Searched defs:vp (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/core/jni/android/opengl/ |
H A D | poly_clip.cpp | 62 float *up, *vp, *wp; local 81 vp = (float *)v; 83 for(int i = 0; i < 4; i++, wp++, up++, vp++) { 84 *wp = *up+t*(*vp-*up);
|
/frameworks/base/libs/rs/ |
H A D | rsProgram.cpp | 244 void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) argument 246 Program *p = static_cast<Program *>(vp);
|
H A D | rsScriptC.cpp | 392 void rsi_ScriptCSetScript(Context * rsc, void *vp) argument 396 //ss->mProgram.mScript = reinterpret_cast<ScriptC::RunScript_t>(vp);
|
H A D | rsScriptC_Lib.cpp | 67 const void *vp = sc->mSlots[bank]->getPtr(); local 68 const float *f = static_cast<const float *>(vp); 76 const void *vp = sc->mSlots[bank]->getPtr(); local 77 const int32_t *i = static_cast<const int32_t *>(vp); 85 void *vp = sc->mSlots[bank]->getPtr(); local 86 float *f = static_cast<float *>(vp); 93 void *vp = sc->mSlots[bank]->getPtr(); local 94 int32_t *i = static_cast<int32_t *>(vp); 101 void *vp = tm->mVertexBuffers[idx]->getPtr();; local 102 return static_cast<float *>(vp); 115 const void *vp = sc->mSlots[bank]->getPtr(); local 123 const void *vp = sc->mSlots[bank]->getPtr(); local 131 const void *vp = sc->mSlots[bank]->getPtr(); local 141 void *vp = sc->mSlots[bank]->getPtr(); local 149 void *vp = sc->mSlots[bank]->getPtr(); local 157 void *vp = sc->mSlots[bank]->getPtr(); local 165 void *vp = sc->mSlots[bank]->getPtr(); local 173 void *vp = sc->mSlots[bank]->getPtr(); local [all...] |
/frameworks/base/opengl/libagl/ |
H A D | array.cpp | 953 const GLubyte* vp = c->arrays.vertex.element(first); local 956 c->arrays.vertex.fetch(c, v->obj.v, vp); 964 const GLubyte* vp = c->arrays.vertex.element( local 973 c->arrays.vertex.fetch(c, v->obj.v, vp); 976 vp += stride; 985 const GLfixed* vp = (const GLfixed*)c->arrays.vertex.element(first); 993 const GLfixed rx = vp[0]; 994 const GLfixed ry = vp[1]; 995 const GLfixed rz = vp[2]; 996 vp [all...] |
Completed in 93 milliseconds