Lines Matching refs:active

108     c->rasterizer.procs.activeTexture(c, c->textures.active);
117 * If the active textures are EGLImage, they need to be locked before
173 c->rasterizer.procs.activeTexture(c, c->textures.active);
312 const int active = c->textures.active;
313 const GLuint name = c->textures.tmu[active].name;
316 texture_unit_t& u(c->textures.tmu[active]);
334 // bind this texture to the current active texture unit
339 invalidate_texture(c, active);
354 // bind this texture to the current active texture unit
368 const int active = c->textures.active;
369 const GLuint name = c->textures.tmu[active].name;
385 const int active = c->textures.active;
386 EGLTextureObject* tex = c->textures.tmu[active].texture;
621 const int active = c->textures.active;
622 EGLTextureObject* tex = c->textures.tmu[active].texture;
641 EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
687 invalidate_texture(c, c->textures.active);
745 c->rasterizer.procs.activeTexture(c, c->textures.active);
772 // texture unit active and no scaling is required
799 c->rasterizer.procs.activeTexture(c, c->textures.active);
862 c->textures.active = texture - GL_TEXTURE0;
863 c->rasterizer.procs.activeTexture(c, c->textures.active);
889 bindTextureTmu(c, c->textures.active, texture, tex);
1020 EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
1255 const int active = c->textures.active;
1256 EGLTextureObject* tex = c->textures.tmu[active].texture;
1439 const int active = c->textures.active;
1440 EGLTextureObject* tex = c->textures.tmu[active].texture;