Searched refs:meshWidth (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/core/jni/android/graphics/
H A DCanvas.cpp575 const SkBitmap* bitmap, int meshWidth, int meshHeight,
579 const int ptCount = (meshWidth + 1) * (meshHeight + 1);
580 const int indexCount = meshWidth * meshHeight * 6;
621 const SkScalar dx = w / meshWidth;
631 for (int j = 0; j < meshWidth; j++) {
648 for (int j = 0; j < meshWidth; j++) {
651 *indexPtr++ = index + meshWidth + 1;
652 *indexPtr++ = index + meshWidth + 2;
655 *indexPtr++ = index + meshWidth + 2;
574 drawBitmapMesh(JNIEnv* env, jobject, SkCanvas* canvas, const SkBitmap* bitmap, int meshWidth, int meshHeight, jfloatArray jverts, int vertIndex, jintArray jcolors, int colorIndex, const SkPaint* paint) argument
/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java1127 * distributed across the bitmap. There are meshWidth+1 vertices across, and
1129 * order, so that the first meshWidth+1 vertices are distributed across the
1134 * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1140 * (meshWidth+1) * (meshHeight+1) * 2 + meshOffset values
1146 * there must be at least (meshWidth+1) * (meshHeight+1) +
1151 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, argument
1154 if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1157 if (meshWidth == 0 || meshHeight == 0) {
1160 int count = (meshWidth + 1) * (meshHeight + 1);
1167 nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeigh
1547 nativeDrawBitmapMesh(int nCanvas, int nBitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int nPaint) argument
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DCanvas.java1058 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, argument
1061 super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset, paint);

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