Searched refs:v_angle (Results 1 - 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dsv_user.cpp256 AngleVectors (sv_player->u.v.v_angle, forward, right, up);
382 vec3_t v_angle; local
406 VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle);
410 angles[PITCH] = -v_angle[PITCH]/3;
411 angles[YAW] = v_angle[YAW];
453 VectorCopy (angle, host_client->edict->u.v.v_angle);
H A Dsv_phys.cpp873 AngleVectors (ent->u.v.v_angle, forward, right, up);
1160 VectorAdd (PROG_TO_EDICT(ent->u.v.aiment)->u.v.origin, ent->u.v.v_angle, ent->u.v.origin);
/external/quake/quake/src/QW/progs/
H A Dprogdefs.h108 vec3_t v_angle; member in struct:__anon5289
H A Dweapons.qc42 makevectors (self.v_angle);
270 makevectors(self.v_angle);
436 makevectors (self.v_angle);
650 makevectors (self.v_angle);
743 makevectors (self.v_angle);
1005 makevectors (self.v_angle); // calculate forward angle for velocity
/external/quake/quake/src/QW/server/
H A Dprogdefs.h127 vec3_t v_angle; member in struct:__anon5337
H A Dsv_user.c1392 VectorCopy (ucmd->angles, sv_player->v.v_angle);
1406 sv_player->v.angles[PITCH] = -sv_player->v.v_angle[PITCH]/3;
1407 sv_player->v.angles[YAW] = sv_player->v.v_angle[YAW];
1431 VectorCopy (sv_player->v.v_angle, pmove.angles);
1492 VectorCopy (pmove.angles, sv_player->v.v_angle);

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