rsScriptC_Lib.cpp revision 718cd1f322ee5b62b6a49cb36195bcb18a5ab711
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsScriptC.h" 19#include "rsMatrix.h" 20#include "rsNoise.h" 21 22#include "acc/acc.h" 23#include "utils/Timers.h" 24 25#define GL_GLEXT_PROTOTYPES 26 27#include <GLES/gl.h> 28#include <GLES/glext.h> 29#include <GLES2/gl2.h> 30#include <GLES2/gl2ext.h> 31 32#include <time.h> 33 34using namespace android; 35using namespace android::renderscript; 36 37#define GET_TLS() Context::ScriptTLSStruct * tls = \ 38 (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \ 39 Context * rsc = tls->mContext; \ 40 ScriptC * sc = (ScriptC *) tls->mScript 41 42typedef struct { 43 float x; 44 float y; 45 float z; 46} vec3_t; 47 48typedef struct { 49 float x; 50 float y; 51 float z; 52 float w; 53} vec4_t; 54 55typedef struct { 56 float x; 57 float y; 58} vec2_t; 59 60////////////////////////////////////////////////////////////////////////////// 61// IO routines 62////////////////////////////////////////////////////////////////////////////// 63 64static float SC_loadF(uint32_t bank, uint32_t offset) 65{ 66 GET_TLS(); 67 const void *vp = sc->mSlots[bank]->getPtr(); 68 const float *f = static_cast<const float *>(vp); 69 //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]); 70 return f[offset]; 71} 72 73static int32_t SC_loadI32(uint32_t bank, uint32_t offset) 74{ 75 GET_TLS(); 76 const void *vp = sc->mSlots[bank]->getPtr(); 77 const int32_t *i = static_cast<const int32_t *>(vp); 78 //LOGE("loadI32 %i %i = %i", bank, offset, t); 79 return i[offset]; 80} 81 82static float* SC_loadArrayF(uint32_t bank, uint32_t offset) 83{ 84 GET_TLS(); 85 void *vp = sc->mSlots[bank]->getPtr(); 86 float *f = static_cast<float *>(vp); 87 return f + offset; 88} 89 90static int32_t* SC_loadArrayI32(uint32_t bank, uint32_t offset) 91{ 92 GET_TLS(); 93 void *vp = sc->mSlots[bank]->getPtr(); 94 int32_t *i = static_cast<int32_t *>(vp); 95 return i + offset; 96} 97 98static float* SC_loadSimpleMeshVerticesF(RsSimpleMesh mesh, uint32_t idx) 99{ 100 SimpleMesh *tm = static_cast<SimpleMesh *>(mesh); 101 void *vp = tm->mVertexBuffers[idx]->getPtr();; 102 return static_cast<float *>(vp); 103} 104 105static void SC_updateSimpleMesh(RsSimpleMesh mesh) 106{ 107 GET_TLS(); 108 SimpleMesh *sm = static_cast<SimpleMesh *>(mesh); 109 sm->uploadAll(rsc); 110} 111 112static uint32_t SC_loadU32(uint32_t bank, uint32_t offset) 113{ 114 GET_TLS(); 115 const void *vp = sc->mSlots[bank]->getPtr(); 116 const uint32_t *i = static_cast<const uint32_t *>(vp); 117 return i[offset]; 118} 119 120static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v) 121{ 122 GET_TLS(); 123 const void *vp = sc->mSlots[bank]->getPtr(); 124 const float *f = static_cast<const float *>(vp); 125 memcpy(v, &f[offset], sizeof(rsc_Vector4)); 126} 127 128static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m) 129{ 130 GET_TLS(); 131 const void *vp = sc->mSlots[bank]->getPtr(); 132 const float *f = static_cast<const float *>(vp); 133 memcpy(m, &f[offset], sizeof(rsc_Matrix)); 134} 135 136 137static void SC_storeF(uint32_t bank, uint32_t offset, float v) 138{ 139 //LOGE("storeF %i %i %f", bank, offset, v); 140 GET_TLS(); 141 void *vp = sc->mSlots[bank]->getPtr(); 142 float *f = static_cast<float *>(vp); 143 f[offset] = v; 144} 145 146static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v) 147{ 148 GET_TLS(); 149 void *vp = sc->mSlots[bank]->getPtr(); 150 int32_t *f = static_cast<int32_t *>(vp); 151 static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; 152} 153 154static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v) 155{ 156 GET_TLS(); 157 void *vp = sc->mSlots[bank]->getPtr(); 158 uint32_t *f = static_cast<uint32_t *>(vp); 159 static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; 160} 161 162static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v) 163{ 164 GET_TLS(); 165 void *vp = sc->mSlots[bank]->getPtr(); 166 float *f = static_cast<float *>(vp); 167 memcpy(&f[offset], v, sizeof(rsc_Vector4)); 168} 169 170static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m) 171{ 172 GET_TLS(); 173 void *vp = sc->mSlots[bank]->getPtr(); 174 float *f = static_cast<float *>(vp); 175 memcpy(&f[offset], m, sizeof(rsc_Matrix)); 176} 177 178////////////////////////////////////////////////////////////////////////////// 179// Vec3 routines 180////////////////////////////////////////////////////////////////////////////// 181 182static void SC_vec3Norm(vec3_t *v) 183{ 184 float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z); 185 len = 1 / len; 186 v->x *= len; 187 v->y *= len; 188 v->z *= len; 189} 190 191static float SC_vec3Length(const vec3_t *v) 192{ 193 return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z); 194} 195 196static void SC_vec3Add(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs) 197{ 198 dest->x = lhs->x + rhs->x; 199 dest->y = lhs->y + rhs->y; 200 dest->z = lhs->z + rhs->z; 201} 202 203static void SC_vec3Sub(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs) 204{ 205 dest->x = lhs->x - rhs->x; 206 dest->y = lhs->y - rhs->y; 207 dest->z = lhs->z - rhs->z; 208} 209 210static void SC_vec3Cross(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs) 211{ 212 float x = lhs->y * rhs->z - lhs->z * rhs->y; 213 float y = lhs->z * rhs->x - lhs->x * rhs->z; 214 float z = lhs->x * rhs->y - lhs->y * rhs->x; 215 dest->x = x; 216 dest->y = y; 217 dest->z = z; 218} 219 220static float SC_vec3Dot(const vec3_t *lhs, const vec3_t *rhs) 221{ 222 return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z; 223} 224 225static void SC_vec3Scale(vec3_t *lhs, float scale) 226{ 227 lhs->x *= scale; 228 lhs->y *= scale; 229 lhs->z *= scale; 230} 231 232////////////////////////////////////////////////////////////////////////////// 233// Vec4 routines 234////////////////////////////////////////////////////////////////////////////// 235 236static void SC_vec4Norm(vec4_t *v) 237{ 238 float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w); 239 len = 1 / len; 240 v->x *= len; 241 v->y *= len; 242 v->z *= len; 243 v->w *= len; 244} 245 246static float SC_vec4Length(const vec4_t *v) 247{ 248 return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w); 249} 250 251static void SC_vec4Add(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs) 252{ 253 dest->x = lhs->x + rhs->x; 254 dest->y = lhs->y + rhs->y; 255 dest->z = lhs->z + rhs->z; 256 dest->w = lhs->w + rhs->w; 257} 258 259static void SC_vec4Sub(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs) 260{ 261 dest->x = lhs->x - rhs->x; 262 dest->y = lhs->y - rhs->y; 263 dest->z = lhs->z - rhs->z; 264 dest->w = lhs->w - rhs->w; 265} 266 267static float SC_vec4Dot(const vec4_t *lhs, const vec4_t *rhs) 268{ 269 return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z + lhs->w * rhs->w; 270} 271 272static void SC_vec4Scale(vec4_t *lhs, float scale) 273{ 274 lhs->x *= scale; 275 lhs->y *= scale; 276 lhs->z *= scale; 277 lhs->w *= scale; 278} 279 280////////////////////////////////////////////////////////////////////////////// 281// Math routines 282////////////////////////////////////////////////////////////////////////////// 283 284#define PI 3.1415926f 285#define DEG_TO_RAD PI / 180.0f 286#define RAD_TO_DEG 180.0f / PI 287 288static float SC_sinf_fast(float x) 289{ 290 const float A = 1.0f / (2.0f * M_PI); 291 const float B = -16.0f; 292 const float C = 8.0f; 293 294 // scale angle for easy argument reduction 295 x *= A; 296 297 if (fabsf(x) >= 0.5f) { 298 // argument reduction 299 x = x - ceilf(x + 0.5f) + 1.0f; 300 } 301 302 const float y = B * x * fabsf(x) + C * x; 303 return 0.2215f * (y * fabsf(y) - y) + y; 304} 305 306static float SC_cosf_fast(float x) 307{ 308 x += float(M_PI / 2); 309 310 const float A = 1.0f / (2.0f * M_PI); 311 const float B = -16.0f; 312 const float C = 8.0f; 313 314 // scale angle for easy argument reduction 315 x *= A; 316 317 if (fabsf(x) >= 0.5f) { 318 // argument reduction 319 x = x - ceilf(x + 0.5f) + 1.0f; 320 } 321 322 const float y = B * x * fabsf(x) + C * x; 323 return 0.2215f * (y * fabsf(y) - y) + y; 324} 325 326static float SC_randf(float max) 327{ 328 float r = (float)rand(); 329 return r / RAND_MAX * max; 330} 331 332static float SC_randf2(float min, float max) 333{ 334 float r = (float)rand(); 335 return r / RAND_MAX * (max - min) + min; 336} 337 338static int SC_sign(int value) 339{ 340 return (value > 0) - (value < 0); 341} 342 343static float SC_signf(float value) 344{ 345 return (value > 0) - (value < 0); 346} 347 348static float SC_clampf(float amount, float low, float high) 349{ 350 return amount < low ? low : (amount > high ? high : amount); 351} 352 353static int SC_clamp(int amount, int low, int high) 354{ 355 return amount < low ? low : (amount > high ? high : amount); 356} 357 358static float SC_maxf(float a, float b) 359{ 360 return a > b ? a : b; 361} 362 363static float SC_minf(float a, float b) 364{ 365 return a < b ? a : b; 366} 367 368static float SC_sqrf(float v) 369{ 370 return v * v; 371} 372 373static int SC_sqr(int v) 374{ 375 return v * v; 376} 377 378static float SC_fracf(float v) 379{ 380 return v - floorf(v); 381} 382 383static float SC_roundf(float v) 384{ 385 return floorf(v + 0.4999999999); 386} 387 388static float SC_distf2(float x1, float y1, float x2, float y2) 389{ 390 float x = x2 - x1; 391 float y = y2 - y1; 392 return sqrtf(x * x + y * y); 393} 394 395static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z2) 396{ 397 float x = x2 - x1; 398 float y = y2 - y1; 399 float z = z2 - z1; 400 return sqrtf(x * x + y * y + z * z); 401} 402 403static float SC_magf2(float a, float b) 404{ 405 return sqrtf(a * a + b * b); 406} 407 408static float SC_magf3(float a, float b, float c) 409{ 410 return sqrtf(a * a + b * b + c * c); 411} 412 413static float SC_radf(float degrees) 414{ 415 return degrees * DEG_TO_RAD; 416} 417 418static float SC_degf(float radians) 419{ 420 return radians * RAD_TO_DEG; 421} 422 423static float SC_lerpf(float start, float stop, float amount) 424{ 425 return start + (stop - start) * amount; 426} 427 428static float SC_normf(float start, float stop, float value) 429{ 430 return (value - start) / (stop - start); 431} 432 433static float SC_mapf(float minStart, float minStop, float maxStart, float maxStop, float value) 434{ 435 return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart)); 436} 437 438////////////////////////////////////////////////////////////////////////////// 439// Time routines 440////////////////////////////////////////////////////////////////////////////// 441 442static int32_t SC_second() 443{ 444 GET_TLS(); 445 446 time_t rawtime; 447 time(&rawtime); 448 449 struct tm *timeinfo; 450 timeinfo = localtime(&rawtime); 451 return timeinfo->tm_sec; 452} 453 454static int32_t SC_minute() 455{ 456 GET_TLS(); 457 458 time_t rawtime; 459 time(&rawtime); 460 461 struct tm *timeinfo; 462 timeinfo = localtime(&rawtime); 463 return timeinfo->tm_min; 464} 465 466static int32_t SC_hour() 467{ 468 GET_TLS(); 469 470 time_t rawtime; 471 time(&rawtime); 472 473 struct tm *timeinfo; 474 timeinfo = localtime(&rawtime); 475 return timeinfo->tm_hour; 476} 477 478static int32_t SC_day() 479{ 480 GET_TLS(); 481 482 time_t rawtime; 483 time(&rawtime); 484 485 struct tm *timeinfo; 486 timeinfo = localtime(&rawtime); 487 return timeinfo->tm_mday; 488} 489 490static int32_t SC_month() 491{ 492 GET_TLS(); 493 494 time_t rawtime; 495 time(&rawtime); 496 497 struct tm *timeinfo; 498 timeinfo = localtime(&rawtime); 499 return timeinfo->tm_mon; 500} 501 502static int32_t SC_year() 503{ 504 GET_TLS(); 505 506 time_t rawtime; 507 time(&rawtime); 508 509 struct tm *timeinfo; 510 timeinfo = localtime(&rawtime); 511 return timeinfo->tm_year; 512} 513 514static int32_t SC_uptimeMillis() 515{ 516 return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC)); 517} 518 519static int32_t SC_startTimeMillis() 520{ 521 GET_TLS(); 522 return sc->mEnviroment.mStartTimeMillis; 523} 524 525static int32_t SC_elapsedTimeMillis() 526{ 527 GET_TLS(); 528 return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC)) 529 - sc->mEnviroment.mStartTimeMillis; 530} 531 532////////////////////////////////////////////////////////////////////////////// 533// Matrix routines 534////////////////////////////////////////////////////////////////////////////// 535 536 537static void SC_matrixLoadIdentity(rsc_Matrix *mat) 538{ 539 Matrix *m = reinterpret_cast<Matrix *>(mat); 540 m->loadIdentity(); 541} 542 543static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f) 544{ 545 Matrix *m = reinterpret_cast<Matrix *>(mat); 546 m->load(f); 547} 548 549static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat) 550{ 551 Matrix *m = reinterpret_cast<Matrix *>(mat); 552 m->load(reinterpret_cast<const Matrix *>(newmat)); 553} 554 555static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z) 556{ 557 Matrix *m = reinterpret_cast<Matrix *>(mat); 558 m->loadRotate(rot, x, y, z); 559} 560 561static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z) 562{ 563 Matrix *m = reinterpret_cast<Matrix *>(mat); 564 m->loadScale(x, y, z); 565} 566 567static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z) 568{ 569 Matrix *m = reinterpret_cast<Matrix *>(mat); 570 m->loadTranslate(x, y, z); 571} 572 573static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs) 574{ 575 Matrix *m = reinterpret_cast<Matrix *>(mat); 576 m->loadMultiply(reinterpret_cast<const Matrix *>(lhs), 577 reinterpret_cast<const Matrix *>(rhs)); 578} 579 580static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs) 581{ 582 Matrix *m = reinterpret_cast<Matrix *>(mat); 583 m->multiply(reinterpret_cast<const Matrix *>(rhs)); 584} 585 586static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z) 587{ 588 Matrix *m = reinterpret_cast<Matrix *>(mat); 589 m->rotate(rot, x, y, z); 590} 591 592static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z) 593{ 594 Matrix *m = reinterpret_cast<Matrix *>(mat); 595 m->scale(x, y, z); 596} 597 598static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z) 599{ 600 Matrix *m = reinterpret_cast<Matrix *>(mat); 601 m->translate(x, y, z); 602} 603 604 605static void SC_vec2Rand(float *vec, float maxLen) 606{ 607 float angle = SC_randf(PI * 2); 608 float len = SC_randf(maxLen); 609 vec[0] = len * sinf(angle); 610 vec[1] = len * cosf(angle); 611} 612 613 614 615////////////////////////////////////////////////////////////////////////////// 616// Context 617////////////////////////////////////////////////////////////////////////////// 618 619static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) 620{ 621 GET_TLS(); 622 rsi_ProgramBindTexture(rsc, 623 static_cast<ProgramFragment *>(vpf), 624 slot, 625 static_cast<Allocation *>(va)); 626 627} 628 629static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) 630{ 631 GET_TLS(); 632 rsi_ProgramBindSampler(rsc, 633 static_cast<ProgramFragment *>(vpf), 634 slot, 635 static_cast<Sampler *>(vs)); 636 637} 638 639static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs) 640{ 641 GET_TLS(); 642 rsi_ContextBindProgramFragmentStore(rsc, pfs); 643 644} 645 646static void SC_bindProgramFragment(RsProgramFragment pf) 647{ 648 GET_TLS(); 649 rsi_ContextBindProgramFragment(rsc, pf); 650 651} 652 653static void SC_bindProgramVertex(RsProgramVertex pv) 654{ 655 GET_TLS(); 656 rsi_ContextBindProgramVertex(rsc, pv); 657 658} 659 660////////////////////////////////////////////////////////////////////////////// 661// VP 662////////////////////////////////////////////////////////////////////////////// 663 664static void SC_vpLoadModelMatrix(const rsc_Matrix *m) 665{ 666 GET_TLS(); 667 rsc->getVertex()->setModelviewMatrix(m); 668} 669 670static void SC_vpLoadTextureMatrix(const rsc_Matrix *m) 671{ 672 GET_TLS(); 673 rsc->getVertex()->setTextureMatrix(m); 674} 675 676 677 678////////////////////////////////////////////////////////////////////////////// 679// Drawing 680////////////////////////////////////////////////////////////////////////////// 681 682static void SC_drawLine(float x1, float y1, float z1, 683 float x2, float y2, float z2) 684{ 685 GET_TLS(); 686 rsc->setupCheck(); 687 688 float vtx[] = { x1, y1, z1, x2, y2, z2 }; 689 VertexArray va; 690 va.setPosition(2, GL_FLOAT, 12, (uint32_t)&vtx); 691 if (rsc->checkVersion2_0()) { 692 va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); 693 } else { 694 va.setupGL(rsc, &rsc->mStateVertexArray); 695 } 696 697 glDrawArrays(GL_LINES, 0, 2); 698} 699 700static void SC_drawPoint(float x, float y, float z) 701{ 702 GET_TLS(); 703 rsc->setupCheck(); 704 705 float vtx[] = { x, y, z }; 706 707 VertexArray va; 708 va.setPosition(1, GL_FLOAT, 12, (uint32_t)&vtx); 709 if (rsc->checkVersion2_0()) { 710 va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); 711 } else { 712 va.setupGL(rsc, &rsc->mStateVertexArray); 713 } 714 715 glDrawArrays(GL_POINTS, 0, 1); 716} 717 718static void SC_drawQuadTexCoords(float x1, float y1, float z1, 719 float u1, float v1, 720 float x2, float y2, float z2, 721 float u2, float v2, 722 float x3, float y3, float z3, 723 float u3, float v3, 724 float x4, float y4, float z4, 725 float u4, float v4) 726{ 727 GET_TLS(); 728 rsc->setupCheck(); 729 730 //LOGE("Quad"); 731 //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); 732 //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); 733 //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); 734 //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); 735 736 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; 737 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 738 739 VertexArray va; 740 va.setPosition(3, GL_FLOAT, 12, (uint32_t)&vtx); 741 va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 0); 742 //va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 1); 743 // 744 if (rsc->checkVersion2_0()) { 745 va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); 746 } else { 747 va.setupGL(rsc, &rsc->mStateVertexArray); 748 } 749 750 751 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 752} 753 754static void SC_drawQuad(float x1, float y1, float z1, 755 float x2, float y2, float z2, 756 float x3, float y3, float z3, 757 float x4, float y4, float z4) 758{ 759 SC_drawQuadTexCoords(x1, y1, z1, 0, 1, 760 x2, y2, z2, 1, 1, 761 x3, y3, z3, 1, 0, 762 x4, y4, z4, 0, 0); 763} 764 765static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h) 766{ 767 GET_TLS(); 768 ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex()); 769 rsc->setVertex(rsc->getDefaultProgramVertex()); 770 //rsc->setupCheck(); 771 772 //GLint crop[4] = {0, h, w, -h}; 773 774 float sh = rsc->getHeight(); 775 776 SC_drawQuad(x, sh - y, z, 777 x+w, sh - y, z, 778 x+w, sh - (y+h), z, 779 x, sh - (y+h), z); 780 rsc->setVertex((ProgramVertex *)tmp.get()); 781} 782 783static void SC_drawSprite(float x, float y, float z, float w, float h) 784{ 785 GET_TLS(); 786 float vin[3] = {x, y, z}; 787 float vout[4]; 788 789 //LOGE("ds in %f %f %f", x, y, z); 790 rsc->getVertex()->transformToScreen(rsc, vout, vin); 791 //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]); 792 vout[0] /= vout[3]; 793 vout[1] /= vout[3]; 794 vout[2] /= vout[3]; 795 796 vout[0] *= rsc->getWidth() / 2; 797 vout[1] *= rsc->getHeight() / 2; 798 vout[0] += rsc->getWidth() / 2; 799 vout[1] += rsc->getHeight() / 2; 800 801 vout[0] -= w/2; 802 vout[1] -= h/2; 803 804 //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]); 805 806 // U, V, W, H 807 SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w); 808 //rsc->setupCheck(); 809} 810 811 812static void SC_drawRect(float x1, float y1, 813 float x2, float y2, float z) 814{ 815 SC_drawQuad(x1, y2, z, 816 x2, y2, z, 817 x2, y1, z, 818 x1, y1, z); 819} 820 821static void SC_drawSimpleMesh(RsSimpleMesh vsm) 822{ 823 GET_TLS(); 824 SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); 825 rsc->setupCheck(); 826 sm->render(rsc); 827} 828 829static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len) 830{ 831 GET_TLS(); 832 SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); 833 rsc->setupCheck(); 834 sm->renderRange(rsc, start, len); 835} 836 837 838////////////////////////////////////////////////////////////////////////////// 839// 840////////////////////////////////////////////////////////////////////////////// 841 842static void SC_color(float r, float g, float b, float a) 843{ 844 GET_TLS(); 845 rsc->mStateVertex.color[0] = r; 846 rsc->mStateVertex.color[1] = g; 847 rsc->mStateVertex.color[2] = b; 848 rsc->mStateVertex.color[3] = a; 849 if (!rsc->checkVersion2_0()) { 850 glColor4f(r, g, b, a); 851 } 852} 853 854static void SC_ambient(float r, float g, float b, float a) 855{ 856 GLfloat params[] = { r, g, b, a }; 857 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, params); 858} 859 860static void SC_diffuse(float r, float g, float b, float a) 861{ 862 GLfloat params[] = { r, g, b, a }; 863 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, params); 864} 865 866static void SC_specular(float r, float g, float b, float a) 867{ 868 GLfloat params[] = { r, g, b, a }; 869 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, params); 870} 871 872static void SC_emission(float r, float g, float b, float a) 873{ 874 GLfloat params[] = { r, g, b, a }; 875 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, params); 876} 877 878static void SC_shininess(float s) 879{ 880 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, s); 881} 882 883static void SC_pointAttenuation(float a, float b, float c) 884{ 885 GLfloat params[] = { a, b, c }; 886 glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params); 887} 888 889static void SC_hsbToRgb(float h, float s, float b, float* rgb) 890{ 891 float red = 0.0f; 892 float green = 0.0f; 893 float blue = 0.0f; 894 895 float x = h; 896 float y = s; 897 float z = b; 898 899 float hf = (x - (int) x) * 6.0f; 900 int ihf = (int) hf; 901 float f = hf - ihf; 902 float pv = z * (1.0f - y); 903 float qv = z * (1.0f - y * f); 904 float tv = z * (1.0f - y * (1.0f - f)); 905 906 switch (ihf) { 907 case 0: // Red is the dominant color 908 red = z; 909 green = tv; 910 blue = pv; 911 break; 912 case 1: // Green is the dominant color 913 red = qv; 914 green = z; 915 blue = pv; 916 break; 917 case 2: 918 red = pv; 919 green = z; 920 blue = tv; 921 break; 922 case 3: // Blue is the dominant color 923 red = pv; 924 green = qv; 925 blue = z; 926 break; 927 case 4: 928 red = tv; 929 green = pv; 930 blue = z; 931 break; 932 case 5: // Red is the dominant color 933 red = z; 934 green = pv; 935 blue = qv; 936 break; 937 } 938 939 rgb[0] = red; 940 rgb[1] = green; 941 rgb[2] = blue; 942} 943 944static int SC_hsbToAbgr(float h, float s, float b, float a) 945{ 946 float rgb[3]; 947 SC_hsbToRgb(h, s, b, rgb); 948 return int(a * 255.0f) << 24 | 949 int(rgb[2] * 255.0f) << 16 | 950 int(rgb[1] * 255.0f) << 8 | 951 int(rgb[0] * 255.0f); 952} 953 954static void SC_hsb(float h, float s, float b, float a) 955{ 956 GET_TLS(); 957 float rgb[3]; 958 SC_hsbToRgb(h, s, b, rgb); 959 if (rsc->checkVersion2_0()) { 960 glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a); 961 } else { 962 glColor4f(rgb[0], rgb[1], rgb[2], a); 963 } 964} 965 966static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel) 967{ 968 GET_TLS(); 969 rsi_AllocationUploadToTexture(rsc, va, baseMipLevel); 970} 971 972static void SC_uploadToBufferObject(RsAllocation va) 973{ 974 GET_TLS(); 975 rsi_AllocationUploadToBufferObject(rsc, va); 976} 977 978static void SC_ClearColor(float r, float g, float b, float a) 979{ 980 //LOGE("c %f %f %f %f", r, g, b, a); 981 GET_TLS(); 982 sc->mEnviroment.mClearColor[0] = r; 983 sc->mEnviroment.mClearColor[1] = g; 984 sc->mEnviroment.mClearColor[2] = b; 985 sc->mEnviroment.mClearColor[3] = a; 986} 987 988static void SC_debugF(const char *s, float f) 989{ 990 LOGE("%s %f", s, f); 991} 992 993static void SC_debugHexF(const char *s, float f) 994{ 995 LOGE("%s 0x%x", s, *((int *) (&f))); 996} 997 998static void SC_debugI32(const char *s, int32_t i) 999{ 1000 LOGE("%s %i", s, i); 1001} 1002 1003static void SC_debugHexI32(const char *s, int32_t i) 1004{ 1005 LOGE("%s 0x%x", s, i); 1006} 1007 1008static uint32_t SC_getWidth() 1009{ 1010 GET_TLS(); 1011 return rsc->getWidth(); 1012} 1013 1014static uint32_t SC_getHeight() 1015{ 1016 GET_TLS(); 1017 return rsc->getHeight(); 1018} 1019 1020static uint32_t SC_colorFloatRGBAtoUNorm8(float r, float g, float b, float a) 1021{ 1022 uint32_t c = 0; 1023 c |= (uint32_t)(r * 255.f + 0.5f); 1024 c |= ((uint32_t)(g * 255.f + 0.5f)) << 8; 1025 c |= ((uint32_t)(b * 255.f + 0.5f)) << 16; 1026 c |= ((uint32_t)(a * 255.f + 0.5f)) << 24; 1027 return c; 1028} 1029 1030static uint32_t SC_colorFloatRGBAto565(float r, float g, float b) 1031{ 1032 uint32_t ir = (uint32_t)(r * 255.f + 0.5f); 1033 uint32_t ig = (uint32_t)(g * 255.f + 0.5f); 1034 uint32_t ib = (uint32_t)(b * 255.f + 0.5f); 1035 return rs888to565(ir, ig, ib); 1036} 1037 1038static uint32_t SC_toClient(void *data, int cmdID, int len, int waitForSpace) 1039{ 1040 GET_TLS(); 1041 return rsc->sendMessageToClient(data, cmdID, len, waitForSpace != 0); 1042} 1043 1044static void SC_scriptCall(int scriptID) 1045{ 1046 GET_TLS(); 1047 rsc->runScript((Script *)scriptID, 0); 1048} 1049 1050 1051////////////////////////////////////////////////////////////////////////////// 1052// Class implementation 1053////////////////////////////////////////////////////////////////////////////// 1054 1055ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { 1056 // IO 1057 { "loadI32", (void *)&SC_loadI32, 1058 "int", "(int, int)" }, 1059 //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" }, 1060 { "loadF", (void *)&SC_loadF, 1061 "float", "(int, int)" }, 1062 { "loadArrayF", (void *)&SC_loadArrayF, 1063 "float*", "(int, int)" }, 1064 { "loadArrayI32", (void *)&SC_loadArrayI32, 1065 "int*", "(int, int)" }, 1066 { "loadVec4", (void *)&SC_loadVec4, 1067 "void", "(int, int, float *)" }, 1068 { "loadMatrix", (void *)&SC_loadMatrix, 1069 "void", "(int, int, float *)" }, 1070 { "storeI32", (void *)&SC_storeI32, 1071 "void", "(int, int, int)" }, 1072 //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" }, 1073 { "storeF", (void *)&SC_storeF, 1074 "void", "(int, int, float)" }, 1075 { "storeVec4", (void *)&SC_storeVec4, 1076 "void", "(int, int, float *)" }, 1077 { "storeMatrix", (void *)&SC_storeMatrix, 1078 "void", "(int, int, float *)" }, 1079 { "loadSimpleMeshVerticesF", (void *)&SC_loadSimpleMeshVerticesF, 1080 "float*", "(int, int)" }, 1081 { "updateSimpleMesh", (void *)&SC_updateSimpleMesh, 1082 "void", "(int)" }, 1083 1084 // math 1085 { "modf", (void *)&fmod, 1086 "float", "(float, float)" }, 1087 { "abs", (void *)&abs, 1088 "int", "(int)" }, 1089 { "absf", (void *)&fabsf, 1090 "float", "(float)" }, 1091 { "sinf_fast", (void *)&SC_sinf_fast, 1092 "float", "(float)" }, 1093 { "cosf_fast", (void *)&SC_cosf_fast, 1094 "float", "(float)" }, 1095 { "sinf", (void *)&sinf, 1096 "float", "(float)" }, 1097 { "cosf", (void *)&cosf, 1098 "float", "(float)" }, 1099 { "asinf", (void *)&asinf, 1100 "float", "(float)" }, 1101 { "acosf", (void *)&acosf, 1102 "float", "(float)" }, 1103 { "atanf", (void *)&atanf, 1104 "float", "(float)" }, 1105 { "atan2f", (void *)&atan2f, 1106 "float", "(float, float)" }, 1107 { "fabsf", (void *)&fabsf, 1108 "float", "(float)" }, 1109 { "randf", (void *)&SC_randf, 1110 "float", "(float)" }, 1111 { "randf2", (void *)&SC_randf2, 1112 "float", "(float, float)" }, 1113 { "floorf", (void *)&floorf, 1114 "float", "(float)" }, 1115 { "fracf", (void *)&SC_fracf, 1116 "float", "(float)" }, 1117 { "ceilf", (void *)&ceilf, 1118 "float", "(float)" }, 1119 { "roundf", (void *)&SC_roundf, 1120 "float", "(float)" }, 1121 { "expf", (void *)&expf, 1122 "float", "(float)" }, 1123 { "logf", (void *)&logf, 1124 "float", "(float)" }, 1125 { "powf", (void *)&powf, 1126 "float", "(float, float)" }, 1127 { "maxf", (void *)&SC_maxf, 1128 "float", "(float, float)" }, 1129 { "minf", (void *)&SC_minf, 1130 "float", "(float, float)" }, 1131 { "sqrt", (void *)&sqrt, 1132 "int", "(int)" }, 1133 { "sqrtf", (void *)&sqrtf, 1134 "float", "(float)" }, 1135 { "sqr", (void *)&SC_sqr, 1136 "int", "(int)" }, 1137 { "sqrf", (void *)&SC_sqrf, 1138 "float", "(float)" }, 1139 { "sign", (void *)&SC_sign, 1140 "int", "(int)" }, 1141 { "signf", (void *)&SC_signf, 1142 "float", "(float)" }, 1143 { "clamp", (void *)&SC_clamp, 1144 "int", "(int, int, int)" }, 1145 { "clampf", (void *)&SC_clampf, 1146 "float", "(float, float, float)" }, 1147 { "distf2", (void *)&SC_distf2, 1148 "float", "(float, float, float, float)" }, 1149 { "distf3", (void *)&SC_distf3, 1150 "float", "(float, float, float, float, float, float)" }, 1151 { "magf2", (void *)&SC_magf2, 1152 "float", "(float, float)" }, 1153 { "magf3", (void *)&SC_magf3, 1154 "float", "(float, float, float)" }, 1155 { "radf", (void *)&SC_radf, 1156 "float", "(float)" }, 1157 { "degf", (void *)&SC_degf, 1158 "float", "(float)" }, 1159 { "lerpf", (void *)&SC_lerpf, 1160 "float", "(float, float, float)" }, 1161 { "normf", (void *)&SC_normf, 1162 "float", "(float, float, float)" }, 1163 { "mapf", (void *)&SC_mapf, 1164 "float", "(float, float, float, float, float)" }, 1165 { "noisef", (void *)&SC_noisef, 1166 "float", "(float)" }, 1167 { "noisef2", (void *)&SC_noisef2, 1168 "float", "(float, float)" }, 1169 { "noisef3", (void *)&SC_noisef3, 1170 "float", "(float, float, float)" }, 1171 { "turbulencef2", (void *)&SC_turbulencef2, 1172 "float", "(float, float, float)" }, 1173 { "turbulencef3", (void *)&SC_turbulencef3, 1174 "float", "(float, float, float, float)" }, 1175 1176 // time 1177 { "second", (void *)&SC_second, 1178 "int", "()" }, 1179 { "minute", (void *)&SC_minute, 1180 "int", "()" }, 1181 { "hour", (void *)&SC_hour, 1182 "int", "()" }, 1183 { "day", (void *)&SC_day, 1184 "int", "()" }, 1185 { "month", (void *)&SC_month, 1186 "int", "()" }, 1187 { "year", (void *)&SC_year, 1188 "int", "()" }, 1189 { "uptimeMillis", (void*)&SC_uptimeMillis, 1190 "int", "()" }, // TODO: use long instead 1191 { "startTimeMillis", (void*)&SC_startTimeMillis, 1192 "int", "()" }, // TODO: use long instead 1193 { "elapsedTimeMillis", (void*)&SC_elapsedTimeMillis, 1194 "int", "()" }, // TODO: use long instead 1195 1196 // matrix 1197 { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity, 1198 "void", "(float *mat)" }, 1199 { "matrixLoadFloat", (void *)&SC_matrixLoadFloat, 1200 "void", "(float *mat, float *f)" }, 1201 { "matrixLoadMat", (void *)&SC_matrixLoadMat, 1202 "void", "(float *mat, float *newmat)" }, 1203 { "matrixLoadRotate", (void *)&SC_matrixLoadRotate, 1204 "void", "(float *mat, float rot, float x, float y, float z)" }, 1205 { "matrixLoadScale", (void *)&SC_matrixLoadScale, 1206 "void", "(float *mat, float x, float y, float z)" }, 1207 { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate, 1208 "void", "(float *mat, float x, float y, float z)" }, 1209 { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply, 1210 "void", "(float *mat, float *lhs, float *rhs)" }, 1211 { "matrixMultiply", (void *)&SC_matrixMultiply, 1212 "void", "(float *mat, float *rhs)" }, 1213 { "matrixRotate", (void *)&SC_matrixRotate, 1214 "void", "(float *mat, float rot, float x, float y, float z)" }, 1215 { "matrixScale", (void *)&SC_matrixScale, 1216 "void", "(float *mat, float x, float y, float z)" }, 1217 { "matrixTranslate", (void *)&SC_matrixTranslate, 1218 "void", "(float *mat, float x, float y, float z)" }, 1219 1220 // vector 1221 { "vec2Rand", (void *)&SC_vec2Rand, 1222 "void", "(float *vec, float maxLen)" }, 1223 1224 // vec3 1225 { "vec3Norm", (void *)&SC_vec3Norm, 1226 "void", "(struct vecF32_3_s *)" }, 1227 { "vec3Length", (void *)&SC_vec3Length, 1228 "float", "(struct vecF32_3_s *)" }, 1229 { "vec3Add", (void *)&SC_vec3Add, 1230 "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, 1231 { "vec3Sub", (void *)&SC_vec3Sub, 1232 "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, 1233 { "vec3Cross", (void *)&SC_vec3Cross, 1234 "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, 1235 { "vec3Dot", (void *)&SC_vec3Dot, 1236 "float", "(struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, 1237 { "vec3Scale", (void *)&SC_vec3Scale, 1238 "void", "(struct vecF32_3_s *lhs, float scale)" }, 1239 1240 // vec4 1241 { "vec4Norm", (void *)&SC_vec4Norm, 1242 "void", "(struct vecF32_4_s *)" }, 1243 { "vec4Length", (void *)&SC_vec4Length, 1244 "float", "(struct vecF32_4_s *)" }, 1245 { "vec4Add", (void *)&SC_vec4Add, 1246 "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" }, 1247 { "vec4Sub", (void *)&SC_vec4Sub, 1248 "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" }, 1249 { "vec4Dot", (void *)&SC_vec4Dot, 1250 "float", "(struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" }, 1251 { "vec4Scale", (void *)&SC_vec4Scale, 1252 "void", "(struct vecF32_4_s *lhs, float scale)" }, 1253 1254 // context 1255 { "bindProgramFragment", (void *)&SC_bindProgramFragment, 1256 "void", "(int)" }, 1257 { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore, 1258 "void", "(int)" }, 1259 { "bindProgramStore", (void *)&SC_bindProgramFragmentStore, 1260 "void", "(int)" }, 1261 { "bindProgramVertex", (void *)&SC_bindProgramVertex, 1262 "void", "(int)" }, 1263 { "bindSampler", (void *)&SC_bindSampler, 1264 "void", "(int, int, int)" }, 1265 { "bindTexture", (void *)&SC_bindTexture, 1266 "void", "(int, int, int)" }, 1267 1268 // vp 1269 { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix, 1270 "void", "(void *)" }, 1271 { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix, 1272 "void", "(void *)" }, 1273 1274 1275 1276 // drawing 1277 { "drawRect", (void *)&SC_drawRect, 1278 "void", "(float x1, float y1, float x2, float y2, float z)" }, 1279 { "drawQuad", (void *)&SC_drawQuad, 1280 "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" }, 1281 { "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords, 1282 "void", "(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4)" }, 1283 { "drawSprite", (void *)&SC_drawSprite, 1284 "void", "(float x, float y, float z, float w, float h)" }, 1285 { "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace, 1286 "void", "(float x, float y, float z, float w, float h)" }, 1287 { "drawLine", (void *)&SC_drawLine, 1288 "void", "(float x1, float y1, float z1, float x2, float y2, float z2)" }, 1289 { "drawPoint", (void *)&SC_drawPoint, 1290 "void", "(float x1, float y1, float z1)" }, 1291 { "drawSimpleMesh", (void *)&SC_drawSimpleMesh, 1292 "void", "(int ism)" }, 1293 { "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange, 1294 "void", "(int ism, int start, int len)" }, 1295 1296 1297 // misc 1298 { "pfClearColor", (void *)&SC_ClearColor, 1299 "void", "(float, float, float, float)" }, 1300 { "color", (void *)&SC_color, 1301 "void", "(float, float, float, float)" }, 1302 { "hsb", (void *)&SC_hsb, 1303 "void", "(float, float, float, float)" }, 1304 { "hsbToRgb", (void *)&SC_hsbToRgb, 1305 "void", "(float, float, float, float*)" }, 1306 { "hsbToAbgr", (void *)&SC_hsbToAbgr, 1307 "int", "(float, float, float, float)" }, 1308 { "ambient", (void *)&SC_ambient, 1309 "void", "(float, float, float, float)" }, 1310 { "diffuse", (void *)&SC_diffuse, 1311 "void", "(float, float, float, float)" }, 1312 { "specular", (void *)&SC_specular, 1313 "void", "(float, float, float, float)" }, 1314 { "emission", (void *)&SC_emission, 1315 "void", "(float, float, float, float)" }, 1316 { "shininess", (void *)&SC_shininess, 1317 "void", "(float)" }, 1318 { "pointAttenuation", (void *)&SC_pointAttenuation, 1319 "void", "(float, float, float)" }, 1320 1321 { "uploadToTexture", (void *)&SC_uploadToTexture, 1322 "void", "(int, int)" }, 1323 { "uploadToBufferObject", (void *)&SC_uploadToBufferObject, 1324 "void", "(int)" }, 1325 1326 { "colorFloatRGBAtoUNorm8", (void *)&SC_colorFloatRGBAtoUNorm8, 1327 "int", "(float, float, float, float)" }, 1328 { "colorFloatRGBto565", (void *)&SC_colorFloatRGBAto565, 1329 "int", "(float, float, float)" }, 1330 1331 1332 { "getWidth", (void *)&SC_getWidth, 1333 "int", "()" }, 1334 { "getHeight", (void *)&SC_getHeight, 1335 "int", "()" }, 1336 1337 { "sendToClient", (void *)&SC_toClient, 1338 "int", "(void *data, int cmdID, int len, int waitForSpace)" }, 1339 1340 1341 { "debugF", (void *)&SC_debugF, 1342 "void", "(void *, float)" }, 1343 { "debugI32", (void *)&SC_debugI32, 1344 "void", "(void *, int)" }, 1345 { "debugHexF", (void *)&SC_debugHexF, 1346 "void", "(void *, float)" }, 1347 { "debugHexI32", (void *)&SC_debugHexI32, 1348 "void", "(void *, int)" }, 1349 1350 { "scriptCall", (void *)&SC_scriptCall, 1351 "void", "(int)" }, 1352 1353 1354 { NULL, NULL, NULL, NULL } 1355}; 1356 1357const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym) 1358{ 1359 ScriptCState::SymbolTable_t *syms = gSyms; 1360 1361 while (syms->mPtr) { 1362 if (!strcmp(syms->mName, sym)) { 1363 return syms; 1364 } 1365 syms++; 1366 } 1367 return NULL; 1368} 1369 1370void ScriptCState::appendDecls(String8 *str) 1371{ 1372 ScriptCState::SymbolTable_t *syms = gSyms; 1373 while (syms->mPtr) { 1374 str->append(syms->mRet); 1375 str->append(" "); 1376 str->append(syms->mName); 1377 str->append(syms->mParam); 1378 str->append(";\n"); 1379 syms++; 1380 } 1381} 1382 1383 1384