Lines Matching defs:result

52             SLresult result = (*bufq)->Enqueue(bufq, buffer, count * sfinfo.channels *
54 assert(SL_RESULT_SUCCESS == result);
142 SLresult result;
144 result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
145 assert(SL_RESULT_SUCCESS == result);
147 result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
148 assert(SL_RESULT_SUCCESS == result);
149 result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
150 assert(SL_RESULT_SUCCESS == result);
156 result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, enableReverb ? 1 : 0,
158 assert(SL_RESULT_SUCCESS == result);
159 result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
160 assert(SL_RESULT_SUCCESS == result);
165 result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
167 assert(SL_RESULT_SUCCESS == result);
169 result = (*mixEnvironmentalReverb)->SetEnvironmentalReverbProperties(mixEnvironmentalReverb,
171 assert(SL_RESULT_SUCCESS == result);
203 result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
205 assert(SL_RESULT_SUCCESS == result);
208 result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
209 assert(SL_RESULT_SUCCESS == result);
214 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend);
215 assert(SL_RESULT_SUCCESS == result);
216 result = (*playerEffectSend)->EnableEffectSend(playerEffectSend, mixEnvironmentalReverb,
218 assert(SL_RESULT_SUCCESS == result);
223 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
224 assert(SL_RESULT_SUCCESS == result);
228 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE,
230 assert(SL_RESULT_SUCCESS == result);
244 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, count * sfinfo.channels *
246 assert(SL_RESULT_SUCCESS == result);
252 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL);
253 assert(SL_RESULT_SUCCESS == result);
256 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
257 assert(SL_RESULT_SUCCESS == result);
262 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);
263 assert(SL_RESULT_SUCCESS == result);