Searched refs:smooth (Results 1 - 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.h330 bool smooth : 1; member in struct:android::GGLAssembler::component_info_t
H A DGGLAssembler.cpp174 info.smooth = mSmooth && info.iterated;
216 // It would probaly be used only with smooth-alpha and no texture
521 need_extract |= mInfo[component].smooth;
H A Dtexturing.cpp52 comment("compute initial iterated color (smooth and/or dither case)");
87 if (mInfo[i].smooth) {
196 // (smooth and/or dithering case)
215 if (mInfo[component].smooth && mAA) {
216 // when using smooth shading AND anti-aliasing, we need to clamp

Completed in 9 milliseconds