Searched refs:theta (Results 1 - 10 of 10) sorted by relevance
/external/freetype/src/base/ |
H A D | fttrigon.c | 187 FT_Angle theta ) 198 while ( theta <= -FT_ANGLE_PI2 ) 202 theta += FT_ANGLE_PI; 205 while ( theta > FT_ANGLE_PI2 ) 209 theta -= FT_ANGLE_PI; 215 if ( theta < 0 ) 220 theta += *arctanptr++; 227 theta -= *arctanptr++; 234 if ( theta < 0 ) 239 theta 258 FT_Fixed theta; local [all...] |
H A D | ftstroke.c | 102 FT_Angle theta; local 131 theta = ft_pos_abs( FT_Angle_Diff( *angle_in, *angle_out ) ); 133 return FT_BOOL( theta < FT_SMALL_CONIC_THRESHOLD ); 462 FT_Angle total, angle, step, rotate, next, theta; local 487 theta = step; 488 if ( theta < 0 ) 489 theta = -theta; 491 theta >>= 1; 499 length = FT_MulDiv( radius, FT_Sin( theta ) * 899 FT_Angle phi, theta, rotate; local 959 FT_Angle theta, phi; local 1250 FT_Angle theta, phi, rotate; local [all...] |
/external/srec/srec/clib/ |
H A D | jacobi.c | 128 double theta = 0.5 * h / a[i][j]; local 129 t = 1.0 / (fabs(theta) + sqrt(1.0 + theta * theta)); 130 if (theta < 0.0) t = -t;
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
H A D | d3drmdef.h | 352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);
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H A D | d3drmobj.h | 265 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
314 STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
H A D | D3DRMDEF.H | 352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);
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H A D | D3DRMOBJ.H | 265 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
314 STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
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/external/proguard/src/proguard/gui/splash/ |
H A D | OverrideGraphics2D.java | 524 public void rotate(double theta) argument 526 graphics.rotate(theta); 529 public void rotate(double theta, double x, double y) argument 531 graphics.rotate(theta, x, y);
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/external/speex/libspeex/ |
H A D | preprocess.c | 837 spx_word32_t theta; local 851 theta = MULT16_32_P15(prior_ratio, QCONST32(1.f,EXPIN_SHIFT)+SHL32(EXTEND32(st->post[i]),EXPIN_SHIFT-SNR_SHIFT)); 853 MM = hypergeom_gain(theta); 862 theta = MIN32(theta, EXTEND32(32767)); 863 /*Q8*/tmp = MULT16_16_Q15((SHL32(1,SNR_SHIFT)+st->prior[i]),EXTRACT16(MIN32(Q15ONE,SHR32(spx_exp(-EXTRACT16(theta)),1)))); 868 st->gain2[i]=1/(1.f + (q/(1.f-q))*(1+st->prior[i])*exp(-theta)); 884 spx_word32_t theta; local 892 theta = MULT16_32_P15(prior_ratio, QCONST32(1.f,EXPIN_SHIFT)+SHL32(EXTEND32(st->post[i]),EXPIN_SHIFT-SNR_SHIFT)); 895 MM = hypergeom_gain(theta); [all...] |
/external/skia/src/core/ |
H A D | SkGeometry.cpp | 865 float theta = sk_float_acos(R / sk_float_sqrt(Q3)); local 868 r = neg2RootQ * sk_float_cos(theta/3) - adiv3; 872 r = neg2RootQ * sk_float_cos((theta + 2*SK_ScalarPI)/3) - adiv3; 876 r = neg2RootQ * sk_float_cos((theta - 2*SK_ScalarPI)/3) - adiv3;
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