Searched refs:v_angle (Results 1 - 6 of 6) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | sv_user.cpp | 256 AngleVectors (sv_player->u.v.v_angle, forward, right, up); 382 vec3_t v_angle; local 406 VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle); 410 angles[PITCH] = -v_angle[PITCH]/3; 411 angles[YAW] = v_angle[YAW]; 453 VectorCopy (angle, host_client->edict->u.v.v_angle);
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H A D | sv_phys.cpp | 873 AngleVectors (ent->u.v.v_angle, forward, right, up); 1160 VectorAdd (PROG_TO_EDICT(ent->u.v.aiment)->u.v.origin, ent->u.v.v_angle, ent->u.v.origin);
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/external/quake/quake/src/QW/progs/ |
H A D | progdefs.h | 108 vec3_t v_angle;
member in struct:__anon5289
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H A D | weapons.qc | 42 makevectors (self.v_angle);
270 makevectors(self.v_angle);
436 makevectors (self.v_angle);
650 makevectors (self.v_angle);
743 makevectors (self.v_angle);
1005 makevectors (self.v_angle); // calculate forward angle for velocity
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/external/quake/quake/src/QW/server/ |
H A D | progdefs.h | 127 vec3_t v_angle; member in struct:__anon5337
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H A D | sv_user.c | 1392 VectorCopy (ucmd->angles, sv_player->v.v_angle); 1406 sv_player->v.angles[PITCH] = -sv_player->v.v_angle[PITCH]/3; 1407 sv_player->v.angles[YAW] = sv_player->v.v_angle[YAW]; 1431 VectorCopy (sv_player->v.v_angle, pmove.angles); 1492 VectorCopy (pmove.angles, sv_player->v.v_angle);
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