Searched refs:okay (Results 1 - 19 of 19) sorted by relevance

/dalvik/libdex/
H A DLeb128.c33 bool* okay) {
39 *okay = false;
55 bool* okay) {
61 *okay = false;
32 readAndVerifyUnsignedLeb128(const u1** pStream, const u1* limit, bool* okay) argument
54 readAndVerifySignedLeb128(const u1** pStream, const u1* limit, bool* okay) argument
H A DDexClass.c29 bool okay = true; local
32 while (okay && (count-- != 0)) {
33 readAndVerifyUnsignedLeb128(&pData, pLimit, &okay);
36 return okay;
41 * returns an "okay" flag (that is, false == failure). */
54 * returns an "okay" flag (that is, false == failure).
75 * returns an "okay" flag (that is, false == failure).
126 bool okay = true; local
163 for (i = 0; okay && (i < header.staticFieldsSize); i++) {
164 okay
[all...]
H A DDexSwapVerify.c981 bool okay = local
991 if (!okay) {
1508 bool okay; local
1510 okay = verifyFields(state, classData->header.staticFieldsSize,
1513 if (!okay) {
1521 if (!okay) {
1526 okay = verifyMethods(state, classData->header.directMethodsSize,
1529 if (!okay) {
1534 okay = verifyMethods(state, classData->header.virtualMethodsSize,
1537 if (!okay) {
1555 bool okay = verifyClassDataItem0(state, classData); local
1603 bool okay = true; local
1651 bool okay = true; local
1727 bool okay = true; local
1842 bool okay = true; local
1943 bool okay = true; local
2109 bool okay = true; local
2253 bool okay = true; local
2497 bool okay = true; local
2670 bool okay = true; local
2776 bool okay = true; local
[all...]
H A DLeb128.h114 bool* okay);
125 int readAndVerifySignedLeb128(const u1** pStream, const u1* limit, bool* okay);
/dalvik/vm/analysis/
H A DReduceConstants.c967 bool okay = true; local
973 okay = okay && constructIndexMap(pDexFile->pHeader->typeIdsSize,
975 okay = okay && constructIndexMap(pDexFile->pHeader->methodIdsSize,
977 okay = okay && constructIndexMap(pDexFile->pHeader->fieldIdsSize,
979 okay = okay && constructIndexMap(pDexFile->pHeader->stringIdsSize,
988 okay
[all...]
/dalvik/vm/mterp/armv4t/
H A DOP_AGET_WIDE.S5 * Arrays of long/double are 64-bit aligned, so it's okay to use LDRD.
19 bcc .L${opcode}_finish @ okay, continue below
H A DOP_APUT_WIDE.S18 bcc .L${opcode}_finish @ okay, continue below
/dalvik/vm/mterp/armv5te/
H A DOP_AGET_WIDE.S5 * Arrays of long/double are 64-bit aligned, so it's okay to use LDRD.
19 bcc .L${opcode}_finish @ okay, continue below
H A DOP_APUT_WIDE.S5 * Arrays of long/double are 64-bit aligned, so it's okay to use STRD.
20 bcc .L${opcode}_finish @ okay, continue below
/dalvik/libcore/security/src/main/java/org/bouncycastle/jce/provider/
H A DPKIXCertPath.java73 boolean okay = true;
85 okay = false;
90 if (okay)
H A DJDKPKCS12KeyStore.java763 boolean okay = true;
775 okay = false;
784 if (!okay)
/dalvik/vm/oo/
H A DClass.c2446 bool okay = false; local
2810 okay = true;
2830 if (!okay) {
2836 return okay;
4564 /* unexpected during class loading, okay on first use (uncompress) */
/dalvik/libcore/luni/src/main/native/
H A Dorg_apache_harmony_luni_platform_OSNetworkSystem.cpp2366 bool okay = translateFdSet(env, readFDArray, countReadC, readFds, flagArray, 0, SOCKET_OP_READ) && local
2369 return okay;
/dalvik/vm/
H A DJni.c183 Stack walking should be okay so long as nothing tries to access the
1268 * It's okay for native code to pass us a reference that:
1577 LOGD("JNI: bad stack CRC (0x%08x) -- okay during init\n",
1582 LOGD("JNI: bad stack CRC (0x%08x) -- okay during JNI_OnLoad\n",
2245 bool okay = ensureLocalCapacity(env, capacity); local
2246 if (!okay) {
2251 if (okay)
3881 * Sleep on a condition variable until it's okay to exit.
/dalvik/vm/mterp/out/
H A DInterpAsm-armv4t.S96 * It's okay to do this more than once.
2069 * Arrays of long/double are 64-bit aligned, so it's okay to use LDRD.
2083 bcc .LOP_AGET_WIDE_finish @ okay, continue below
2305 bcc .LOP_APUT_WIDE_finish @ okay, continue below
2334 bcc .LOP_APUT_OBJECT_finish @ we're okay, continue on
8646 cmp r0, #0 @ okay?
H A DInterpAsm-armv5te-vfp.S96 * It's okay to do this more than once.
2047 * Arrays of long/double are 64-bit aligned, so it's okay to use LDRD.
2061 bcc .LOP_AGET_WIDE_finish @ okay, continue below
2270 * Arrays of long/double are 64-bit aligned, so it's okay to use STRD.
2285 bcc .LOP_APUT_WIDE_finish @ okay, continue below
2314 bcc .LOP_APUT_OBJECT_finish @ we're okay, continue on
8166 cmp r0, #0 @ okay?
H A DInterpAsm-armv5te.S96 * It's okay to do this more than once.
2069 * Arrays of long/double are 64-bit aligned, so it's okay to use LDRD.
2083 bcc .LOP_AGET_WIDE_finish @ okay, continue below
2292 * Arrays of long/double are 64-bit aligned, so it's okay to use STRD.
2307 bcc .LOP_APUT_WIDE_finish @ okay, continue below
2336 bcc .LOP_APUT_OBJECT_finish @ we're okay, continue on
8642 cmp r0, #0 @ okay?
H A DInterpAsm-armv7-a-neon.S96 * It's okay to do this more than once.
2037 * Arrays of long/double are 64-bit aligned, so it's okay to use LDRD.
2051 bcc .LOP_AGET_WIDE_finish @ okay, continue below
2260 * Arrays of long/double are 64-bit aligned, so it's okay to use STRD.
2275 bcc .LOP_APUT_WIDE_finish @ okay, continue below
2304 bcc .LOP_APUT_OBJECT_finish @ we're okay, continue on
8106 cmp r0, #0 @ okay?
H A DInterpAsm-armv7-a.S96 * It's okay to do this more than once.
2037 * Arrays of long/double are 64-bit aligned, so it's okay to use LDRD.
2051 bcc .LOP_AGET_WIDE_finish @ okay, continue below
2260 * Arrays of long/double are 64-bit aligned, so it's okay to use STRD.
2275 bcc .LOP_APUT_WIDE_finish @ okay, continue below
2304 bcc .LOP_APUT_OBJECT_finish @ we're okay, continue on
8106 cmp r0, #0 @ okay?

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