Searched refs:need_extract (Results 1 - 1 of 1) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp515 int need_extract = mInfo[component].needed; local
518 need_extract |= ((need_blending ?
520 need_extract |= (mTextureMachine.mask != mTextureMachine.replaced);
521 need_extract |= mInfo[component].smooth;
522 need_extract |= mInfo[component].fog;
523 need_extract |= mDithering;
524 need_extract |= multiTexture;
527 if (need_extract) {

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