/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.os.Parcel; import android.os.Parcelable; import android.util.Log; import android.util.SparseIntArray; import android.view.KeyCharacterMap; import android.view.KeyCharacterMap.KeyData; /** * Object used to report key and button events. *

* Each key press is described by a sequence of key events. A key press * starts with a key event with {@link #ACTION_DOWN}. If the key is held * sufficiently long that it repeats, then the initial down is followed * additional key events with {@link #ACTION_DOWN} and a non-zero value for * {@link #getRepeatCount()}. The last key event is a {@link #ACTION_UP} * for the key up. If the key press is canceled, the key up event will have the * {@link #FLAG_CANCELED} flag set. *

* Key events are generally accompanied by a key code ({@link #getKeyCode()}), * scan code ({@link #getScanCode()}) and meta state ({@link #getMetaState()}). * Key code constants are defined in this class. Scan code constants are raw * device-specific codes obtained from the OS and so are not generally meaningful * to applications unless interpreted using the {@link KeyCharacterMap}. * Meta states describe the pressed state of key modifiers * such as {@link #META_SHIFT_ON} or {@link #META_ALT_ON}. *

* When interacting with an IME, the framework may deliver key events * with the special action {@link #ACTION_MULTIPLE} that either specifies * that single repeated key code or a sequence of characters to insert. *

* In general, the framework cannot guarantee that the key events it delivers * to a view always constitute complete key sequences since some events may be dropped * or modified by containing views before they are delivered. The view implementation * should be prepared to handle {@link #FLAG_CANCELED} and should tolerate anomalous * situations such as receiving a new {@link #ACTION_DOWN} without first having * received an {@link #ACTION_UP} for the prior key press. *

* Refer to {@link InputDevice} for more information about how different kinds of * input devices and sources represent keys and buttons. *

*/ public class KeyEvent extends InputEvent implements Parcelable { /** Key code constant: Unknown key code. */ public static final int KEYCODE_UNKNOWN = 0; /** Key code constant: Soft Left key. * Usually situated below the display on phones and used as a multi-function * feature key for selecting a software defined function shown on the bottom left * of the display. */ public static final int KEYCODE_SOFT_LEFT = 1; /** Key code constant: Soft Right key. * Usually situated below the display on phones and used as a multi-function * feature key for selecting a software defined function shown on the bottom right * of the display. */ public static final int KEYCODE_SOFT_RIGHT = 2; /** Key code constant: Home key. * This key is handled by the framework and is never delivered to applications. */ public static final int KEYCODE_HOME = 3; /** Key code constant: Back key. */ public static final int KEYCODE_BACK = 4; /** Key code constant: Call key. */ public static final int KEYCODE_CALL = 5; /** Key code constant: End Call key. */ public static final int KEYCODE_ENDCALL = 6; /** Key code constant: '0' key. */ public static final int KEYCODE_0 = 7; /** Key code constant: '1' key. */ public static final int KEYCODE_1 = 8; /** Key code constant: '2' key. */ public static final int KEYCODE_2 = 9; /** Key code constant: '3' key. */ public static final int KEYCODE_3 = 10; /** Key code constant: '4' key. */ public static final int KEYCODE_4 = 11; /** Key code constant: '5' key. */ public static final int KEYCODE_5 = 12; /** Key code constant: '6' key. */ public static final int KEYCODE_6 = 13; /** Key code constant: '7' key. */ public static final int KEYCODE_7 = 14; /** Key code constant: '8' key. */ public static final int KEYCODE_8 = 15; /** Key code constant: '9' key. */ public static final int KEYCODE_9 = 16; /** Key code constant: '*' key. */ public static final int KEYCODE_STAR = 17; /** Key code constant: '#' key. */ public static final int KEYCODE_POUND = 18; /** Key code constant: Directional Pad Up key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_UP = 19; /** Key code constant: Directional Pad Down key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_DOWN = 20; /** Key code constant: Directional Pad Left key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_LEFT = 21; /** Key code constant: Directional Pad Right key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_RIGHT = 22; /** Key code constant: Directional Pad Center key. * May also be synthesized from trackball motions. */ public static final int KEYCODE_DPAD_CENTER = 23; /** Key code constant: Volume Up key. */ public static final int KEYCODE_VOLUME_UP = 24; /** Key code constant: Volume Down key. */ public static final int KEYCODE_VOLUME_DOWN = 25; /** Key code constant: Power key. */ public static final int KEYCODE_POWER = 26; /** Key code constant: Camera key. * Used to launch a camera application or take pictures. */ public static final int KEYCODE_CAMERA = 27; /** Key code constant: Clear key. */ public static final int KEYCODE_CLEAR = 28; /** Key code constant: 'A' key. */ public static final int KEYCODE_A = 29; /** Key code constant: 'B' key. */ public static final int KEYCODE_B = 30; /** Key code constant: 'C' key. */ public static final int KEYCODE_C = 31; /** Key code constant: 'D' key. */ public static final int KEYCODE_D = 32; /** Key code constant: 'E' key. */ public static final int KEYCODE_E = 33; /** Key code constant: 'F' key. */ public static final int KEYCODE_F = 34; /** Key code constant: 'G' key. */ public static final int KEYCODE_G = 35; /** Key code constant: 'H' key. */ public static final int KEYCODE_H = 36; /** Key code constant: 'I' key. */ public static final int KEYCODE_I = 37; /** Key code constant: 'J' key. */ public static final int KEYCODE_J = 38; /** Key code constant: 'K' key. */ public static final int KEYCODE_K = 39; /** Key code constant: 'L' key. */ public static final int KEYCODE_L = 40; /** Key code constant: 'M' key. */ public static final int KEYCODE_M = 41; /** Key code constant: 'N' key. */ public static final int KEYCODE_N = 42; /** Key code constant: 'O' key. */ public static final int KEYCODE_O = 43; /** Key code constant: 'P' key. */ public static final int KEYCODE_P = 44; /** Key code constant: 'Q' key. */ public static final int KEYCODE_Q = 45; /** Key code constant: 'R' key. */ public static final int KEYCODE_R = 46; /** Key code constant: 'S' key. */ public static final int KEYCODE_S = 47; /** Key code constant: 'T' key. */ public static final int KEYCODE_T = 48; /** Key code constant: 'U' key. */ public static final int KEYCODE_U = 49; /** Key code constant: 'V' key. */ public static final int KEYCODE_V = 50; /** Key code constant: 'W' key. */ public static final int KEYCODE_W = 51; /** Key code constant: 'X' key. */ public static final int KEYCODE_X = 52; /** Key code constant: 'Y' key. */ public static final int KEYCODE_Y = 53; /** Key code constant: 'Z' key. */ public static final int KEYCODE_Z = 54; /** Key code constant: ',' key. */ public static final int KEYCODE_COMMA = 55; /** Key code constant: '.' key. */ public static final int KEYCODE_PERIOD = 56; /** Key code constant: Left Alt modifier key. */ public static final int KEYCODE_ALT_LEFT = 57; /** Key code constant: Right Alt modifier key. */ public static final int KEYCODE_ALT_RIGHT = 58; /** Key code constant: Left Shift modifier key. */ public static final int KEYCODE_SHIFT_LEFT = 59; /** Key code constant: Right Shift modifier key. */ public static final int KEYCODE_SHIFT_RIGHT = 60; /** Key code constant: Tab key. */ public static final int KEYCODE_TAB = 61; /** Key code constant: Space key. */ public static final int KEYCODE_SPACE = 62; /** Key code constant: Symbol modifier key. * Used to enter alternate symbols. */ public static final int KEYCODE_SYM = 63; /** Key code constant: Explorer special function key. * Used to launch a browser application. */ public static final int KEYCODE_EXPLORER = 64; /** Key code constant: Envelope special function key. * Used to launch a mail application. */ public static final int KEYCODE_ENVELOPE = 65; /** Key code constant: Enter key. */ public static final int KEYCODE_ENTER = 66; /** Key code constant: Backspace key. * Deletes characters before the insertion point. */ public static final int KEYCODE_DEL = 67; /** Key code constant: '`' (backtick) key. */ public static final int KEYCODE_GRAVE = 68; /** Key code constant: '-'. */ public static final int KEYCODE_MINUS = 69; /** Key code constant: '=' key. */ public static final int KEYCODE_EQUALS = 70; /** Key code constant: '[' key. */ public static final int KEYCODE_LEFT_BRACKET = 71; /** Key code constant: ']' key. */ public static final int KEYCODE_RIGHT_BRACKET = 72; /** Key code constant: '\' key. */ public static final int KEYCODE_BACKSLASH = 73; /** Key code constant: ';' key. */ public static final int KEYCODE_SEMICOLON = 74; /** Key code constant: ''' (apostrophe) key. */ public static final int KEYCODE_APOSTROPHE = 75; /** Key code constant: '/' key. */ public static final int KEYCODE_SLASH = 76; /** Key code constant: '@' key. */ public static final int KEYCODE_AT = 77; /** Key code constant: Number modifier key. * Used to enter numeric symbols. * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is * interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */ public static final int KEYCODE_NUM = 78; /** Key code constant: Headset Hook key. * Used to hang up calls and stop media. */ public static final int KEYCODE_HEADSETHOOK = 79; /** Key code constant: Camera Focus key. * Used to focus the camera. */ public static final int KEYCODE_FOCUS = 80; // *Camera* focus /** Key code constant: '+' key. */ public static final int KEYCODE_PLUS = 81; /** Key code constant: Menu key. */ public static final int KEYCODE_MENU = 82; /** Key code constant: Notification key. */ public static final int KEYCODE_NOTIFICATION = 83; /** Key code constant: Search key. */ public static final int KEYCODE_SEARCH = 84; /** Key code constant: Play/Pause media key. */ public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85; /** Key code constant: Stop media key. */ public static final int KEYCODE_MEDIA_STOP = 86; /** Key code constant: Play Next media key. */ public static final int KEYCODE_MEDIA_NEXT = 87; /** Key code constant: Play Previous media key. */ public static final int KEYCODE_MEDIA_PREVIOUS = 88; /** Key code constant: Rewind media key. */ public static final int KEYCODE_MEDIA_REWIND = 89; /** Key code constant: Fast Forward media key. */ public static final int KEYCODE_MEDIA_FAST_FORWARD = 90; /** Key code constant: Mute key. */ public static final int KEYCODE_MUTE = 91; /** Key code constant: Page Up key. */ public static final int KEYCODE_PAGE_UP = 92; /** Key code constant: Page Down key. */ public static final int KEYCODE_PAGE_DOWN = 93; /** Key code constant: Picture Symbols modifier key. * Used to switch symbol sets (Emoji, Kao-moji). */ public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji) /** Key code constant: Switch Charset modifier key. * Used to switch character sets (Kanji, Katakana). */ public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana) /** Key code constant: A Button key. * On a game controller, the A button should be either the button labeled A * or the first button on the upper row of controller buttons. */ public static final int KEYCODE_BUTTON_A = 96; /** Key code constant: B Button key. * On a game controller, the B button should be either the button labeled B * or the second button on the upper row of controller buttons. */ public static final int KEYCODE_BUTTON_B = 97; /** Key code constant: C Button key. * On a game controller, the C button should be either the button labeled C * or the third button on the upper row of controller buttons. */ public static final int KEYCODE_BUTTON_C = 98; /** Key code constant: X Button key. * On a game controller, the X button should be either the button labeled X * or the first button on the lower row of controller buttons. */ public static final int KEYCODE_BUTTON_X = 99; /** Key code constant: Y Button key. * On a game controller, the Y button should be either the button labeled Y * or the second button on the lower row of controller buttons. */ public static final int KEYCODE_BUTTON_Y = 100; /** Key code constant: Z Button key. * On a game controller, the Z button should be either the button labeled Z * or the third button on the lower row of controller buttons. */ public static final int KEYCODE_BUTTON_Z = 101; /** Key code constant: L1 Button key. * On a game controller, the L1 button should be either the button labeled L1 (or L) * or the top left trigger button. */ public static final int KEYCODE_BUTTON_L1 = 102; /** Key code constant: R1 Button key. * On a game controller, the R1 button should be either the button labeled R1 (or R) * or the top right trigger button. */ public static final int KEYCODE_BUTTON_R1 = 103; /** Key code constant: L2 Button key. * On a game controller, the L2 button should be either the button labeled L2 * or the bottom left trigger button. */ public static final int KEYCODE_BUTTON_L2 = 104; /** Key code constant: R2 Button key. * On a game controller, the R2 button should be either the button labeled R2 * or the bottom right trigger button. */ public static final int KEYCODE_BUTTON_R2 = 105; /** Key code constant: Left Thumb Button key. * On a game controller, the left thumb button indicates that the left (or only) * joystick is pressed. */ public static final int KEYCODE_BUTTON_THUMBL = 106; /** Key code constant: Right Thumb Button key. * On a game controller, the right thumb button indicates that the right * joystick is pressed. */ public static final int KEYCODE_BUTTON_THUMBR = 107; /** Key code constant: Start Button key. * On a game controller, the button labeled Start. */ public static final int KEYCODE_BUTTON_START = 108; /** Key code constant: Select Button key. * On a game controller, the button labeled Select. */ public static final int KEYCODE_BUTTON_SELECT = 109; /** Key code constant: Mode Button key. * On a game controller, the button labeled Mode. */ public static final int KEYCODE_BUTTON_MODE = 110; // NOTE: If you add a new keycode here you must also add it to: // isSystem() // native/include/android/keycodes.h // frameworks/base/include/ui/KeycodeLabels.h // external/webkit/WebKit/android/plugins/ANPKeyCodes.h // tools/puppet_master/PuppetMaster/nav_keys.py // frameworks/base/core/res/res/values/attrs.xml // commands/monkey/Monkey.java // emulator? // // Also Android currently does not reserve code ranges for vendor- // specific key codes. If you have new key codes to have, you // MUST contribute a patch to the open source project to define // those new codes. This is intended to maintain a consistent // set of key code definitions across all Android devices. private static final int LAST_KEYCODE = KEYCODE_BUTTON_MODE; /** * @deprecated There are now more than MAX_KEYCODE keycodes. * Use {@link #getMaxKeyCode()} instead. */ @Deprecated public static final int MAX_KEYCODE = 84; /** * {@link #getAction} value: the key has been pressed down. */ public static final int ACTION_DOWN = 0; /** * {@link #getAction} value: the key has been released. */ public static final int ACTION_UP = 1; /** * {@link #getAction} value: multiple duplicate key events have * occurred in a row, or a complex string is being delivered. If the * key code is not {#link {@link #KEYCODE_UNKNOWN} then the * {#link {@link #getRepeatCount()} method returns the number of times * the given key code should be executed. * Otherwise, if the key code is {@link #KEYCODE_UNKNOWN}, then * this is a sequence of characters as returned by {@link #getCharacters}. */ public static final int ACTION_MULTIPLE = 2; /** *

This mask is used to check whether one of the ALT meta keys is pressed.

* * @see #isAltPressed() * @see #getMetaState() * @see #KEYCODE_ALT_LEFT * @see #KEYCODE_ALT_RIGHT */ public static final int META_ALT_ON = 0x02; /** *

This mask is used to check whether the left ALT meta key is pressed.

* * @see #isAltPressed() * @see #getMetaState() * @see #KEYCODE_ALT_LEFT */ public static final int META_ALT_LEFT_ON = 0x10; /** *

This mask is used to check whether the right the ALT meta key is pressed.

* * @see #isAltPressed() * @see #getMetaState() * @see #KEYCODE_ALT_RIGHT */ public static final int META_ALT_RIGHT_ON = 0x20; /** *

This mask is used to check whether one of the SHIFT meta keys is pressed.

* * @see #isShiftPressed() * @see #getMetaState() * @see #KEYCODE_SHIFT_LEFT * @see #KEYCODE_SHIFT_RIGHT */ public static final int META_SHIFT_ON = 0x1; /** *

This mask is used to check whether the left SHIFT meta key is pressed.

* * @see #isShiftPressed() * @see #getMetaState() * @see #KEYCODE_SHIFT_LEFT */ public static final int META_SHIFT_LEFT_ON = 0x40; /** *

This mask is used to check whether the right SHIFT meta key is pressed.

* * @see #isShiftPressed() * @see #getMetaState() * @see #KEYCODE_SHIFT_RIGHT */ public static final int META_SHIFT_RIGHT_ON = 0x80; /** *

This mask is used to check whether the SYM meta key is pressed.

* * @see #isSymPressed() * @see #getMetaState() */ public static final int META_SYM_ON = 0x4; /** * This mask is set if the device woke because of this key event. */ public static final int FLAG_WOKE_HERE = 0x1; /** * This mask is set if the key event was generated by a software keyboard. */ public static final int FLAG_SOFT_KEYBOARD = 0x2; /** * This mask is set if we don't want the key event to cause us to leave * touch mode. */ public static final int FLAG_KEEP_TOUCH_MODE = 0x4; /** * This mask is set if an event was known to come from a trusted part * of the system. That is, the event is known to come from the user, * and could not have been spoofed by a third party component. */ public static final int FLAG_FROM_SYSTEM = 0x8; /** * This mask is used for compatibility, to identify enter keys that are * coming from an IME whose enter key has been auto-labelled "next" or * "done". This allows TextView to dispatch these as normal enter keys * for old applications, but still do the appropriate action when * receiving them. */ public static final int FLAG_EDITOR_ACTION = 0x10; /** * When associated with up key events, this indicates that the key press * has been canceled. Typically this is used with virtual touch screen * keys, where the user can slide from the virtual key area on to the * display: in that case, the application will receive a canceled up * event and should not perform the action normally associated with the * key. Note that for this to work, the application can not perform an * action for a key until it receives an up or the long press timeout has * expired. */ public static final int FLAG_CANCELED = 0x20; /** * This key event was generated by a virtual (on-screen) hard key area. * Typically this is an area of the touchscreen, outside of the regular * display, dedicated to "hardware" buttons. */ public static final int FLAG_VIRTUAL_HARD_KEY = 0x40; /** * This flag is set for the first key repeat that occurs after the * long press timeout. */ public static final int FLAG_LONG_PRESS = 0x80; /** * Set when a key event has {@link #FLAG_CANCELED} set because a long * press action was executed while it was down. */ public static final int FLAG_CANCELED_LONG_PRESS = 0x100; /** * Set for {@link #ACTION_UP} when this event's key code is still being * tracked from its initial down. That is, somebody requested that tracking * started on the key down and a long press has not caused * the tracking to be canceled. */ public static final int FLAG_TRACKING = 0x200; /** * Private control to determine when an app is tracking a key sequence. * @hide */ public static final int FLAG_START_TRACKING = 0x40000000; /** * Returns the maximum keycode. */ public static int getMaxKeyCode() { return LAST_KEYCODE; } /** * Get the character that is produced by putting accent on the character * c. * For example, getDeadChar('`', 'e') returns è. */ public static int getDeadChar(int accent, int c) { return KeyCharacterMap.getDeadChar(accent, c); } static final boolean DEBUG = false; static final String TAG = "KeyEvent"; private int mMetaState; private int mAction; private int mKeyCode; private int mScanCode; private int mRepeatCount; private int mFlags; private long mDownTime; private long mEventTime; private String mCharacters; public interface Callback { /** * Called when a key down event has occurred. If you return true, * you can first call {@link KeyEvent#startTracking() * KeyEvent.startTracking()} to have the framework track the event * through its {@link #onKeyUp(int, KeyEvent)} and also call your * {@link #onKeyLongPress(int, KeyEvent)} if it occurs. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */ boolean onKeyDown(int keyCode, KeyEvent event); /** * Called when a long press has occurred. If you return true, * the final key up will have {@link KeyEvent#FLAG_CANCELED} and * {@link KeyEvent#FLAG_CANCELED_LONG_PRESS} set. Note that in * order to receive this callback, someone in the event change * must return true from {@link #onKeyDown} and * call {@link KeyEvent#startTracking()} on the event. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */ boolean onKeyLongPress(int keyCode, KeyEvent event); /** * Called when a key up event has occurred. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */ boolean onKeyUp(int keyCode, KeyEvent event); /** * Called when multiple down/up pairs of the same key have occurred * in a row. * * @param keyCode The value in event.getKeyCode(). * @param count Number of pairs as returned by event.getRepeatCount(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */ boolean onKeyMultiple(int keyCode, int count, KeyEvent event); } /** * Create a new key event. * * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. */ public KeyEvent(int action, int code) { mAction = action; mKeyCode = code; mRepeatCount = 0; } /** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. */ public KeyEvent(long downTime, long eventTime, int action, int code, int repeat) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; } /** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. */ public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; } /** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. * @param deviceId The device ID that generated the key event. * @param scancode Raw device scan code of the event. */ public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState, int deviceId, int scancode) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; mDeviceId = deviceId; mScanCode = scancode; } /** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. * @param deviceId The device ID that generated the key event. * @param scancode Raw device scan code of the event. * @param flags The flags for this key event */ public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState, int deviceId, int scancode, int flags) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; mDeviceId = deviceId; mScanCode = scancode; mFlags = flags; } /** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. * @param deviceId The device ID that generated the key event. * @param scancode Raw device scan code of the event. * @param flags The flags for this key event * @param source The input source such as {@link InputDevice#SOURCE_KEYBOARD}. */ public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState, int deviceId, int scancode, int flags, int source) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; mDeviceId = deviceId; mScanCode = scancode; mFlags = flags; mSource = source; } /** * Create a new key event for a string of characters. The key code, * action, repeat count and source will automatically be set to * {@link #KEYCODE_UNKNOWN}, {@link #ACTION_MULTIPLE}, 0, and * {@link InputDevice#SOURCE_KEYBOARD} for you. * * @param time The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event occured. * @param characters The string of characters. * @param deviceId The device ID that generated the key event. * @param flags The flags for this key event */ public KeyEvent(long time, String characters, int deviceId, int flags) { mDownTime = time; mEventTime = time; mCharacters = characters; mAction = ACTION_MULTIPLE; mKeyCode = KEYCODE_UNKNOWN; mRepeatCount = 0; mDeviceId = deviceId; mFlags = flags; mSource = InputDevice.SOURCE_KEYBOARD; } /** * Make an exact copy of an existing key event. */ public KeyEvent(KeyEvent origEvent) { mDownTime = origEvent.mDownTime; mEventTime = origEvent.mEventTime; mAction = origEvent.mAction; mKeyCode = origEvent.mKeyCode; mRepeatCount = origEvent.mRepeatCount; mMetaState = origEvent.mMetaState; mDeviceId = origEvent.mDeviceId; mSource = origEvent.mSource; mScanCode = origEvent.mScanCode; mFlags = origEvent.mFlags; mCharacters = origEvent.mCharacters; } /** * Copy an existing key event, modifying its time and repeat count. * * @deprecated Use {@link #changeTimeRepeat(KeyEvent, long, int)} * instead. * * @param origEvent The existing event to be copied. * @param eventTime The new event time * (in {@link android.os.SystemClock#uptimeMillis}) of the event. * @param newRepeat The new repeat count of the event. */ @Deprecated public KeyEvent(KeyEvent origEvent, long eventTime, int newRepeat) { mDownTime = origEvent.mDownTime; mEventTime = eventTime; mAction = origEvent.mAction; mKeyCode = origEvent.mKeyCode; mRepeatCount = newRepeat; mMetaState = origEvent.mMetaState; mDeviceId = origEvent.mDeviceId; mSource = origEvent.mSource; mScanCode = origEvent.mScanCode; mFlags = origEvent.mFlags; mCharacters = origEvent.mCharacters; } /** * Create a new key event that is the same as the given one, but whose * event time and repeat count are replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param eventTime The new event time * (in {@link android.os.SystemClock#uptimeMillis}) of the event. * @param newRepeat The new repeat count of the event. */ public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime, int newRepeat) { return new KeyEvent(event, eventTime, newRepeat); } /** * Create a new key event that is the same as the given one, but whose * event time and repeat count are replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param eventTime The new event time * (in {@link android.os.SystemClock#uptimeMillis}) of the event. * @param newRepeat The new repeat count of the event. * @param newFlags New flags for the event, replacing the entire value * in the original event. */ public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime, int newRepeat, int newFlags) { KeyEvent ret = new KeyEvent(event); ret.mEventTime = eventTime; ret.mRepeatCount = newRepeat; ret.mFlags = newFlags; return ret; } /** * Copy an existing key event, modifying its action. * * @param origEvent The existing event to be copied. * @param action The new action code of the event. */ private KeyEvent(KeyEvent origEvent, int action) { mDownTime = origEvent.mDownTime; mEventTime = origEvent.mEventTime; mAction = action; mKeyCode = origEvent.mKeyCode; mRepeatCount = origEvent.mRepeatCount; mMetaState = origEvent.mMetaState; mDeviceId = origEvent.mDeviceId; mSource = origEvent.mSource; mScanCode = origEvent.mScanCode; mFlags = origEvent.mFlags; // Don't copy mCharacters, since one way or the other we'll lose it // when changing the action. } /** * Create a new key event that is the same as the given one, but whose * action is replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param action The new action code of the event. */ public static KeyEvent changeAction(KeyEvent event, int action) { return new KeyEvent(event, action); } /** * Create a new key event that is the same as the given one, but whose * flags are replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param flags The new flags constant. */ public static KeyEvent changeFlags(KeyEvent event, int flags) { event = new KeyEvent(event); event.mFlags = flags; return event; } /** * Don't use in new code, instead explicitly check * {@link #getAction()}. * * @return If the action is ACTION_DOWN, returns true; else false. * * @deprecated * @hide */ @Deprecated public final boolean isDown() { return mAction == ACTION_DOWN; } /** * Is this a system key? System keys can not be used for menu shortcuts. * * TODO: this information should come from a table somewhere. * TODO: should the dpad keys be here? arguably, because they also shouldn't be menu shortcuts */ public final boolean isSystem() { return native_isSystemKey(mKeyCode); } /** @hide */ public final boolean hasDefaultAction() { return native_hasDefaultAction(mKeyCode); } /** *

Returns the state of the meta keys.

* * @return an integer in which each bit set to 1 represents a pressed * meta key * * @see #isAltPressed() * @see #isShiftPressed() * @see #isSymPressed() * @see #META_ALT_ON * @see #META_SHIFT_ON * @see #META_SYM_ON */ public final int getMetaState() { return mMetaState; } /** * Returns the flags for this key event. * * @see #FLAG_WOKE_HERE */ public final int getFlags() { return mFlags; } /** * Returns true if this key code is a modifier key. * * @return whether the provided keyCode is one of * {@link #KEYCODE_SHIFT_LEFT} {@link #KEYCODE_SHIFT_RIGHT}, * {@link #KEYCODE_ALT_LEFT}, {@link #KEYCODE_ALT_RIGHT} * or {@link #KEYCODE_SYM}. */ public static boolean isModifierKey(int keyCode) { return keyCode == KEYCODE_SHIFT_LEFT || keyCode == KEYCODE_SHIFT_RIGHT || keyCode == KEYCODE_ALT_LEFT || keyCode == KEYCODE_ALT_RIGHT || keyCode == KEYCODE_SYM; } /** *

Returns the pressed state of the ALT meta key.

* * @return true if the ALT key is pressed, false otherwise * * @see #KEYCODE_ALT_LEFT * @see #KEYCODE_ALT_RIGHT * @see #META_ALT_ON */ public final boolean isAltPressed() { return (mMetaState & META_ALT_ON) != 0; } /** *

Returns the pressed state of the SHIFT meta key.

* * @return true if the SHIFT key is pressed, false otherwise * * @see #KEYCODE_SHIFT_LEFT * @see #KEYCODE_SHIFT_RIGHT * @see #META_SHIFT_ON */ public final boolean isShiftPressed() { return (mMetaState & META_SHIFT_ON) != 0; } /** *

Returns the pressed state of the SYM meta key.

* * @return true if the SYM key is pressed, false otherwise * * @see #KEYCODE_SYM * @see #META_SYM_ON */ public final boolean isSymPressed() { return (mMetaState & META_SYM_ON) != 0; } /** * Retrieve the action of this key event. May be either * {@link #ACTION_DOWN}, {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * * @return The event action: ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE. */ public final int getAction() { return mAction; } /** * For {@link #ACTION_UP} events, indicates that the event has been * canceled as per {@link #FLAG_CANCELED}. */ public final boolean isCanceled() { return (mFlags&FLAG_CANCELED) != 0; } /** * Call this during {@link Callback#onKeyDown} to have the system track * the key through its final up (possibly including a long press). Note * that only one key can be tracked at a time -- if another key down * event is received while a previous one is being tracked, tracking is * stopped on the previous event. */ public final void startTracking() { mFlags |= FLAG_START_TRACKING; } /** * For {@link #ACTION_UP} events, indicates that the event is still being * tracked from its initial down event as per * {@link #FLAG_TRACKING}. */ public final boolean isTracking() { return (mFlags&FLAG_TRACKING) != 0; } /** * For {@link #ACTION_DOWN} events, indicates that the event has been * canceled as per {@link #FLAG_LONG_PRESS}. */ public final boolean isLongPress() { return (mFlags&FLAG_LONG_PRESS) != 0; } /** * Retrieve the key code of the key event. This is the physical key that * was pressed, not the Unicode character. * * @return The key code of the event. */ public final int getKeyCode() { return mKeyCode; } /** * For the special case of a {@link #ACTION_MULTIPLE} event with key * code of {@link #KEYCODE_UNKNOWN}, this is a raw string of characters * associated with the event. In all other cases it is null. * * @return Returns a String of 1 or more characters associated with * the event. */ public final String getCharacters() { return mCharacters; } /** * Retrieve the hardware key id of this key event. These values are not * reliable and vary from device to device. * * {@more} * Mostly this is here for debugging purposes. */ public final int getScanCode() { return mScanCode; } /** * Retrieve the repeat count of the event. For both key up and key down * events, this is the number of times the key has repeated with the first * down starting at 0 and counting up from there. For multiple key * events, this is the number of down/up pairs that have occurred. * * @return The number of times the key has repeated. */ public final int getRepeatCount() { return mRepeatCount; } /** * Retrieve the time of the most recent key down event, * in the {@link android.os.SystemClock#uptimeMillis} time base. If this * is a down event, this will be the same as {@link #getEventTime()}. * Note that when chording keys, this value is the down time of the * most recently pressed key, which may not be the same physical * key of this event. * * @return Returns the most recent key down time, in the * {@link android.os.SystemClock#uptimeMillis} time base */ public final long getDownTime() { return mDownTime; } /** * Retrieve the time this event occurred, * in the {@link android.os.SystemClock#uptimeMillis} time base. * * @return Returns the time this event occurred, * in the {@link android.os.SystemClock#uptimeMillis} time base. */ public final long getEventTime() { return mEventTime; } /** * Renamed to {@link #getDeviceId}. * * @hide * @deprecated */ public final int getKeyboardDevice() { return mDeviceId; } /** * Get the primary character for this key. In other words, the label * that is physically printed on it. */ public char getDisplayLabel() { return KeyCharacterMap.load(mDeviceId).getDisplayLabel(mKeyCode); } /** *

* Returns the Unicode character that the key would produce. *

* Returns 0 if the key is not one that is used to type Unicode * characters. *

* If the return value has bit * {@link KeyCharacterMap#COMBINING_ACCENT} * set, the key is a "dead key" that should be combined with another to * actually produce a character -- see {@link #getDeadChar} -- * after masking with * {@link KeyCharacterMap#COMBINING_ACCENT_MASK}. *

*/ public int getUnicodeChar() { return getUnicodeChar(mMetaState); } /** *

* Returns the Unicode character that the key would produce. *

* Returns 0 if the key is not one that is used to type Unicode * characters. *

* If the return value has bit * {@link KeyCharacterMap#COMBINING_ACCENT} * set, the key is a "dead key" that should be combined with another to * actually produce a character -- see {@link #getDeadChar} -- after masking * with {@link KeyCharacterMap#COMBINING_ACCENT_MASK}. *

*/ public int getUnicodeChar(int meta) { return KeyCharacterMap.load(mDeviceId).get(mKeyCode, meta); } /** * Get the characters conversion data for the key event.. * * @param results a {@link KeyData} that will be filled with the results. * * @return whether the key was mapped or not. If the key was not mapped, * results is not modified. */ public boolean getKeyData(KeyData results) { return KeyCharacterMap.load(mDeviceId).getKeyData(mKeyCode, results); } /** * The same as {@link #getMatch(char[],int) getMatch(chars, 0)}. */ public char getMatch(char[] chars) { return getMatch(chars, 0); } /** * If one of the chars in the array can be generated by the keyCode of this * key event, return the char; otherwise return '\0'. * @param chars the characters to try to find * @param modifiers the modifier bits to prefer. If any of these bits * are set, if there are multiple choices, that could * work, the one for this modifier will be set. */ public char getMatch(char[] chars, int modifiers) { return KeyCharacterMap.load(mDeviceId).getMatch(mKeyCode, chars, modifiers); } /** * Gets the number or symbol associated with the key. The character value * is returned, not the numeric value. If the key is not a number, but is * a symbol, the symbol is retuned. */ public char getNumber() { return KeyCharacterMap.load(mDeviceId).getNumber(mKeyCode); } /** * Does the key code of this key produce a glyph? */ public boolean isPrintingKey() { return KeyCharacterMap.load(mDeviceId).isPrintingKey(mKeyCode); } /** * @deprecated Use {@link #dispatch(Callback, DispatcherState, Object)} instead. */ @Deprecated public final boolean dispatch(Callback receiver) { return dispatch(receiver, null, null); } /** * Deliver this key event to a {@link Callback} interface. If this is * an ACTION_MULTIPLE event and it is not handled, then an attempt will * be made to deliver a single normal event. * * @param receiver The Callback that will be given the event. * @param state State information retained across events. * @param target The target of the dispatch, for use in tracking. * * @return The return value from the Callback method that was called. */ public final boolean dispatch(Callback receiver, DispatcherState state, Object target) { switch (mAction) { case ACTION_DOWN: { mFlags &= ~FLAG_START_TRACKING; if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state + ": " + this); boolean res = receiver.onKeyDown(mKeyCode, this); if (state != null) { if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) { if (DEBUG) Log.v(TAG, " Start tracking!"); state.startTracking(this, target); } else if (isLongPress() && state.isTracking(this)) { try { if (receiver.onKeyLongPress(mKeyCode, this)) { if (DEBUG) Log.v(TAG, " Clear from long press!"); state.performedLongPress(this); res = true; } } catch (AbstractMethodError e) { } } } return res; } case ACTION_UP: if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state + ": " + this); if (state != null) { state.handleUpEvent(this); } return receiver.onKeyUp(mKeyCode, this); case ACTION_MULTIPLE: final int count = mRepeatCount; final int code = mKeyCode; if (receiver.onKeyMultiple(code, count, this)) { return true; } if (code != KeyEvent.KEYCODE_UNKNOWN) { mAction = ACTION_DOWN; mRepeatCount = 0; boolean handled = receiver.onKeyDown(code, this); if (handled) { mAction = ACTION_UP; receiver.onKeyUp(code, this); } mAction = ACTION_MULTIPLE; mRepeatCount = count; return handled; } return false; } return false; } /** * Use with {@link KeyEvent#dispatch(Callback, DispatcherState, Object)} * for more advanced key dispatching, such as long presses. */ public static class DispatcherState { int mDownKeyCode; Object mDownTarget; SparseIntArray mActiveLongPresses = new SparseIntArray(); /** * Reset back to initial state. */ public void reset() { if (DEBUG) Log.v(TAG, "Reset: " + this); mDownKeyCode = 0; mDownTarget = null; mActiveLongPresses.clear(); } /** * Stop any tracking associated with this target. */ public void reset(Object target) { if (mDownTarget == target) { if (DEBUG) Log.v(TAG, "Reset in " + target + ": " + this); mDownKeyCode = 0; mDownTarget = null; } } /** * Start tracking the key code associated with the given event. This * can only be called on a key down. It will allow you to see any * long press associated with the key, and will result in * {@link KeyEvent#isTracking} return true on the long press and up * events. * *

This is only needed if you are directly dispatching events, rather * than handling them in {@link Callback#onKeyDown}. */ public void startTracking(KeyEvent event, Object target) { if (event.getAction() != ACTION_DOWN) { throw new IllegalArgumentException( "Can only start tracking on a down event"); } if (DEBUG) Log.v(TAG, "Start trackingt in " + target + ": " + this); mDownKeyCode = event.getKeyCode(); mDownTarget = target; } /** * Return true if the key event is for a key code that is currently * being tracked by the dispatcher. */ public boolean isTracking(KeyEvent event) { return mDownKeyCode == event.getKeyCode(); } /** * Keep track of the given event's key code as having performed an * action with a long press, so no action should occur on the up. *

This is only needed if you are directly dispatching events, rather * than handling them in {@link Callback#onKeyLongPress}. */ public void performedLongPress(KeyEvent event) { mActiveLongPresses.put(event.getKeyCode(), 1); } /** * Handle key up event to stop tracking. This resets the dispatcher state, * and updates the key event state based on it. *

This is only needed if you are directly dispatching events, rather * than handling them in {@link Callback#onKeyUp}. */ public void handleUpEvent(KeyEvent event) { final int keyCode = event.getKeyCode(); if (DEBUG) Log.v(TAG, "Handle key up " + event + ": " + this); int index = mActiveLongPresses.indexOfKey(keyCode); if (index >= 0) { if (DEBUG) Log.v(TAG, " Index: " + index); event.mFlags |= FLAG_CANCELED | FLAG_CANCELED_LONG_PRESS; mActiveLongPresses.removeAt(index); } if (mDownKeyCode == keyCode) { if (DEBUG) Log.v(TAG, " Tracking!"); event.mFlags |= FLAG_TRACKING; mDownKeyCode = 0; mDownTarget = null; } } } public String toString() { return "KeyEvent{action=" + mAction + " code=" + mKeyCode + " repeat=" + mRepeatCount + " meta=" + mMetaState + " scancode=" + mScanCode + " mFlags=" + mFlags + "}"; } public static final Parcelable.Creator CREATOR = new Parcelable.Creator() { public KeyEvent createFromParcel(Parcel in) { in.readInt(); // skip token, we already know this is a KeyEvent return KeyEvent.createFromParcelBody(in); } public KeyEvent[] newArray(int size) { return new KeyEvent[size]; } }; /** @hide */ public static KeyEvent createFromParcelBody(Parcel in) { return new KeyEvent(in); } private KeyEvent(Parcel in) { readBaseFromParcel(in); mAction = in.readInt(); mKeyCode = in.readInt(); mRepeatCount = in.readInt(); mMetaState = in.readInt(); mScanCode = in.readInt(); mFlags = in.readInt(); mDownTime = in.readLong(); mEventTime = in.readLong(); } public void writeToParcel(Parcel out, int flags) { out.writeInt(PARCEL_TOKEN_KEY_EVENT); writeBaseToParcel(out); out.writeInt(mAction); out.writeInt(mKeyCode); out.writeInt(mRepeatCount); out.writeInt(mMetaState); out.writeInt(mScanCode); out.writeInt(mFlags); out.writeLong(mDownTime); out.writeLong(mEventTime); } private native boolean native_isSystemKey(int keyCode); private native boolean native_hasDefaultAction(int keyCode); }