Searched defs:FloatPoint (Results 1 - 10 of 10) sorted by relevance

/external/webkit/WebCore/platform/graphics/cg/
H A DFloatPointCG.cpp28 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y) function in class:WebCore::FloatPoint
40 FloatPoint::operator CGPoint() const
/external/webkit/WebCore/platform/graphics/haiku/
H A DFloatPointHaiku.cpp29 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const BPoint& point) function in class:WebCore::FloatPoint
42 FloatPoint::operator BPoint() const
/external/webkit/WebCore/platform/graphics/qt/
H A DFloatPointQt.cpp29 #include "FloatPoint.h"
35 FloatPoint::FloatPoint(const QPointF& p) function in class:WebCore::FloatPoint
41 FloatPoint::operator QPointF() const
/external/webkit/WebCore/platform/graphics/skia/
H A DFloatPointSkia.cpp32 #include "FloatPoint.h"
39 FloatPoint::FloatPoint(const SkPoint& p) function in class:WebCore::FloatPoint
45 FloatPoint::operator SkPoint() const
/external/webkit/WebCore/platform/graphics/
H A DFloatPoint.cpp28 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) function in class:WebCore::FloatPoint
40 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
47 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
54 FloatPoint FloatPoint::narrowPrecision(double x, double y)
56 return FloatPoint(narrowPrecisionToFloa
[all...]
H A DFloatPoint.h68 class FloatPoint { class in namespace:WebCore
70 FloatPoint() : m_x(0), m_y(0) { } function in class:WebCore::FloatPoint
71 FloatPoint(float x, float y) : m_x(x), m_y(y) { } function in class:WebCore::FloatPoint
72 FloatPoint(const IntPoint&);
74 static FloatPoint narrowPrecision(double x, double y);
84 FloatPoint(const CGPoint&);
90 FloatPoint(const NSPoint&);
95 FloatPoint(const QPointF&);
100 FloatPoint(const BPoint&);
106 FloatPoint(cons
[all...]
/external/webkit/WebCore/rendering/
H A DRenderSVGHiddenContainer.cpp65 bool RenderSVGHiddenContainer::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) argument
H A DRenderObject.cpp878 FloatPoint quad[4];
881 quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1);
882 quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2);
883 quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2);
884 quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1);
887 quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1);
888 quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2);
889 quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2);
890 quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1);
893 quad[0] = FloatPoint(x
2562 nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) argument
[all...]
/external/webkit/WebCore/platform/graphics/wince/
H A DPlatformPathWince.h37 operator FloatPoint() const { return FloatPoint(m_x, m_y); }
43 PathPoint& operator=(const FloatPoint& p)
55 bool contains(const FloatPoint& point) const;
119 void inflateRectToContainMe(FloatRect& r, const FloatPoint& lastPoint) const;
146 FloatPoint lastPoint() const { return m_elements.isEmpty() ? FloatPoint(0, 0) : m_elements.last().lastPoint(); }
149 bool contains(const FloatPoint& point, WindRule rule) const;
153 void moveTo(const FloatPoint&);
154 void addLineTo(const FloatPoint
[all...]
/external/webkit/WebCore/svg/
H A DSVGTextContentElement.cpp29 #include "FloatPoint.h"
175 m_queryPointResult = FloatPoint(it->x, it->y);
267 void setQueryInputParameters(long startPosition, long length, FloatPoint referencePoint)
276 FloatPoint pointResult() const { return m_queryPointResult; }
286 FloatPoint m_queryPointInput;
290 FloatPoint m_queryPointResult;
344 long startPosition = 0, long length = 0, FloatPoint referencePoint = FloatPoint())
399 FloatPoint SVGTextContentElement::getStartPositionOfChar(unsigned charnum, ExceptionCode& ec) const
405 return FloatPoint();
343 executeTextQuery(const SVGTextContentElement* element, SVGInlineTextBoxQueryWalker::QueryMode mode, long startPosition = 0, long length = 0, FloatPoint referencePoint = FloatPoint()) argument
[all...]

Completed in 184 milliseconds