Searched refs:mIsTexture (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/rs/
H A DrsAllocation.h106 bool mIsTexture; member in class:android::renderscript::Allocation
H A DrsAllocation.cpp61 mIsTexture = false;
121 mIsTexture = true;
131 mIsTexture = true;
213 if (mIsTexture) {
314 LOGV("%s allocation mIsTexture=%i mTextureID=%i, mIsVertexBuffer=%i, mBufferID=%i",
315 prefix, mIsTexture, mTextureID, mIsVertexBuffer, mBufferID);

Completed in 30 milliseconds