Searched defs:valid (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/ui/
H A DPixelFormat.cpp81 bool valid = uint32_t(format) < numEntries; local
82 if (!valid) {
/frameworks/base/libs/utils/
H A DDebug.cpp113 bool valid; local
116 // valid = isasciitype(c[3]);
117 valid = true;
120 while (valid && i<3) {
122 if (!zero) valid = false;
125 //if (!isasciitype(c[i])) valid = false;
129 // if all zeros, not a valid type code.
130 if (zero) valid = false;
132 valid = isident(c[3]) ? true : false;
135 while (valid
[all...]
/frameworks/base/include/ui/
H A DEventHub.h77 bool valid; // true if the information is valid, false otherwise member in struct:android::RawAbsoluteAxisInfo
87 valid = false;
/frameworks/base/media/libstagefright/
H A DMP3Extractor.cpp320 // out, even if there _were_ 10 bytes of valid mp3 audio data...
346 bool valid = false; local
411 // We found what looks like a valid frame,
416 valid = true;
420 valid = false;
429 valid = false;
435 valid = false;
444 if (valid) {
451 LOGV("no dice, no valid sequence of frames found.");
457 } while (!valid);
[all...]
/frameworks/base/tools/aidl/
H A Daidl.cpp166 bool valid = false; local
203 valid = (len >= expected.length());
205 if (valid) {
220 valid = (expected == p);
222 valid = !strcasecmp(expected.c_str(), p);
226 if (!valid) {
/frameworks/base/services/jni/
H A Dcom_android_server_InputManager.cpp692 bool valid = populateWindow(env, inputTargetObj, window); local
693 if (! valid) {
705 bool valid = false; local
791 valid = true;
800 return valid;

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