Searched refs:m_boundArrayBuffer (Results 1 - 3 of 3) sorted by relevance

/external/webkit/WebCore/html/canvas/
H A DWebGLRenderingContext.cpp206 m_boundArrayBuffer = buffer;
310 } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) {
311 if (!m_boundArrayBuffer->associateBufferData(target, size)) {
332 } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) {
333 if (!m_boundArrayBuffer->associateBufferData(target, data)) {
354 } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) {
355 if (!m_boundArrayBuffer->associateBufferSubData(target, offset, data)) {
955 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
2372 if (!m_boundArrayBuffer || indx >= m_maxVertexAttribs) {
2397 long bytesRemaining = m_boundArrayBuffer
[all...]
H A DWebGLRenderingContext.h320 RefPtr<WebGLBuffer> m_boundArrayBuffer; member in class:WebCore::WebGLRenderingContext
/external/webkit/WebKit/chromium/src/
H A DGraphicsContext3D.cpp155 unsigned int m_boundArrayBuffer; member in class:WebCore::GraphicsContext3DInternal
364 , m_boundArrayBuffer(0)
890 m_boundArrayBuffer = bufID;
991 if (m_boundArrayBuffer <= 0) {
999 state.buffer = m_boundArrayBuffer;

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