Searched refs:V_CalcRoll (Results 1 - 7 of 7) sorted by relevance
/external/quake/quake/src/QW/client/ |
H A D | view.h | 30 float V_CalcRoll (vec3_t angles, vec3_t velocity);
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H A D | view.c | 77 V_CalcRoll 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) function 825 side = V_CalcRoll (cl.simangles, cl.simvel);
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H A D | cl_ents.c | 865 ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4;
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/external/quake/quake/src/WinQuake/ |
H A D | view.h | 33 float V_CalcRoll (vec3_t angles, vec3_t velocity);
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H A D | sv_user.cpp | 407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
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H A D | view.cpp | 74 V_CalcRoll 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) function 812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
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/external/quake/quake/src/QW/server/ |
H A D | sv_user.c | 1197 V_CalcRoll 1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) function 1410 V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
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