Searched defs:vrect (Results 1 - 8 of 8) sorted by relevance
/external/quake/quake/src/QW/client/ |
H A D | r_misc.c | 90 vr.x = r_refdef.vrect.x; 91 vr.y = r_refdef.vrect.y; 92 vr.width = r_refdef.vrect.width; 93 vr.height = r_refdef.vrect.height; 120 // x += r_refdef.vrect.x; 121 // y += r_refdef.vrect.y; 186 if (r_refdef.vrect.width <= MAX_TIMINGS) 187 x = r_refdef.vrect.width-1; 189 x = r_refdef.vrect.width - 190 (r_refdef.vrect 446 vrect_t vrect; local [all...] |
H A D | render.h | 69 vrect_t vrect; // subwindow in video for refresh member in struct:__anon5188 70 // FIXME: not need vrect next field here? 78 int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
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H A D | screen.c | 276 vrect_t vrect;
local 300 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
317 vrect.x = 0;
318 vrect.y = 0;
319 vrect.width = vid.width;
320 vrect.height = vid.height;
322 R_SetVrect (&vrect, &scr_vrect, sb_lines);
330 R_ViewChanged (&vrect, sb_lines, vid.aspect);
1010 vrect_t vrect;
local [all...] |
/external/quake/quake/src/WinQuake/ |
H A D | r_misc.cpp | 89 vr.x = r_refdef.vrect.x;
90 vr.y = r_refdef.vrect.y;
91 vr.width = r_refdef.vrect.width;
92 vr.height = r_refdef.vrect.height;
119 x += r_refdef.vrect.x;
120 y += r_refdef.vrect.y;
169 if (r_refdef.vrect.width <= MAX_TIMINGS)
170 x = r_refdef.vrect.width-1;
172 x = r_refdef.vrect.width -
173 (r_refdef.vrect 370 vrect_t vrect; local [all...] |
H A D | render.h | 75 vrect_t vrect; // subwindow in video for refresh
member in struct:__anon5588 76 // FIXME: not need vrect next field here?
84 int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
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H A D | gl_screen.cpp | 257 vrect_t vrect; local 311 r_refdef.vrect.width = (int) (vid.width * size); 312 if (r_refdef.vrect.width < 96) 314 size = 96.0 / r_refdef.vrect.width; 315 r_refdef.vrect.width = 96; // min for icons 318 r_refdef.vrect.height = (int)(vid.height * size); 319 if ((int)(r_refdef.vrect.height) > (int)(vid.height - sb_lines)) 320 r_refdef.vrect.height = vid.height - sb_lines; 321 if ((int)(r_refdef.vrect.height) > (int)(vid.height)) 322 r_refdef.vrect 829 vrect_t vrect; local [all...] |
H A D | screen.cpp | 222 vrect_t vrect; local 246 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); 263 vrect.x = 0; 264 vrect.y = 0; 265 vrect.width = vid.width; 266 vrect.height = vid.height; 268 R_SetVrect (&vrect, &scr_vrect, sb_lines); 276 R_ViewChanged (&vrect, sb_lines, vid.aspect); 812 vrect_t vrect; local [all...] |
H A D | gl_rmain.cpp | 976 vrect_t vrect; local 1178 x = r_refdef.vrect.x * glwidth/vid.width; 1179 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width; 1180 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height; 1181 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height; 1203 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height; 1204 // yfov = 2*atan((float)r_refdef.vrect [all...] |
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