Searched refs:iterated (Results 1 - 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp52 comment("compute initial iterated color (smooth and/or dither case)");
75 if (!mInfo[i].iterated)
116 // figure out if we need the iterated color
130 comment("load initial iterated color (8888 packed)");
131 parts.iterated.setTo(obtainReg(),
133 CONTEXT_LOAD(parts.iterated.reg, packed8888);
135 comment("load initial iterated color (dest format packed)");
137 parts.iterated.setTo(obtainReg(), &mCbFormat);
139 // pre-mask the iterated color
140 const int bits = parts.iterated
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H A DGGLAssembler.cpp173 info.iterated = (!info.replaced && (info.inDest || info.needed));
174 info.smooth = mSmooth && info.iterated;
254 // iterated color or direct texture
255 pixel = directTex ? parts.texel[directTex-1] : parts.iterated;
310 // update the iterated color...
315 // update iterated z
318 // update iterated fog
439 // iterated color
531 // iterated color
601 temp = component_t(parts.iterated, componen
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H A DGGLAssembler.h291 pixel_t iterated; member in struct:android::GGLAssembler::fragment_parts_t
329 bool iterated : 1; member in struct:android::GGLAssembler::component_info_t

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