Searched defs:waterlevel (Results 1 - 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dpmove.c29 int waterlevel; variable
364 if (waterlevel >= 2) // apply water friction
365 drop += speed*movevars.waterfriction*waterlevel*frametime;
614 // get waterlevel
616 waterlevel = 0;
625 waterlevel = 1;
630 waterlevel = 2;
634 waterlevel = 3;
661 if (waterlevel >= 2)
880 // set onground, watertype, and waterlevel
[all...]
/external/quake/quake/src/QW/progs/
H A Dprogdefs.h118 float waterlevel; member in struct:__anon5289
/external/quake/quake/src/QW/server/
H A Dprogdefs.h137 float waterlevel; member in struct:__anon5337
/external/quake/quake/src/WinQuake/
H A Dpr_cmds.cpp1687 int waterlevel; local
1713 waterlevel = (int)self->u.v.waterlevel;
1717 if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel))
1742 if (!waterlevel)
1765 // T_Damage (self, world, world, 10*self.waterlevel, 0, TRUE);
1766 damage = (float)(10*waterlevel);
1775 // T_Damage (self, world, world, 4*self.waterlevel, 0, TRUE);
1776 damage = (float)(4*waterlevel);
[all...]

Completed in 58 milliseconds