Searched refs:CORRUPTIBLE (Results 1 - 5 of 5) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
H A D | blending.cpp | 41 if (!(temp.flags & CORRUPTIBLE)) { 43 temp.flags |= CORRUPTIBLE; 46 integer_t fogColor(scratches.obtain(), 8, CORRUPTIBLE); 50 integer_t factor(scratches.obtain(), 16, CORRUPTIBLE); 81 temp = component_t(regs.obtain(), CORRUPTIBLE); 137 if (temp.l && (temp.flags & CORRUPTIBLE)) { 146 // here we know temp is not CORRUPTIBLE 149 fragment.flags |= CORRUPTIBLE; 152 if (!(temp.flags & CORRUPTIBLE)) { 156 temp.flags &= ~CORRUPTIBLE; [all...] |
H A D | texturing.cpp | 183 fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE); 209 // non CORRUPTIBLE so that the texture env or blending code 213 fragment.flags &= ~CORRUPTIBLE; 982 texel.flags |= CORRUPTIBLE; 1055 integer_t texel(locals.obtain(), 32, CORRUPTIBLE); 1118 int t = (texel.flags & CORRUPTIBLE) ? texel.reg : dest.reg; 1148 integer_t texel(locals.obtain(), 32, CORRUPTIBLE); 1149 integer_t factor(locals.obtain(), 32, CORRUPTIBLE); 1164 incomingNorm.flags |= CORRUPTIBLE; 1185 integer_t color(locals.obtain(), 8, CORRUPTIBLE); [all...] |
H A D | GGLAssembler.cpp | 256 pixel.flags &= ~CORRUPTIBLE; 283 pixel.flags |= CORRUPTIBLE; 540 // (so we know for sure fragment is CORRUPTIBLE) 567 if (fragment.flags & CORRUPTIBLE) { 568 fragment.flags &= ~CORRUPTIBLE; 579 fragment.size(), CORRUPTIBLE); 822 if (!(pixel.flags & CORRUPTIBLE)) { 824 pixel.flags |= CORRUPTIBLE; 929 if (!(pixel.flags & CORRUPTIBLE)) { 931 pixel.flags |= CORRUPTIBLE; [all...] |
H A D | GGLAssembler.h | 188 CORRUPTIBLE = 0x0004, enumerator in enum:android::GGLAssembler::__anon107 344 if (!(r.flags & CORRUPTIBLE)) { 346 r.flags |= CORRUPTIBLE;
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H A D | load_store.cpp | 45 if (!(s.flags & CORRUPTIBLE)) { 251 if (s.flags & CORRUPTIBLE) {
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