Lines Matching defs:up
38 its key number as a parameter to the command so it can be matched up with
42 state bit 1 is edge triggered on the up to down transition
43 state bit 2 is edge triggered on the down to up transition
98 b->state = 4; // impulse up
107 return; // key up without coresponding down (menu pass through)
112 return; // still up (this should not happen)
113 b->state &= ~1; // now up
114 b->state |= 4; // impulse up
202 val = 0; // up the entire frame
246 float up, down;
266 up = CL_KeyState (&in_lookup);
269 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
272 if (up || down)