Searched defs:shader (Results 1 - 17 of 17) sorted by relevance

/frameworks/base/opengl/tools/glgen/stubs/gles11/
H A DglShaderSource.java17 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
20 int shader,
19 glShaderSource( int shader, String string ) argument
H A DglGetProgramInfoLog.cpp3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
6 android_glGetProgramInfoLog (JNIEnv *_env, jobject _this, jint shader) { argument
10 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
17 glGetProgramInfoLog(shader, infoLen, NULL, buf);
H A DglGetShaderInfoLog.cpp3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
6 android_glGetShaderInfoLog (JNIEnv *_env, jobject _this, jint shader) { argument
10 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
17 glGetShaderInfoLog(shader, infoLen, NULL, buf);
H A DglShaderSource.cpp2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
6 (JNIEnv *_env, jobject _this, jint shader, jstring string) {
15 glShaderSource(shader, 1, strings, 0);
5 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
/frameworks/base/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 LOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader
[all...]
/frameworks/base/opengl/tests/gldual/jni/
H A Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 LOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader
[all...]
/frameworks/base/core/jni/android/graphics/
H A DShader.cpp44 static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader) argument
46 shader->safeUnref();
49 static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix) argument
51 return shader ? shader->getLocalMatrix(matrix) : false;
54 static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix) argument
56 if (shader) {
58 shader->resetLocalMatrix();
61 shader->setLocalMatrix(*matrix);
102 SkShader* shader local
152 SkShader* shader = SkGradientShader::CreateRadial(center, local
201 SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), local
[all...]
H A DPaint.cpp203 static SkShader* setShader(JNIEnv* env, jobject clazz, SkPaint* obj, SkShader* shader) { argument
204 return obj->setShader(shader);
H A DCanvas.cpp676 // cons-up a shader for the bitmap
681 SkShader* shader = SkShader::CreateBitmapShader(*bitmap, local
683 tmpPaint.setShader(shader)->safeUnref();
/frameworks/base/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp77 GLuint shader = glCreateShader(shaderType); local
78 if (shader) {
79 glShaderSource(shader, 1, &pSource, NULL);
80 glCompileShader(shader);
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
90 fprintf(stderr, "Could not compile shader %d:\n%s\n",
94 glDeleteShader(shader);
95 shader
[all...]
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DPaint_Delegate.java751 /*package*/ static int native_setShader(int native_object, int shader) { argument
755 return shader;
758 delegate.mShader = Shader_Delegate.getDelegate(shader);
760 return shader;
/frameworks/base/graphics/java/android/graphics/
H A DPaint.java593 * Get the paint's shader object.
595 * @return the paint's shader (or null)
602 * Set or clear the shader object.
604 * Pass null to clear any previous shader.
607 * @param shader May be null. the new shader to be installed in the paint
608 * @return shader
610 public Shader setShader(Shader shader) { argument
612 if (shader != null)
613 shaderNative = shader
1383 native_setShader(int native_object, int shader) argument
[all...]
/frameworks/base/graphics/java/android/renderscript/
H A DRenderScript.java173 native int nProgramFragmentCreate2(String shader, int[] params); argument
176 native int nProgramVertexCreate2(String shader, int[] params); argument
/frameworks/base/graphics/jni/
H A Dandroid_renderscript_RenderScript.cpp1127 nProgramFragmentCreate2(JNIEnv *_env, jobject _this, jstring shader, jintArray params) argument
1130 const char* shaderUTF = _env->GetStringUTFChars(shader, NULL);
1131 jint shaderLen = _env->GetStringUTFLength(shader);
1138 _env->ReleaseStringUTFChars(shader, shaderUTF);
1155 nProgramVertexCreate2(JNIEnv *_env, jobject _this, jstring shader, jintArray params) argument
1158 const char* shaderUTF = _env->GetStringUTFChars(shader, NULL);
1159 jint shaderLen = _env->GetStringUTFLength(shader);
1166 _env->ReleaseStringUTFChars(shader, shaderUTF);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp161 /* void glAttachShader ( GLuint program, GLuint shader ) */
164 (JNIEnv *_env, jobject _this, jint program, jint shader) {
167 (GLuint)shader
398 /* void glCompileShader ( GLuint shader ) */
401 (JNIEnv *_env, jobject _this, jint shader) {
403 (GLuint)shader
689 /* void glDeleteShader ( GLuint shader ) */
692 (JNIEnv *_env, jobject _this, jint shader) {
694 (GLuint)shader
787 /* void glDetachShader ( GLuint program, GLuint shader ) */
163 android_glAttachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument
400 android_glCompileShader__I(JNIEnv *_env, jobject _this, jint shader) argument
691 android_glDeleteShader__I(JNIEnv *_env, jobject _this, jint shader) argument
789 android_glDetachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument
2572 android_glGetProgramInfoLog(JNIEnv *_env, jobject _this, jint shader) argument
2653 android_glGetShaderiv__II_3II(JNIEnv *_env, jobject _this, jint shader, jint pname, jintArray params_ref, jint offset) argument
2690 android_glGetShaderiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint shader, jint pname, jobject params_buf) argument
2713 android_glGetShaderInfoLog(JNIEnv *_env, jobject _this, jint shader) argument
2825 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument
2885 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument
3374 android_glIsShader__I(JNIEnv *_env, jobject _this, jint shader) argument
3572 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
[all...]
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java338 // C function void glAttachShader ( GLuint program, GLuint shader )
342 int shader
479 // C function void glCompileShader ( GLuint shader )
482 int shader
606 // C function void glDeleteShader ( GLuint shader )
609 int shader
646 // C function void glDetachShader ( GLuint program, GLuint shader )
650 int shader
1029 // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
1032 int shader,
1031 glGetShaderiv( int shader, int pname, int[] params, int offset ) argument
1040 glGetShaderiv( int shader, int pname, java.nio.IntBuffer params ) argument
1090 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument
1101 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument
1394 glShaderSource( int shader, String string ) argument
[all...]
/frameworks/base/core/java/android/view/
H A DView.java6991 final Shader fade = scrollabilityCache.shader;
9505 public Shader shader; field in class:View.ScrollabilityCache
9536 shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP);
9538 paint.setShader(shader);
9548 shader = new LinearGradient(0, 0, 0, 1, color | 0xFF000000,
9551 paint.setShader(shader);

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