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/frameworks/base/services/surfaceflinger/
H A DLayerBase.cpp219 // we may use linear filtering, if the matrix scales us
397 const GLfloat us = (texture.NPOTAdjust ? texture.wScale : 1.0f) / width; local
399 cl = mBufferCrop.left * us;
401 cr = mBufferCrop.right * us;

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