Searched refs:theta (Results 1 - 10 of 10) sorted by relevance

/external/freetype/src/base/
H A Dfttrigon.c187 FT_Angle theta )
198 while ( theta <= -FT_ANGLE_PI2 )
202 theta += FT_ANGLE_PI;
205 while ( theta > FT_ANGLE_PI2 )
209 theta -= FT_ANGLE_PI;
215 if ( theta < 0 )
220 theta += *arctanptr++;
227 theta -= *arctanptr++;
234 if ( theta < 0 )
239 theta
258 FT_Fixed theta; local
[all...]
H A Dftstroke.c102 FT_Angle theta; local
131 theta = ft_pos_abs( FT_Angle_Diff( *angle_in, *angle_out ) );
133 return FT_BOOL( theta < FT_SMALL_CONIC_THRESHOLD );
462 FT_Angle total, angle, step, rotate, next, theta; local
487 theta = step;
488 if ( theta < 0 )
489 theta = -theta;
491 theta >>= 1;
499 length = FT_MulDiv( radius, FT_Sin( theta ) *
899 FT_Angle phi, theta, rotate; local
959 FT_Angle theta, phi; local
1250 FT_Angle theta, phi, rotate; local
[all...]
/external/srec/srec/clib/
H A Djacobi.c128 double theta = 0.5 * h / a[i][j]; local
129 t = 1.0 / (fabs(theta) + sqrt(1.0 + theta * theta));
130 if (theta < 0.0) t = -t;
/external/quake/quake/src/QW/dxsdk/sdk/inc/
H A Dd3drmdef.h352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);
H A Dd3drmobj.h265 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
314 STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
H A DD3DRMDEF.H352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);
H A DD3DRMOBJ.H265 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
314 STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
/external/proguard/src/proguard/gui/splash/
H A DOverrideGraphics2D.java524 public void rotate(double theta) argument
526 graphics.rotate(theta);
529 public void rotate(double theta, double x, double y) argument
531 graphics.rotate(theta, x, y);
/external/speex/libspeex/
H A Dpreprocess.c837 spx_word32_t theta; local
851 theta = MULT16_32_P15(prior_ratio, QCONST32(1.f,EXPIN_SHIFT)+SHL32(EXTEND32(st->post[i]),EXPIN_SHIFT-SNR_SHIFT));
853 MM = hypergeom_gain(theta);
862 theta = MIN32(theta, EXTEND32(32767));
863 /*Q8*/tmp = MULT16_16_Q15((SHL32(1,SNR_SHIFT)+st->prior[i]),EXTRACT16(MIN32(Q15ONE,SHR32(spx_exp(-EXTRACT16(theta)),1))));
868 st->gain2[i]=1/(1.f + (q/(1.f-q))*(1+st->prior[i])*exp(-theta));
884 spx_word32_t theta; local
892 theta = MULT16_32_P15(prior_ratio, QCONST32(1.f,EXPIN_SHIFT)+SHL32(EXTEND32(st->post[i]),EXPIN_SHIFT-SNR_SHIFT));
895 MM = hypergeom_gain(theta);
[all...]
/external/skia/src/core/
H A DSkGeometry.cpp865 float theta = sk_float_acos(R / sk_float_sqrt(Q3)); local
868 r = neg2RootQ * sk_float_cos(theta/3) - adiv3;
872 r = neg2RootQ * sk_float_cos((theta + 2*SK_ScalarPI)/3) - adiv3;
876 r = neg2RootQ * sk_float_cos((theta - 2*SK_ScalarPI)/3) - adiv3;

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