Searched refs:draw_chars (Results 1 - 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_ngraph.c24 extern byte *draw_chars; // 8*8 graphic characters
71 source = draw_chars + (row<<10) + (col<<3);
H A Ddraw.c36 byte *draw_chars; // 8*8 graphic characters variable
112 draw_chars = W_GetLumpName ("conchars");
153 source = draw_chars + (row<<10) + (col<<3);
310 extern byte *draw_chars;
320 source = draw_chars + (row<<10) + (col<<3);
624 source = draw_chars + (row<<10) + (col<<3);
H A Dgl_draw.c33 byte *draw_chars; // 8*8 graphic characters variable
291 source = draw_chars + (row<<10) + (col<<3);
400 draw_chars = W_GetLumpName ("conchars");
402 if (draw_chars[i] == 0)
403 draw_chars[i] = 255; // proper transparent color
406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
H A Dscreen.c733 extern byte *draw_chars; // 8*8 graphic characters
744 source = draw_chars + (row<<10) + (col<<3);
H A Dgl_screen.c783 byte *draw_chars; // 8*8 graphic characters variable
794 source = draw_chars + (row<<10) + (col<<3);
/external/quake/quake/src/WinQuake/
H A Ddraw.cpp36 byte *draw_chars; // 8*8 graphic characters variable
114 draw_chars = W_GetLumpName ("conchars");
157 source = draw_chars + (row<<10) + (col<<3);
255 extern byte *draw_chars;
265 source = draw_chars + (row<<10) + (col<<3);
518 source = draw_chars + (row<<10) + (col<<3);
H A Dgl_draw.cpp33 byte *draw_chars; // 8*8 graphic characters variable
625 source = draw_chars + (row<<10) + (col<<3);
736 draw_chars = (byte*) W_GetLumpName ("conchars");
738 if (draw_chars[i] == 0)
739 draw_chars[i] = 255; // proper transparent color
742 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);

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