Searched refs:vertex (Results 1 - 9 of 9) sorted by relevance

/external/skia/src/gl/
H A DSkGLDevice.cpp217 SkGLVertex vertex[4]; local
218 const SkGLVertex* texs = shader.useTex() ? vertex : NULL;
229 vertex->setRectFan(r);
232 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, vertex, texs, NULL, NULL,
327 SkGLVertex vertex[10]; // max needed for all cases local
335 setStrokeRectStrip(vertex, rect, width);
339 vertex[0].setScalars(rect.fLeft, rect.fTop);
340 vertex[1].setScalars(rect.fRight, rect.fTop);
341 vertex[2].setScalars(rect.fRight, rect.fBottom);
342 vertex[
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H A DSkGL.cpp354 const SkGLVertex* SK_RESTRICT vertex,
359 SkASSERT(NULL != vertex);
379 glVertexPointer(2, SK_GLType, 0, vertex);
353 DrawVertices(int count, GLenum mode, const SkGLVertex* SK_RESTRICT vertex, const SkGLVertex* SK_RESTRICT texCoords, const uint8_t* SK_RESTRICT colorArray, const uint16_t* SK_RESTRICT indexArray, SkGLClipIter* iter) argument
H A DSkGL.h100 // text has its own vertex class, since it may want to be in fixed point (given)
272 const SkGLVertex* SK_RESTRICT vertex,
/external/quake/quake/src/QW/client/
H A Dgl_draw.c1465 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
1467 glVertexPointer( 2, GL_FLOAT, 0, vertex);
1476 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
1479 glVertexPointer( 2, GL_FLOAT, 0, vertex);
H A Dgl_rmain.c311 // get the vertex count and primitive type
320 float vertex[3*256]; local
337 pVertex = vertex;
352 glVertexPointer(3, GL_FLOAT, 0, vertex);
413 // get the vertex count and primitive type
/external/quake/quake/src/QW/dxsdk/sdk/inc/
H A Dd3drmobj.h386 STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
390 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
396 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
H A DD3DRMOBJ.H386 STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
390 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
396 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp2059 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
2061 glVertexPointer( 2, GL_FLOAT, 0, vertex);
2074 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
2077 glVertexPointer( 2, GL_FLOAT, 0, vertex);
H A Dgl_rmain.cpp348 // get the vertex count and primitive type
464 // get the vertex count and primitive type
890 float vertex[3*4] = { local
897 glVertexPointer( 3, GL_FLOAT, 0, vertex);

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