1/* 2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27#include "RenderScrollbarPart.h" 28#include "RenderScrollbar.h" 29#include "RenderScrollbarTheme.h" 30#include "RenderView.h" 31 32using namespace std; 33 34namespace WebCore { 35 36RenderScrollbarPart::RenderScrollbarPart(Node* node, RenderScrollbar* scrollbar, ScrollbarPart part) 37 : RenderBlock(node) 38 , m_scrollbar(scrollbar) 39 , m_part(part) 40{ 41} 42 43RenderScrollbarPart::~RenderScrollbarPart() 44{ 45} 46 47void RenderScrollbarPart::layout() 48{ 49 setLocation(IntPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height. 50 if (m_scrollbar->orientation() == HorizontalScrollbar) 51 layoutHorizontalPart(); 52 else 53 layoutVerticalPart(); 54 55 setNeedsLayout(false); 56} 57 58void RenderScrollbarPart::layoutHorizontalPart() 59{ 60 if (m_part == ScrollbarBGPart) { 61 setWidth(m_scrollbar->width()); 62 computeScrollbarHeight(); 63 } else { 64 computeScrollbarWidth(); 65 setHeight(m_scrollbar->height()); 66 } 67} 68 69void RenderScrollbarPart::layoutVerticalPart() 70{ 71 if (m_part == ScrollbarBGPart) { 72 computeScrollbarWidth(); 73 setHeight(m_scrollbar->height()); 74 } else { 75 setWidth(m_scrollbar->width()); 76 computeScrollbarHeight(); 77 } 78} 79 80static int calcScrollbarThicknessUsing(const Length& l, int containingLength) 81{ 82 if (l.isIntrinsicOrAuto()) 83 return ScrollbarTheme::nativeTheme()->scrollbarThickness(); 84 return l.calcMinValue(containingLength); 85} 86 87void RenderScrollbarPart::computeScrollbarWidth() 88{ 89 int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->borderLeft() - m_scrollbar->owningRenderer()->borderRight(); 90 int w = calcScrollbarThicknessUsing(style()->width(), visibleSize); 91 int minWidth = calcScrollbarThicknessUsing(style()->minWidth(), visibleSize); 92 int maxWidth = style()->maxWidth().isUndefined() ? w : calcScrollbarThicknessUsing(style()->maxWidth(), visibleSize); 93 setWidth(max(minWidth, min(maxWidth, w))); 94 95 // Buttons and track pieces can all have margins along the axis of the scrollbar. 96 m_marginLeft = style()->marginLeft().calcMinValue(visibleSize); 97 m_marginRight = style()->marginRight().calcMinValue(visibleSize); 98} 99 100void RenderScrollbarPart::computeScrollbarHeight() 101{ 102 int visibleSize = m_scrollbar->owningRenderer()->height() - m_scrollbar->owningRenderer()->borderTop() - m_scrollbar->owningRenderer()->borderBottom(); 103 int h = calcScrollbarThicknessUsing(style()->height(), visibleSize); 104 int minHeight = calcScrollbarThicknessUsing(style()->minHeight(), visibleSize); 105 int maxHeight = style()->maxHeight().isUndefined() ? h : calcScrollbarThicknessUsing(style()->maxHeight(), visibleSize); 106 setHeight(max(minHeight, min(maxHeight, h))); 107 108 // Buttons and track pieces can all have margins along the axis of the scrollbar. 109 m_marginTop = style()->marginTop().calcMinValue(visibleSize); 110 m_marginBottom = style()->marginBottom().calcMinValue(visibleSize); 111} 112 113void RenderScrollbarPart::calcPrefWidths() 114{ 115 if (!prefWidthsDirty()) 116 return; 117 118 m_minPrefWidth = m_maxPrefWidth = 0; 119 120 setPrefWidthsDirty(false); 121} 122 123void RenderScrollbarPart::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) 124{ 125 RenderBlock::styleWillChange(diff, newStyle); 126 setInline(false); 127} 128 129void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) 130{ 131 RenderBlock::styleDidChange(diff, oldStyle); 132 setInline(false); 133 setPositioned(false); 134 setFloating(false); 135 setHasOverflowClip(false); 136 if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifferenceRepaint) 137 m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part); 138} 139 140void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect) 141{ 142 if (m_scrollbar && m_part != NoPart) 143 m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part); 144 else { 145 if (FrameView* frameView = view()->frameView()) { 146 if (frameView->isFrameViewScrollCorner(this)) { 147 frameView->invalidateScrollCorner(); 148 return; 149 } 150 } 151 152 RenderBlock::imageChanged(image, rect); 153 } 154} 155 156void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect) 157{ 158 // Make sure our dimensions match the rect. 159 setLocation(rect.x() - tx, rect.y() - ty); 160 setWidth(rect.width()); 161 setHeight(rect.height()); 162 163 if (graphicsContext->paintingDisabled()) 164 return; 165 166 // Now do the paint. 167 RenderObject::PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0); 168 paint(paintInfo, tx, ty); 169 paintInfo.phase = PaintPhaseChildBlockBackgrounds; 170 paint(paintInfo, tx, ty); 171 paintInfo.phase = PaintPhaseFloat; 172 paint(paintInfo, tx, ty); 173 paintInfo.phase = PaintPhaseForeground; 174 paint(paintInfo, tx, ty); 175 paintInfo.phase = PaintPhaseOutline; 176 paint(paintInfo, tx, ty); 177} 178 179} 180