Searched refs:mSmooth (Results 1 - 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp105 mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0;
174 info.smooth = mSmooth && info.iterated;
628 if (mSmooth && !parts.iterated_packed) {
650 if (mSmooth) {
H A DGGLAssembler.h531 int mSmooth; member in class:android::GGLAssembler
H A Dtexturing.cpp45 if (mSmooth) {
46 // NOTE: we could take this case in the mDithering + !mSmooth case,
65 if (!mSmooth) {
198 // this implies mSmooth

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