Searched refs:frustum (Results 1 - 5 of 5) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_rmain.c34 mplane_t frustum[4]; variable
116 if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2)
842 VectorAdd (vpn, vright, frustum[0].normal);
843 VectorSubtract (vpn, vright, frustum[1].normal);
845 VectorAdd (vpn, vup, frustum[2].normal);
846 VectorSubtract (vpn, vup, frustum[3].normal);
852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
858 RotatePointAroundVector( frustum[
[all...]
H A Dglquake2.h137 extern mplane_t frustum[4];
H A Dglquake.h183 extern mplane_t frustum[4];
/external/quake/quake/src/WinQuake/
H A Dgl_rmain.cpp34 mplane_t frustum[4]; variable
116 if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2)
940 VectorAdd (vpn, vright, frustum[0].normal);
941 VectorSubtract (vpn, vright, frustum[1].normal);
943 VectorAdd (vpn, vup, frustum[2].normal);
944 VectorSubtract (vpn, vup, frustum[3].normal);
949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
955 RotatePointAroundVector( frustum[
[all...]
H A Dglquake.h173 extern mplane_t frustum[4];

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