(first); local
965 c->arrays.vertex.fetch(c, v->obj.v, vp);
973 const GLubyte* vp = c->arrays.vertex.element( local
982 c->arrays.vertex.fetch(c, v->obj.v, vp);
985 vp += stride;
994 const GLfixed* vp = (const GLfixed*)c->arrays.vertex.element(first);
1002 const GLfixed rx = vp[0];
1003 const GLfixed ry = vp[1];
1004 const GLfixed rz = vp[2];
1005 vp
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