1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2006 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22
23/* Main include header for the SDL library */
24
25#ifndef _SDL_H
26#define _SDL_H
27
28#include "SDL_main.h"
29#include "SDL_stdinc.h"
30#include "SDL_audio.h"
31#include "SDL_cdrom.h"
32#include "SDL_cpuinfo.h"
33#include "SDL_endian.h"
34#include "SDL_error.h"
35#include "SDL_events.h"
36#include "SDL_loadso.h"
37#include "SDL_mutex.h"
38#include "SDL_rwops.h"
39#include "SDL_thread.h"
40#include "SDL_timer.h"
41#include "SDL_video.h"
42#include "SDL_version.h"
43
44#include "begin_code.h"
45/* Set up for C function definitions, even when using C++ */
46#ifdef __cplusplus
47extern "C" {
48#endif
49
50/* As of version 0.5, SDL is loaded dynamically into the application */
51
52/* These are the flags which may be passed to SDL_Init() -- you should
53   specify the subsystems which you will be using in your application.
54*/
55#define	SDL_INIT_TIMER		0x00000001
56#define SDL_INIT_AUDIO		0x00000010
57#define SDL_INIT_VIDEO		0x00000020
58#define SDL_INIT_CDROM		0x00000100
59#define SDL_INIT_JOYSTICK	0x00000200
60#define SDL_INIT_NOPARACHUTE	0x00100000	/* Don't catch fatal signals */
61#define SDL_INIT_EVENTTHREAD	0x01000000	/* Not supported on all OS's */
62#define SDL_INIT_EVERYTHING	0x0000FFFF
63
64/* This function loads the SDL dynamically linked library and initializes
65 * the subsystems specified by 'flags' (and those satisfying dependencies)
66 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
67 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
68 */
69extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
70
71/* This function initializes specific SDL subsystems */
72extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
73
74/* This function cleans up specific SDL subsystems */
75extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
76
77/* This function returns mask of the specified subsystems which have
78   been initialized.
79   If 'flags' is 0, it returns a mask of all initialized subsystems.
80*/
81extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
82
83/* This function cleans up all initialized subsystems and unloads the
84 * dynamically linked library.  You should call it upon all exit conditions.
85 */
86extern DECLSPEC void SDLCALL SDL_Quit(void);
87
88/* Ends C function definitions when using C++ */
89#ifdef __cplusplus
90}
91#endif
92#include "close_code.h"
93
94#endif /* _SDL_H */
95