Lines Matching defs:result
75 SLresult result;
79 result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
80 assert(SL_RESULT_SUCCESS == result);
82 result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
83 assert(SL_RESULT_SUCCESS == result);
84 result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
85 assert(SL_RESULT_SUCCESS == result);
89 result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
90 assert(SL_RESULT_SUCCESS == result);
91 result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
92 assert(SL_RESULT_SUCCESS == result);
134 result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
136 if (SL_RESULT_SUCCESS != result) {
137 printf("failed %lu\n", result);
142 result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
143 assert(SL_RESULT_SUCCESS == result);
183 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE,
185 assert(SL_RESULT_SUCCESS == result);
186 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i);
187 assert(SL_RESULT_SUCCESS == result);
191 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
192 assert(SL_RESULT_SUCCESS == result);
195 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
196 assert(SL_RESULT_SUCCESS == result);
201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
202 assert(SL_RESULT_SUCCESS == result);