Searched defs:vrect (Results 1 - 8 of 8) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dr_misc.c90 vr.x = r_refdef.vrect.x;
91 vr.y = r_refdef.vrect.y;
92 vr.width = r_refdef.vrect.width;
93 vr.height = r_refdef.vrect.height;
120 // x += r_refdef.vrect.x;
121 // y += r_refdef.vrect.y;
186 if (r_refdef.vrect.width <= MAX_TIMINGS)
187 x = r_refdef.vrect.width-1;
189 x = r_refdef.vrect.width -
190 (r_refdef.vrect
446 vrect_t vrect; local
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H A Drender.h69 vrect_t vrect; // subwindow in video for refresh member in struct:__anon5188
70 // FIXME: not need vrect next field here?
78 int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
H A Dscreen.c276 vrect_t vrect; local
300 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
317 vrect.x = 0;
318 vrect.y = 0;
319 vrect.width = vid.width;
320 vrect.height = vid.height;
322 R_SetVrect (&vrect, &scr_vrect, sb_lines);
330 R_ViewChanged (&vrect, sb_lines, vid.aspect);
1010 vrect_t vrect; local
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/external/quake/quake/src/WinQuake/
H A Dr_misc.cpp89 vr.x = r_refdef.vrect.x;
90 vr.y = r_refdef.vrect.y;
91 vr.width = r_refdef.vrect.width;
92 vr.height = r_refdef.vrect.height;
119 x += r_refdef.vrect.x;
120 y += r_refdef.vrect.y;
169 if (r_refdef.vrect.width <= MAX_TIMINGS)
170 x = r_refdef.vrect.width-1;
172 x = r_refdef.vrect.width -
173 (r_refdef.vrect
370 vrect_t vrect; local
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H A Drender.h75 vrect_t vrect; // subwindow in video for refresh member in struct:__anon5588
76 // FIXME: not need vrect next field here?
84 int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
H A Dgl_screen.cpp257 vrect_t vrect; local
311 r_refdef.vrect.width = (int) (vid.width * size);
312 if (r_refdef.vrect.width < 96)
314 size = 96.0 / r_refdef.vrect.width;
315 r_refdef.vrect.width = 96; // min for icons
318 r_refdef.vrect.height = (int)(vid.height * size);
319 if ((int)(r_refdef.vrect.height) > (int)(vid.height - sb_lines))
320 r_refdef.vrect.height = vid.height - sb_lines;
321 if ((int)(r_refdef.vrect.height) > (int)(vid.height))
322 r_refdef.vrect
829 vrect_t vrect; local
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H A Dscreen.cpp222 vrect_t vrect; local
246 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
263 vrect.x = 0;
264 vrect.y = 0;
265 vrect.width = vid.width;
266 vrect.height = vid.height;
268 R_SetVrect (&vrect, &scr_vrect, sb_lines);
276 R_ViewChanged (&vrect, sb_lines, vid.aspect);
812 vrect_t vrect; local
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H A Dgl_rmain.cpp976 vrect_t vrect; local
1178 x = r_refdef.vrect.x * glwidth/vid.width;
1179 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width;
1180 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height;
1181 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height;
1203 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
1204 // yfov = 2*atan((float)r_refdef.vrect
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