Searched refs:blend (Results 1 - 8 of 8) sorted by relevance
/system/core/libpixelflinger/ |
H A D | picker.cpp | 53 uint32_t src = c->state.blend.src; 54 uint32_t dst = c->state.blend.dst; 55 uint32_t src_alpha = c->state.blend.src_alpha; 56 uint32_t dst_alpha = c->state.blend.dst_alpha; 84 if (c->state.blend.alpha_separate) {
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H A D | pixelflinger.cpp | 305 c->state.blend.src = src; 306 c->state.blend.src_alpha = src; 307 c->state.blend.dst = dst; 308 c->state.blend.dst_alpha = dst; 309 c->state.blend.alpha_separate = 0; 320 c->state.blend.src = src; 321 c->state.blend.src_alpha = srcAlpha; 322 c->state.blend.dst = dst; 323 c->state.blend.dst_alpha = dstAplha; 324 c->state.blend [all...] |
H A D | scanline.cpp | 110 "565 fb, 8888 tx, blend", scanline_t32cb16blend, init_y_noop }, 341 blend_factor(c, &sf, c->state.blend.src, fragment, fb); 342 blend_factor(c, &df, c->state.blend.dst, fragment, fb); 351 if (c->state.blend.alpha_separate) { 352 blend_factor(c, &sf, c->state.blend.src_alpha, fragment, fb); 353 blend_factor(c, &df, c->state.blend.dst_alpha, fragment, fb);
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/system/core/libpixelflinger/codeflinger/ |
H A D | GGLAssembler.h | 331 bool blend : 1; member in struct:android::GGLAssembler::component_info_t 362 void blend( component_t& dest,
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H A D | blending.cpp | 69 if (!mInfo[component].blend) 201 // blend away... 279 // we already computed the blend factor before, nothing to do. 282 // this is the first time, make sure to compute the blend 287 // we have a cached alpha blend factor, but we want another one, 290 // blend factors use ALPHA *and* ONE_MINUS_ALPHA (because 311 // help us find out what register we can use for the blend-factor 368 // don't need more than 8-bits for the blend factor 391 // for the blend factor, because we need ALPHA only. 426 // for the blend facto [all...] |
H A D | GGLAssembler.cpp | 176 info.blend = (fs != int(GGL_ONE)) || (fd > int(GGL_ZERO)); 178 mBlending |= (info.blend ? mask : 0); 498 // Are we actually going to blend?
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H A D | texturing.cpp | 114 // components as needed (or not at all if we don't blend) 1001 blend(fragment, incoming, texel, component, i); 1170 void GGLAssembler::blend( function in class:android::GGLAssembler 1191 // no need to keep more than 8-bits for blend
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/system/core/include/private/pixelflinger/ |
H A D | ggl_context.h | 492 blend_state_t blend; member in struct:android::state_t
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