Searched refs:glHint (Results 1 - 8 of 8) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | glquake.h | 377 #define glHint(...) do { glHint(__VA_ARGS__); GLCHECK("glHint");} while(0) macro
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H A D | gl_vidandroid.cpp | 214 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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H A D | r_part.cpp | 679 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); 856 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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H A D | gl_rmain.cpp | 708 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); 716 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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H A D | gl_draw.cpp | 2052 #define BEGIN_QUAD glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); 2053 #define END_QUAD glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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/external/quake/quake/src/QW/client/ |
H A D | gl_rmain.c | 620 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); 628 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
H A D | SDL_glfuncs.h | 134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
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/external/webkit/WebCore/platform/graphics/mac/ |
H A D | GraphicsContext3DMac.cpp | 580 ::glHint(target, mode);
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