/packages/apps/Camera/src/com/android/camera/ui/ |
H A D | RawTexture.java | 25 private RawTexture(GL11 gl, int id) { argument 26 super(gl, id, STATE_LOADED); 33 public static RawTexture newInstance(GL11 gl) { argument 35 gl.glGenTextures(1, textureId, 0); 36 int glError = gl.glGetError(); 40 return new RawTexture(gl, textureId[0]); 54 protected boolean bind(GLRootView glRootView, GL11 gl) { argument 55 if (mGL == gl) { 56 gl.glBindTexture(GL11.GL_TEXTURE_2D, getId());
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H A D | FrameTexture.java | 28 public FrameTexture(GL11 gl, int id, int state) { argument 29 super(gl, id, state);
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H A D | Texture.java | 49 protected Texture(GL11 gl, int id, int state) { argument 50 mGL = gl; 92 private void uploadToGL(GL11 gl) throws GLOutOfMemoryException { argument 103 gl.glGenTextures(1, textureId, 0); 104 gl.glBindTexture(GL11.GL_TEXTURE_2D, textureId[0]); 105 gl.glTexParameteriv(GL11.GL_TEXTURE_2D, 107 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 109 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 111 gl.glTexParameterf(GL11.GL_TEXTURE_2D, 113 gl 147 bind(GLRootView root, GL11 gl) argument [all...] |
H A D | PopupWindowStencilImpl.java | 26 protected void renderBackground(GLRootView rootView, GL11 gl) { argument 38 gl.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_REPLACE); 39 gl.glStencilFunc(GL11.GL_ALWAYS, 1, 1); 41 gl.glStencilFunc(GL11.GL_NOTEQUAL, 1, 1); 42 gl.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP);
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H A D | GLRootView.java | 243 GL11 gl = (GL11) gl1; 246 Log.i(TAG, "GLObject has changed from " + mGL + " to " + gl); 248 mGL = gl; 261 gl.glDisable(GL11.GL_LIGHTING); 264 gl.glEnable(GL11.GL_BLEND); 265 gl.glEnable(GL11.GL_SCISSOR_TEST); 266 gl.glEnable(GL11.GL_STENCIL_TEST); 267 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 268 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 269 gl 426 onDrawFrame(GL10 gl) argument [all...] |
H A D | RotatePane.java | 70 protected void render(GLRootView view, GL11 gl) { argument 73 mChild.render(view, gl); 92 mChild.render(view, gl);
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H A D | NinePatchTexture.java | 52 protected boolean bind(GLRootView root, GL11 gl) { argument 59 return mDelegate.bind(root, gl);
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H A D | PopupWindow.java | 106 protected void renderBackground(GLRootView root, GL11 gl) { argument 121 if (mBackupTexture == null || mBackupTexture.getBoundGL() != gl) { 122 mBackupTexture = RawTexture.newInstance(gl); 140 gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ZERO); 142 gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
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H A D | GLView.java | 191 protected void render(GLRootView view, GL11 gl) { argument 192 renderBackground(view, gl); 197 renderChild(view, gl, component); 201 protected void renderBackground(GLRootView view, GL11 gl) { argument 204 protected void renderChild(GLRootView root, GL11 gl, GLView component) { argument 224 component.render(root, gl);
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H A D | GLOptionHeader.java | 70 protected void render(GLRootView root, GL11 gl) { argument
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H A D | RestoreSettingsItem.java | 67 protected void render(GLRootView root, GL11 gl) { argument
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H A D | ZoomController.java | 215 protected void render(GLRootView root, GL11 gl) { argument 216 renderTicks(root, gl); 217 renderSlider(root, gl); 220 private void renderTicks(GLRootView root, GL11 gl) { argument 259 private void renderSlider(GLRootView root, GL11 gl) { argument
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H A D | AbstractIndicator.java | 47 protected void render(GLRootView root, GL11 gl) { argument
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
H A D | RenderView.java | 106 public TextureReference(Texture texture, GL11 gl, ReferenceQueue referenceQueue, int textureId) { argument 109 this.gl = gl; 113 public final GL11 gl; field in class:RenderView.TextureReference 294 GL11 gl = mGL; 295 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); 296 gl.glColor4f(alpha, alpha, alpha, alpha); 305 GL11 gl = mGL; 306 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); 307 gl [all...] |
H A D | CanvasTexture.java | 83 public boolean bind(GL11 gl) { argument 84 if (mCachedGL != gl) { 85 mCachedGL = gl; 111 gl.glGenTextures(1, textureIdOut, 0); 117 gl.glBindTexture(GL11.GL_TEXTURE_2D, textureId); 118 gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE); 119 gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE); 120 gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); 121 gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); 147 gl 162 draw(RenderView view, GL11 gl, int x, int y) argument 168 drawWithEffect(RenderView view, GL11 gl, float x, float y, float anchorX, float anchorY, float alpha, float scale) argument [all...] |
H A D | GridDrawables.java | 126 public void onSurfaceCreated(RenderView view, GL11 gl) { argument 128 sGrid.freeHardwareBuffers(gl); 129 sGrid.generateHardwareBuffers(gl); 132 sFullscreenGrid[0].freeHardwareBuffers(gl); 133 sFullscreenGrid[1].freeHardwareBuffers(gl); 134 sFullscreenGrid[2].freeHardwareBuffers(gl); 135 sFullscreenGrid[0].generateHardwareBuffers(gl); 136 sFullscreenGrid[1].generateHardwareBuffers(gl); 137 sFullscreenGrid[2].generateHardwareBuffers(gl); 140 sSelectedGrid.freeHardwareBuffers(gl); [all...] |
H A D | BackgroundLayer.java | 98 public void renderOpaque(RenderView view, GL11 gl) { argument 99 gl.glClear(GL11.GL_COLOR_BUFFER_BIT); 107 public void renderBlended(RenderView view, GL11 gl) { argument 111 gl.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 112 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); 113 boolean bind = anchorTexture.bind(view, gl); 138 anchorTexture.unbind(view, gl); 141 gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA); 142 gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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H A D | LoadingLayer.java | 181 public void renderBlended(RenderView view, GL11 gl) { argument 213 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); 214 gl.glColor4f(gray, gray, gray, alpha); 215 gl.glVertexPointer(3, GL11.GL_FIXED, 0, mVertexBuffer); 216 gl.glDisable(GL11.GL_TEXTURE_2D); 217 gl.glDisable(GL11.GL_DEPTH_TEST); 218 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, 4); 219 gl.glEnable(GL11.GL_DEPTH_TEST); 220 gl.glEnable(GL11.GL_TEXTURE_2D);
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H A D | GridDrawManager.java | 126 public void drawThumbnails(RenderView view, GL11 gl, int state) { argument 141 grid.bindArrays(gl); 271 drawDisplayItem(view, gl, displayItem, texture, PASS_THUMBNAIL_CONTENT, placeholder, 287 grid.unbindArrays(gl); 298 public void drawFocusItems(RenderView view, GL11 gl, float zoomValue, boolean slideshowMode, float timeElapsedSinceView) { argument 333 gl.glEnable(GL11.GL_BLEND); 334 gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); 437 quad.bindArrays(gl); 438 drawDisplayItem(view, gl, displayItem, texture, PASS_FOCUS_CONTENT, null, 0.0f); 439 quad.unbindArrays(gl); 478 drawBlendedComponents(RenderView view, GL11 gl, float alpha, int state, int hudMode, float stackMixRatio, float gridMixRatio, MediaBucketList selectedBucketList, MediaBucketList markedBucketList, boolean isFeedLoading) argument 702 drawDisplayItem(RenderView view, GL11 gl, DisplayItem displayItem, Texture texture, int pass, Texture previousTexture, float mixRatio) argument [all...] |
H A D | Layer.java | 77 public void renderOpaque(RenderView view, GL11 gl) { argument 80 public void renderBlended(RenderView view, GL11 gl) { argument 93 protected void onSurfaceCreated(RenderView view, GL11 gl) { argument
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H A D | GridQuadMesh.java | 119 public void draw(GL10 gl, boolean useTexture) { argument 121 gl.glVertexPointer(3, GL11.GL_FLOAT, 0, mVertexBuffer); 124 gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, mTexCoordBuffer); 127 gl.glDrawElements(GL11.GL_TRIANGLES, mIndexCount, GL11.GL_UNSIGNED_SHORT, mIndexBuffer); 129 GL11 gl11 = (GL11) gl; 164 public void freeHardwareBuffers(GL10 gl) { argument 166 if (gl instanceof GL11) { 167 GL11 gl11 = (GL11) gl; 189 * @param gl 192 public void generateHardwareBuffers(GL10 gl) { argument [all...] |
H A D | RootLayer.java | 27 public void onSurfaceCreated(RenderView renderView, GL11 gl) { argument
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H A D | GridQuadFrame.java | 163 public void bindArrays(GL10 gl) { argument 164 GL11 gl11 = (GL11) gl; 183 public void unbindArrays(GL10 gl) { argument 184 GL11 gl11 = (GL11) gl; 208 public void freeHardwareBuffers(GL10 gl) { argument 210 if (gl instanceof GL11) { 211 GL11 gl11 = (GL11) gl; 235 * @param gl 238 public void generateHardwareBuffers(GL10 gl) { argument 240 if (gl instanceo [all...] |
H A D | GridQuad.java | 261 public void bindArrays(GL10 gl) { argument 262 GL11 gl11 = (GL11) gl; 298 public void unbindArrays(GL10 gl) { argument 299 GL11 gl11 = (GL11) gl; 322 public void freeHardwareBuffers(GL10 gl) { argument 324 if (gl instanceof GL11) { 325 GL11 gl11 = (GL11) gl; 347 * @param gl 351 public void generateHardwareBuffers(GL10 gl) { argument 353 if (gl instanceo [all...] |
H A D | CrossFadingTexture.java | 101 public boolean bind(RenderView view, GL11 gl) { argument 145 public void unbind(RenderView view, GL11 gl) { argument
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