Searched refs:component (Results 1 - 6 of 6) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.h253 explicit component_t(const pixel_t& rhs, int component) { argument
255 rhs.format.c[component].l,
256 rhs.format.c[component].h,
356 const pixel_t& texel, int component);
360 const pixel_t& texel, int component);
364 const pixel_t& texel, int component, int tmu);
368 const pixel_t& texel, int component);
373 void extract(integer_t& d, const pixel_t& s, int component);
374 void extract(component_t& d, const pixel_t& s, int component);
379 void downshift(pixel_t& d, int component, component_
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H A Dblending.cpp33 int component,
36 if (mInfo[component].fog) {
48 immed12_pre(GGL_OFFSETOF(state.fog.color[component])));
66 int component,
69 if (!mInfo[component].blend)
72 int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc;
73 int fd = component==GGLFormat::ALPHA ? mBlendDstA : mBlendDst;
74 if (fs==GGL_SRC_ALPHA_SATURATE && component==GGLFormat::ALPHA)
79 // that component (eg: GL_ZERO:GL_*), so the register has not been
119 // see if we need to extract 'component' fro
31 build_fog( component_t& temp, int component, Scratch& regs) argument
63 build_blending( component_t& temp, const pixel_t& pixel, int component, Scratch& regs) argument
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H A Dload_store.cpp116 AND(AL, 0, d.reg, s, imm(mask)); // component = packed & mask;
118 BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask;
128 MOV(AL, 0, d.reg, reg_imm(s, LSR, l)); // component = packed >> l;
139 void GGLAssembler::extract(integer_t& d, const pixel_t& s, int component) argument
142 s.format.c[component].h,
143 s.format.c[component].l,
147 void GGLAssembler::extract(component_t& d, const pixel_t& s, int component) argument
151 s.format.c[component].h,
152 s.format.c[component].l,
226 pixel_t& d, int component, component_
225 downshift( pixel_t& d, int component, component_t s, const reg_t& dither) argument
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H A DGGLAssembler.cpp217 // (or no alpha component in the texture).
454 int component,
458 comment(comments[component]);
462 const int dst_component_size = pixel.component_size(component);
466 parts, component, scratches, regs);
468 if (mInfo[component].inDest) {
471 build_blending( temp, mDstPixel, component, scratches );
473 // downshift component and rebuild pixel...
474 downshift(pixel, component, temp, parts.dither);
482 int component,
452 build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& regs) argument
478 build_incoming_component( component_t& temp, int dst_size, const fragment_parts_t& parts, int component, Scratch& scratches, Scratch& global_regs) argument
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H A Dtexturing.cpp57 // 0x1: color component
78 // this component exists in the destination and is not replaced
180 int component,
185 if (!mInfo[component].iterated)
190 extract(fragment, parts.iterated, component);
201 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c);
202 CONTEXT_LOAD(dx, generated_vars.argb[component].dx);
204 CONTEXT_STORE(dx, generated_vars.argb[component].c);
206 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c);
212 fragment.reg = parts.argb[component]
177 build_iterated_color( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument
959 build_texture_environment( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument
1049 modulate( component_t& dest, const component_t& incoming, const pixel_t& incomingTexel, int component) argument
1139 decal( component_t& dest, const component_t& incoming, const pixel_t& incomingTexel, int component) argument
1170 blend( component_t& dest, const component_t& incoming, const pixel_t& incomingTexel, int component, int tmu) argument
1208 add( component_t& dest, const component_t& incoming, const pixel_t& incomingTexel, int component) argument
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/system/core/sh/
H A Dcd.c154 char *component; local
162 * Check each component of the path. If we find a symlink or
181 component = q;
184 if (equal(component, ".."))
209 * Get the next component of the path name pointed to by cdcomppath.

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