Searched defs:waterlevel (Results 1 - 4 of 4) sorted by relevance
/external/quake/quake/src/QW/client/ |
H A D | pmove.c | 29 int waterlevel; variable 364 if (waterlevel >= 2) // apply water friction 365 drop += speed*movevars.waterfriction*waterlevel*frametime; 614 // get waterlevel 616 waterlevel = 0; 625 waterlevel = 1; 630 waterlevel = 2; 634 waterlevel = 3; 661 if (waterlevel >= 2) 880 // set onground, watertype, and waterlevel [all...] |
/external/quake/quake/src/QW/progs/ |
H A D | progdefs.h | 118 float waterlevel;
member in struct:__anon5289
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/external/quake/quake/src/QW/server/ |
H A D | progdefs.h | 137 float waterlevel; member in struct:__anon5337
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/external/quake/quake/src/WinQuake/ |
H A D | pr_cmds.cpp | 1687 int waterlevel; local 1713 waterlevel = (int)self->u.v.waterlevel; 1717 if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel)) 1742 if (!waterlevel) 1765 // T_Damage (self, world, world, 10*self.waterlevel, 0, TRUE); 1766 damage = (float)(10*waterlevel); 1775 // T_Damage (self, world, world, 4*self.waterlevel, 0, TRUE); 1776 damage = (float)(4*waterlevel); [all...] |
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