Searched refs:V_CalcRoll (Results 1 - 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dview.h30 float V_CalcRoll (vec3_t angles, vec3_t velocity);
H A Dview.c77 V_CalcRoll
81 float V_CalcRoll (vec3_t angles, vec3_t velocity) function
825 side = V_CalcRoll (cl.simangles, cl.simvel);
H A Dcl_ents.c865 ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4;
/external/quake/quake/src/WinQuake/
H A Dview.h33 float V_CalcRoll (vec3_t angles, vec3_t velocity);
H A Dsv_user.cpp407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
H A Dview.cpp74 V_CalcRoll
81 float V_CalcRoll (vec3_t angles, vec3_t velocity) function
812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
/external/quake/quake/src/QW/server/
H A Dsv_user.c1197 V_CalcRoll
1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) function
1410 V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;

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