1/* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21*/ 22 23/* Main include header for the SDL library */ 24 25#ifndef _SDL_H 26#define _SDL_H 27 28#include "SDL_main.h" 29#include "SDL_stdinc.h" 30#include "SDL_audio.h" 31#include "SDL_cdrom.h" 32#include "SDL_cpuinfo.h" 33#include "SDL_endian.h" 34#include "SDL_error.h" 35#include "SDL_events.h" 36#include "SDL_loadso.h" 37#include "SDL_mutex.h" 38#include "SDL_rwops.h" 39#include "SDL_thread.h" 40#include "SDL_timer.h" 41#include "SDL_video.h" 42#include "SDL_version.h" 43 44#include "begin_code.h" 45/* Set up for C function definitions, even when using C++ */ 46#ifdef __cplusplus 47extern "C" { 48#endif 49 50/* As of version 0.5, SDL is loaded dynamically into the application */ 51 52/* These are the flags which may be passed to SDL_Init() -- you should 53 specify the subsystems which you will be using in your application. 54*/ 55#define SDL_INIT_TIMER 0x00000001 56#define SDL_INIT_AUDIO 0x00000010 57#define SDL_INIT_VIDEO 0x00000020 58#define SDL_INIT_CDROM 0x00000100 59#define SDL_INIT_JOYSTICK 0x00000200 60#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ 61#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ 62#define SDL_INIT_EVERYTHING 0x0000FFFF 63 64/* This function loads the SDL dynamically linked library and initializes 65 * the subsystems specified by 'flags' (and those satisfying dependencies) 66 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup 67 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) 68 */ 69extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); 70 71/* This function initializes specific SDL subsystems */ 72extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); 73 74/* This function cleans up specific SDL subsystems */ 75extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); 76 77/* This function returns mask of the specified subsystems which have 78 been initialized. 79 If 'flags' is 0, it returns a mask of all initialized subsystems. 80*/ 81extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); 82 83/* This function cleans up all initialized subsystems and unloads the 84 * dynamically linked library. You should call it upon all exit conditions. 85 */ 86extern DECLSPEC void SDLCALL SDL_Quit(void); 87 88/* Ends C function definitions when using C++ */ 89#ifdef __cplusplus 90} 91#endif 92#include "close_code.h" 93 94#endif /* _SDL_H */ 95